Disabling Seasions But Keeping its Stuff - Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod Improving Sims 4: The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
The Sims 4 Dine Out
Star Rating Factors and Making a Five-Star Restaurant
It's easy to get to 4.5 stars, if you have all the below. That last 1/2 star sticking may require you to buy some restaurant perks
One of the major factors that determines how many customers your restaurant will receive - and in turn the amount of money you can earn - is star rating. Star ratings operate on a scale from 1-5, and half-points in between (like 3.5 star restaurant). Getting to 5 stars is quite challenging given the need to do it all and do it all well, but we can accomplish this with a good restaurant, trained staff, and taking the following factors into account.
Star Rating to Customer Count As star rating increases, so too does your customer attention. Here's a relative look at the amount of customers you'll receive based on this rating. Keep in mind that other things like advertising and time of day play a role:
-->
One Star - 5 Customers
Two Star - 7 Customers
Three Star - 10 Customers
Four Star - 14 Customers
Five Star - 20 Customers
Every time your rating goes back up, you'll be notified. It can fluctuate a lot before you finally hit 5.
Star Ratings Fluctuate One bad review can bring you down. Star ratings seem based on a recent average of customer reviews, so early 1-2 star reviews won't drag you down forever. This makes sense as word would get out that you've improved (or declined).
Factors for Star Rating and Weights
These are relative weights for the star rating, and the maximum GOOD weight is also the maximum BAD weight, with various levels of points in between. They are actually decimal numbers in the game code, however I've multiplied them by 10 to make it a bit less confusing. This should show you what areas are most important for you to improve first. Here are the areas you can work on to make your restaurant's star rating go up:
Ambiance 15 for beautifully decorated, 6.7 for live music of high quality, 2.5 for stereo music.
Getting your decorations to where your Sim gets a +3 Happy moodlet from the decorations alone is required to get the +15. Of course there are points in between. Having bad decorations is as bad a penalty, as is rotten food and garbage if you don't have the nice decor to make up for it. Placing the wall-mounted venue stereos in different areas and playing music is a good way to get an additional boost to Ambiance.
Service (Waiters) Offers a maximum weight of 6.7 for the service your waiters provide. Is it friendly?
Building up your waiters' skills via training/experience and keeping the waiters themselves happy by praising them will help them to do a better job in the service department.
Explore My Mods! Color Picker for Builders, Seasons Tuner, Dine Out Reloaded and a Gameplay Overhaul! Like other modders, I've been working to make The Sims 4 a better game. Check out my many mods here!
Personal touch goes a long way. Meeting the owner makes customers feel at home.
Personal Touch Much lower weight of 1 for greeting them and 1 for checking on a table. Weight of 5 for comping food, weight of 2.5 each for free drinks/dessert
You may not need these factors for 5-star if all your other areas of service are high quality. Unlike the other star rating factors in dine out, there's no penalty for NOT giving free dessert or drinks, it's just a way to smooth things over with an upset customer or to please a food blogger who will review the restaurant. Recommend Dish (curious customers) also has an impact on personal touch and can make a great difference in combination with these other two options.
The host is oh-so important, because you can't change the customer's first impression on your restaurant.
Host Greeting Maximum weight of +/- 7.
Having the host in a good mood is a very good idea, she or he can immediately influence how a customer feels about your restaurant and this can turn sour. It's something you can't fix later so ensure your host is praised and not disgruntled to be working for you (ie, pay too low.)
Note wait time below. You are probably better off welcoming Sims and checking on tables in one interaction right after they've been seated, that way you don't interrupt the host doing their job.
Wait Time Maximum weight of +/- 10.
No one likes to just stand/sit there waiting on dinner. Customers will wait for up to 4 hours before they leave. The sweet spot for wait time is somewhere under 2 hours but anything over will start to wear at the customer's opinion of your restaurant. This is separate from service etc. and you may want to try to watch for any customers who are waiting too long and prioritize their food to prevent them leaving and giving you a 1-star review.
A large portion of wait time is taken up by your layout. Imagine how long it takes Sims to go upstairs. It may be multiple trips up and down them. A good layout is important, and some of the default restaurant designs are awful for this. At most you may have 30 Sims in a restaurant at once, if you're advertising. If the host has to take the Sim very far, you are not going to have a 'good' wait time when a surge of guests arrive, though you may avoid the negative one through exceptional service.
Cater to critics. Their reviews are worth 10x more than the average Sim's.
Food and Drink Value Weight of +/- 6 for food, 4 for drinks
The way food and drink value is calculated is based upon your chefs' skills and your markup combined. It is something you'll need to fine-tune. If they can avoid poor-quality dishes and your markup isn't too high, the patrons will consider the food value to be good. You may need to lower your markup. Also offer some lower-priced dishes (not 1 difficulty) so that Sims who are not rich have something to order.
Food Quality Weight of +/- 6 for food, 4 for drinks
Quality is based upon how well the food turns out, of course! Higher-difficulty foods come with a natural bump in quality, but only if your chef can put out well-prepared meals. Not going above what your chef can do is important, though Sims may not completely trash your restaurant if every other factor is good. You can smooth this over with free drinks/dessert or comping the meal if you see a Sim receive a poor dish. This will make their star rating go up. This is noted on the menu page, but skill level 1 dishes come with a natural penalty to quality that is made up for if the chef can make it really good. The sweet spot is difficulty 2, which carries no penalty. Difficulty 3 is 1.5, 4 is 1.8, and 5 is 2.5 - so a huge leap in quality if you can serve a level 5 dish at even normal rank. There's a huge penalty to quality if the chef botches a dish the higher the skill level of the dish.
The Five Star Restaurant
Five Stars is Challenging (But not impossible...) It is not too hard to sit at 4 or 4.5 stars and not go down from there if the majority of these things is taken into account. This is primarily if you're present as manager and there to fix things if they go poorly. You may have to lower your markup while simultaneously making sure your employees are satisfied. Praising them each day gives them a hidden moodlet to improve their mood.
Lowering markup may make some Sims think the value is great. You can salvage some opinion by not charging as much, and you'll get about 1/4 more visitors. Financially it's a tough decision, it depends if you can handle the extra guests. Avoiding dishes your chef cannot cook are also important. The two most important Sims to keep satisfied are your chef and host. Host gives that immediate bump to perception of the restaurant, and also can't be slacking or they will add to wait time. You're then reliant on your chef to make a good meal, with wait staff taking orders and grabbing food in a timely manner. The Sims Studio did a wonderful job of not making this too easy and adding plenty of depth to the systems. If you have tips to help others get their restaurant to 5-stars, share them below! I'm sure people will appreciate it.
We now have a Youtube Channel with over 50 guides in video format to go along with the huge site I've already created. Check it out and consider subscribing if you like my style.
{"commentics_url":"\/\/www.carls-sims-4-guide.com\/comments31\/","page_id":145,"enabled_country":false,"enabled_state":false,"state_id":0,"enabled_upload":false,"maximum_upload_amount":3,"maximum_upload_size":5,"securimage":false,"securimage_url":"\/\/www.carls-sims-4-guide.com\/comments31\/3rdparty\/securimage\/securimage_show.php?namespace=cmtx_145","lang_text_drag_and_drop":"Drag & drop images (max 3)","lang_text_drop_success":"Success","lang_text_drop_error":"Error","lang_error_file_num":"Only {{fi-limit}} files are allowed to be uploaded.","lang_error_file_type":"Only images are allowed to be uploaded.","lang_error_file_size":"{{fi-name}} is too large! Please upload files up to {{fi-maxSize}} MB.","lang_error_file_size_all":"The files you've chosen are too large! Please upload files up to {{fi-maxSize}} MB.","lang_text_loading":"Loading ..","lang_placeholder_state":"State","lang_text_country_first":"Please select a country first","lang_button_processing":"Please Wait..","lang_button_submit":"Add Comment","lang_button_preview":"Preview"}
I haven't play tested this fully but from my quick look at this... it just doesn't seem possible as the staff are either at work or in a club meeting but not both at the same time. The praising interaction is the best way to keep the staff up-beat and in a good mood that I have found so far. Items that have emotional auras do work but I'm not sure yet if they would mess up the game play rather than helping.
I tried adding all of the staff at my resturant to a club I named Chaud Staff. It worked for a little while but then the meeting ended without interference from me. So I guess it kinda doesn't really work but it (the club) is great for team building purposes.
I managed to get my restaurant up to 5 stars quite quickly? - about 3 plus to 4 sims week ? Not sure if that was quick haha but it was faster than what I had expected. What worked for me was to continuously training my staff and getting my sim to be there to handle the restaurant and earn perk points !! Also, deco is really important for me to get from 4 stars to 5 stars as i renovated my restaurant when it had 4 stars and after that, i immediately saw my customer's ratings gone up to 5 stars. Tip for deco is to put that small table lamp on each table as it is cheap (25 simoleons i think) AND adds to the deco points !! The food discount, ingredient quality really helped !! For the ingredient quality, I chose the organic ingredient which costs 10% more, but it made the dishes that came out better quality even when my chef's skill level isn't really high.
As mentioned above it is really easy to get the 5 stars rating. Vice Versa it seems very hard to get profit from your restaurant like with the retail stores. Especially when opening from your sims home lot. Then I usually get the message that my restaurant operates in the red. It only works by being present in the restaurant and interacting with customers (round about 1000 simoleons á 16h of work day -,-, and yes, I have achieved every perk, trained my staff, only offer high end foods and put the price percentage to 300). And in the end what does a 5 stars rating do at all? It seems to me that it just says that your customers are satisfied. So the real question for me is how to run restaurant profitable without being there - so to say - 24/7.
I re-read the page and saw that a high star rating increases the number of customers and money you can get. Both does not seem to work for my restaurants though. I don't know what I'm doing wrong. So I try to continue buying the Tidy Tippers Perk multiple times and hope it gets better. My goal is actually just to open it from home, earning the money and only stepping by for dining with my sims (owner).Sorry for complaining, playing Sims 4 frustrates me right now a bit - instead of relaxing me :D
Around 26 customers a day seems the norm for a 5 star restaurant so if that is what your business is getting you have probably maxed it's potential. As to it running well when your manager sim is away, I guess it is a little like real life where some staff tend to not work as hard when the boss is away. It is much easier to make a profit when your sim is actively on the lot, just the game mechanics really. I've found that when opening the restaurant from the home lot it is best to travel there straight away. This basically allows all the first rush of customers to be seated while still maintaining the profit margins.
How much money can be made from a restaurant?? I am playing my restaurant since like 4-5 sim weeks... it juggles between 4-4.5 stars. But m still only making just 1500-2000 in profit per day after working like 10-12 hours... All my workers ( host, 2 chefs nd 2 waiters ) are at full skill level. Still 4-5 difficulty dishes come out to be poor sometimes. Workers are almost always neutral. So am I doing something wrong or this is the upper limit of profit margin?? Also I use organic ingredients and 175% markup. And all my workers are at level 3 promotion....
That sounds about right from my experience. I think you can actually make more money from smaller restaurants with less staff if you open the restaurant twice a day for shorter shifts using the trick to open it from your sims home so that the diners are all seated by the time your sim gets there and then you close it to new customers immediately. But for just general play that amount is about what I've been getting.
So it's not a reliable income source... Like the retail store?? I invested around 50K simolions into it. Nd I don't think I earned that much in 4 weeks of continuous work. For something with this much amount of detail nd time required, it pays a lot less....
It is reliable in the sense that you will make a steady smallish amount everyday it is open but with a retail business you can make a ridiculous amount so there is no real comparison. I guess running a restaurant is more 'realistic' in terms of amount of work needed to make a sum of money.
Okay, someone help me, please. Carl wrote that music is important in decor, so I changed some default cheap speaker for a better thing. Now a lot of customers dances , waiters dance sometimes as well. I don't mind this, because hey, eveyone has the right to dance for 5 minutes, right? But what bothers me is that chefs (I've got two) just leave their stations and dance as well. First of all, they shouldn't be leaving the kitchen, why are they leaving the kitchen? Second of all, I wouldn't mind that either, but they act as if they were guests and not employees. They ignore their work, don't cook anything, just dance. I can't manage them, I can just do whatever action I do with any other regular sim. I have no idea what to do, because I want the music (and a good quality one at that), but if it's causing the trouble I will sell the new player and maybe get the old speakers (which were doing fine until now, but I wanted to improve something).
Sell the speakers. I delete/sell all the speakers to avoid this issue and still have a 5 star restaurant. Unfortunately the broadcasters for speakers are just set too high and so every sim is attracted to them all the time.
{"commentics_url":"\/\/www.carls-sims-4-guide.com\/comments31\/","page_id":145,"flash_id":0,"scroll_reply":true,"scroll_speed":1000,"lang_text_view":"View","lang_text_reply":"reply","lang_text_replies":"replies","lang_text_replying_to":"You are replying to","lang_title_cancel_reply":"Cancel this reply","lang_link_cancel":"[Cancel]","lang_text_not_replying":"You are not replying to anyone","lang_button_loading":"Loading..","lang_button_more":"More Comments","show_read_more":false,"read_more_limit":150,"highlight":true,"date_auto":true,"show_pagination":true,"pagination_type":"multiple","timeago_suffixAgo":"ago","timeago_inPast":"a moment","timeago_seconds":"less than a minute","timeago_minute":"a minute","timeago_minutes":"%d minutes","timeago_hour":"an hour","timeago_hours":"%d hours","timeago_day":"a day","timeago_days":"%d days","timeago_month":"a month","timeago_months":"%d months","timeago_year":"a year","timeago_years":"%d years"}
The Sims 4 Seasons expansion now has options! Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod
Disable Seasons individually
Always Sunny! Set to Base Game Weather
Grow Year Round - Make Plants Always in Season!
Healthy Year Round - No more Winter twigs
Disable Color Changes - on ALL Plants & Trees
Disable Fall Leaves
Disable Ground Snow
Keep the Stuff You Paid For!
A Deeper Game
The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
I have much more to come, since you can actually write a few guides about this pack!
Calling all Blender Users
Blender has been incredibly useful in video production, so I made my own Physics and Simulation Improvement Addon that lumps a ton of unique tools into one compact interface.
Sims 4 Snowy Escape
The Sims 4 Snowy Escape launches November 13, 2020 and my coverage has started. Until I get my review ready, you can learn about the following:
There is a new platform tool in The Sims 4. There's also a new Sentiments system, but it'll take some time to create a guide to that. Players can also use rental lots in any world now by changing lot types of builds in manage worlds.
Best Mods in Sims 4
I've created a massive List of The Best Mods in The Sims 4 that should be very helpful to new players and those who have not yet explored modding and how much it can do for your gameplay.
Readers who use adblock or those who'd like to thank me for my efforts can now pledge $1/$5 monthly via Patreon. This helps a lot with server costs and provides some stability for my business.
I now have a guide page to Tiny Living Stuff where you can learn about Murphy Beds, the new death, as well as the lot bonuses you'll receive if you manage to keep the size of your lot down with this new pack's Tiny Home Lot Type.
Let's Play Playlist
New I now have a guide to Making Super Sims in The Sims 4. Look for a text version within the next 72h. It won't have THAT much more info but it will help out as a checklist.
This was inspired by a series, "Let's Play a Super Sim" in which I start at toddler and gradually take on the major bonuses. Here's a link to each part for people who are interested. You can also see the Let's Play as a Playlist on Youtube.
The Sims 4 Discover University has been announced for November 15 for PC/Mac and December 17 for Xbox and Playstation 4 consoles. Click to learn more about the pack, see my summary of the livestream or read our FAQs below.
Comments (6)
Sorry if it's obvious!
I am playing my restaurant since like 4-5 sim weeks... it juggles between 4-4.5 stars. But m still only making just 1500-2000 in profit per day after working like 10-12 hours...
All my workers ( host, 2 chefs nd
2 waiters ) are at full skill level.
Still 4-5 difficulty dishes come out to be poor sometimes. Workers are almost always neutral.
So am I doing something wrong or this is the upper limit of profit margin??
Also I use organic ingredients and 175% markup. And all my workers are at level 3 promotion....
Like the retail store?? I invested around 50K simolions into it. Nd I don't think I earned that much in 4 weeks of continuous work.
For something with this much amount of detail nd time required, it pays a lot less....
But what bothers me is that chefs (I've got two) just leave their stations and dance as well. First of all, they shouldn't be leaving the kitchen, why are they leaving the kitchen? Second of all, I wouldn't mind that either, but they act as if they were guests and not employees. They ignore their work, don't cook anything, just dance. I can't manage them, I can just do whatever action I do with any other regular sim. I have no idea what to do, because I want the music (and a good quality one at that), but if it's causing the trouble I will sell the new player and maybe get the old speakers (which were doing fine until now, but I wanted to improve something).