Disabling Seasions But Keeping its Stuff - Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod Improving Sims 4: The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
The Sims 4 Strangerville Cheats
Military Career and Buy Mode Objects
Strangerville is unique in that it doesn't offer a lot of skills and careers - its prime feature is a new location and storyline that complements that location. For this reason, the list of cheats for this game pack is not very long but there are still a few useful bits of information to relay:
How To Cheat
Press Control + Shift + C on your keyboard, which will bring up a white box. From there you can enter simple cheats, or enable all of them by typing testingcheats on. They can be turned off again by swapping out the on for testingcheats off. With that said, here are the cheats unique to the Strangerville Game Pack
Military Career
Cheat promotions in the Strangerville Military Career by using the cheat console and typing careers.promote military. Mid-way through the career you will get to choose between becoming and officer or covert agent. The rewards and responsibilities of these two tracks differ like all others.
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Paranoid Trait
Traits.Equip_Trait Paranoid will give you the new trait from the Game Pack, which can also be removed with Traits.Remove_trait paranoid.
Add or Remove the Infected Trait
If a Sim has been exposed to the StrangerVille virus by ingesting spores or being exposed, they get an Infected trait. You can add or remove this trait with Traits.Equip_Trait Infected or Traits.Remove_Trait Infected with testingcheats on. Note that just Infected works in my game, but some players may need to use the more specific Strangerville_Infected if that doesn't work.
Hero Of StrangerVille
It's also possible to make your Sim the Hero of Strangerville without finishing the story by using Traits.Equip_Trait HeroOfStrangerVille.
Bizarre Fruit?
In Strangerville, there are strange plants all over. You can use testingcheats to shift-click the plants and put them into a fully bloomed state, allowing you to more quickly harvest their 'strange fruit'. It is possible to nurture them to get the fruit later in the story but this could let you take complete control over the plant and harvest them over and over.
StrangerVille Mystery Cheats
Two Ways to Advance The Story: Without Mods
Solving the Strangerville Mystery is a big part of the pack so you don't want to spoil it. However on future runs, you may want to complete this story so that you can move in families in new games without going through the entire process. For that reason I'll point out that you can use testingcheats and type bb.showhiddenobjects - this can let you go into buy mode and search for evidence parts that are normally collected by investigating in the world. Try searching dongle, report, and photo for example. Those that count will say, "Collect 15 pieces of evidence". Not sure if you're able to just buy a Dossier and lab keycard to skip those parts, but a Hazmat suit can also be found in the debug menu and may help you speed up on future save files. I tested and confirmed that they count toward your progress on the investigation as well as for the aspiration aptly titled, 'Strangerville Mystery'.
Storyline Progression With AllCheats Mod
Without TwistedMexi's all cheats mod, found here, you cannot continue the story via cheats. It gets much easier to go to any act with the mod. I'll be updating this page with a few more later tonight, when I can confirm they are working. For now:
narrative.start_narrative narrative_strangetown_act1 - Puts the world in Act 1. narrative.start_narrative narrative_strangetown_act2 - Puts the world in Act 2. narrative.start_narrative narrative_strangetown_act3 - Puts thet world in the final act. narrative.start_narrative narrative_strangetown_act4 - Finishes the storyline and makes everyone normal.
secret_lab.reset_lab, secret_lab.reveal_next_section and secret_lab.reveal_all_sections may also be useful to you for storytelling purposes.
I'd like to point out you can't get past the door without a key card, except for with teleportation. To get a keycard, you can use testingcheats on, bb.showhiddenobjects, then go into build mode on your home lot and search for secret. Place it on the ground and put it in your Sim's inventory. This may also work with the dossier if you're in the step where you need it.
We now have a Youtube Channel with over 50 guides in video format to go along with the huge site I've already created. Check it out and consider subscribing if you like my style.
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Hello. Is there any way at all to have a certain Sim be immune to the infection going around in town, or is the only way to avoid it now by simply removing the infection with the cheat once they get it?
As soon as somebody figures out how to unplant a bug on a sim could you please tell me??? I can not figure out how. I would greatly appreciate, thank you so much in advance
Unfortunately that doesn't work. I listened & the Sim was still blinking (or whatever you call it). There is no option to remove it & resetting the Sim doesn't work either.
This does work, it obviously just didn't work for you. Perhaps you are using mods that have caused this issue? Have you tried in a new game with no mods and cc to see if you still have the same problem? There is one NPC sim in the game that always 'blinks' - the male YA sim who runs the curio stall, Erwin. StrangerVille is designed for him to always have that blinking animation.
To add to Playalot's message I think there may be a few Sims, like the Curio Shop owner who have a bug planted at the start of the game. I wasn't able to make that go away. It may be possible to remove theirs but you'd have to take away their relationship with the curio shop (could be useful if you married them). Like if you married Erwin and it didn't go away, you could:buffs.remove_buff buff_listeningdevice_buggedWhich will require TwistedMexi's AllCheats Mod found here:https://www.patreon.com/posts/cheats-fix-get-19645059
So I figured out that you can do this by removing the hidden trait that marks someone as a curio shop owner. To remove the trait, turn on testingcheats and put in: traits.remove_trait trait_Hidden_Strangetown_CurioShop This will remove that pesky listening device animation! I used itasan2's Show/Search Sim Info mod (found here: http://www.modthesims.info/d/576053/show-search-sim-info-mod.html) and looked for the hidden traits I thought might be causing it.
Also, if you add a townie from Strangerville with the Military, Scientist, Curio Shop, or Conspiracy Theorist traits to your family, traits from aspirations and skills won't work when applied. You just need to remove those hidden traits ("trait_hidden_strangetown_scientist", "trait_hidden_strangetown_military", "trait_hidden_strangetown_curioshop", and "trait_hidden_strangetown_conspiracist") to make the aspiration and skill traits function properly!
I tested these in my own game, since I had one of my ladies marry Erwin Pries and wanted that annoying animation gone, then realized he was still hungry and tired all the time, too.
Thanks for the info. Was curious about your statement that townies from Strangerville with the Military, Scientist, Curio Shop, or Conspiracy Theorist traits aren't fully functioning sims in regard to their reward/aspiration traits. I've not found this, all the Conspiracy Theorist Townie sims I've added to household and then actively played have no sign of any trait not working correctly. Perhaps your experience was caused by a mod conflict?
Please help I acidentally set the keycard door as my sims head and when I reset it it blocked my sims path into the lab-since I can’t build there how to I get rid of it???
Trying to use TwistedMexi's All Cheats Mod and can't get it to work. I'm trying to bring the story in Strangerville to an end. I have TM's All Cheats Mod in the Mods folder and have typed in: narrative.start_narrative narrative_strangetown_act4 -- All I get is a message saying: "Unable to execute command". I am using MCCC and about 10 mods that are all updated for Strangerville GP. Any suggestions or ideas? Thanks!
Sounds like a conflict with MCCC, as I don't use MCCC and this cheat works perfectly for me. Maybe try asking on the MCCC site and see if other mod users are also having this issue.
Trying to use twisting wixed cheat thing t get past act for but idk how to do I’m typing it all in but nothing is coming up can someone tell me the like how to type it in the chest box thing like exactly where each letter goes if that makes sense
Hi So I’ve been trying to play Sims 4 Strangeville but I don’t have the ask about strangeville option with all sims just one and that’s the one who owns the curio is this happening with anyone else
Save and quit your game. Delete the localthumbcache.package file from your TheSims4 file. Start your game, see if this has helped. Also you might need to cycle through a few friendly socials to see the option appear.
There will be code where you could cheat them into the lot but not your sims inventory. I'll ask Carl and get back to you. *Edited: cheat code for spores:objects.gsi_create_obj0x3306E So pause your game and enable testingcheats on Next enter the cheat code and the spores will spawn in around your sims feet. Make sure you have enough open space or the cheat won't work. There are some variants to this cheats code for different spores, I haven't had time to play test them extensively so make sure you save your game before using this cheat!
Can anyone please let me know how to start the strangerville mystery over with a new household? My new sim can't get back into the lab to activate the plant monster again. Thank you!
The Guide page on the Mother Plant (click) mentions how at the bottom of the page: basically once you've beaten The Mother you revive her and set strangeness. The Strangeness levels are based on each of the chapter guides to the Mother (Act1-4) Main Page where you'll find links to the Acts
Wait... I don't get it, somehow reseting the storyline is like impossible... they said to reset all I have to do is revive mother and then request weirdness and when I do, the story act immediately jumped me on act 4 the source where I have to defeat the mother... so... how to reset "without" cheat firstly, and secondly, if I use cheat how can I tell the cheat is working, there are no box saying "welcome to strangerville bla bla thing"
It's to do with the level of 'weirdness' you reset the world to. So a small level/low level of weirdness is basically Act 1 of the story line, so it doesn't reset the whole world (i.e. sims relationships and all that) it just resets the Mother Plant, the levels of infection so another sim from another household can be played through the entire story line again.
Ok so i defeated the mother plant (after 3 attempts) the town is back to normal and hero pop up came up but for some reason it hasnt completed "defeat source of the infection " on the aspiration box. Do i have to do it all again?
I would just use a cheat to complete the aspiration. Seems very tedious to have to replay it due to a game error. Pause your game, select the sim and make sure the correct aspiration is chosen then: testingcheats on followed by aspirations.complete_current_milestone Guide to Cheats
Last night I tested just getting the keycard and hazmat suit from the debug menu and it works. If you put on the suit and go down to the lowest level to open the door there, you can set the story to Act 3. It's probably the easiest way to set it up if you want to play with maximum weirdness.
Do this by clicking on the Mother Plant and selecting, "request strangeness". The strangeness levels are based upon the chapters - the lowest strangeness level is just after 'The Bloom' which basically starts the story again. But you can't play through the story-line with the same sim, just with another household.
As the Guide says above you will need TwistedMexis AllCheats Mod, then you just use which 'act' you want with 'act 1' being the normal amount of strangeness you get when first playing the story line.
So read the guide bit under the heading "Storyline Progression With AllCheats Mod" and you'll see what I mean.
I don't use MCC mod sorry but you can play in that world and just not play the story line, just don't start any of the prompted interactions with the PC's.
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The Sims 4 Seasons expansion now has options! Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod
Disable Seasons individually
Always Sunny! Set to Base Game Weather
Grow Year Round - Make Plants Always in Season!
Healthy Year Round - No more Winter twigs
Disable Color Changes - on ALL Plants & Trees
Disable Fall Leaves
Disable Ground Snow
Keep the Stuff You Paid For!
A Deeper Game
The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
I have much more to come, since you can actually write a few guides about this pack!
Calling all Blender Users
Blender has been incredibly useful in video production, so I made my own Physics and Simulation Improvement Addon that lumps a ton of unique tools into one compact interface.
Sims 4 Snowy Escape
The Sims 4 Snowy Escape launches November 13, 2020 and my coverage has started. Until I get my review ready, you can learn about the following:
There is a new platform tool in The Sims 4. There's also a new Sentiments system, but it'll take some time to create a guide to that. Players can also use rental lots in any world now by changing lot types of builds in manage worlds.
Best Mods in Sims 4
I've created a massive List of The Best Mods in The Sims 4 that should be very helpful to new players and those who have not yet explored modding and how much it can do for your gameplay.
Readers who use adblock or those who'd like to thank me for my efforts can now pledge $1/$5 monthly via Patreon. This helps a lot with server costs and provides some stability for my business.
I now have a guide page to Tiny Living Stuff where you can learn about Murphy Beds, the new death, as well as the lot bonuses you'll receive if you manage to keep the size of your lot down with this new pack's Tiny Home Lot Type.
Let's Play Playlist
New I now have a guide to Making Super Sims in The Sims 4. Look for a text version within the next 72h. It won't have THAT much more info but it will help out as a checklist.
This was inspired by a series, "Let's Play a Super Sim" in which I start at toddler and gradually take on the major bonuses. Here's a link to each part for people who are interested. You can also see the Let's Play as a Playlist on Youtube.
The Sims 4 Discover University has been announced for November 15 for PC/Mac and December 17 for Xbox and Playstation 4 consoles. Click to learn more about the pack, see my summary of the livestream or read our FAQs below.
Comments (17)
traits.remove_trait trait_Hidden_Strangetown_CurioShop
This will remove that pesky listening device animation! I used itasan2's Show/Search Sim Info mod (found here: http://www.modthesims.info/d/576053/show-search-sim-info-mod.html) and looked for the hidden traits I thought might be causing it. Also, if you add a townie from Strangerville with the Military, Scientist, Curio Shop, or Conspiracy Theorist traits to your family, traits from aspirations and skills won't work when applied. You just need to remove those hidden traits ("trait_hidden_strangetown_scientist", "trait_hidden_strangetown_military", "trait_hidden_strangetown_curioshop", and "trait_hidden_strangetown_conspiracist") to make the aspiration and skill traits function properly! I tested these in my own game, since I had one of my ladies marry Erwin Pries and wanted that annoying animation gone, then realized he was still hungry and tired all the time, too.
Was curious about your statement that townies from Strangerville with the Military, Scientist, Curio Shop, or Conspiracy Theorist traits aren't fully functioning sims in regard to their reward/aspiration traits. I've not found this, all the Conspiracy Theorist Townie sims I've added to household and then actively played have no sign of any trait not working correctly. Perhaps your experience was caused by a mod conflict?
Trying to use twisting wixed cheat thing t get past act for but idk how to do I’m typing it all in but nothing is coming up can someone tell me the like how to type it in the chest box thing like exactly where each letter goes if that makes sense
So once you have downloaded twisted mexi's mod and installed it into your mod folder - open your game and type
testingcheats on
then type
narrative.start_narrative narrative_strangetown_act1
The number after the word 'act' is where you will start playing from, so act 1 is the beginning of the storyline and so on.
Not working for me either. So annoying. And I can’t get a refund for the game pack either.
So I’ve been trying to play Sims 4 Strangeville but I don’t have the ask about strangeville option with all sims just one and that’s the one who owns the curio is this happening with anyone else
*Edited: cheat code for spores:objects.gsi_create_obj0x3306E
So pause your game and enable testingcheats on Next enter the cheat code and the spores will spawn in around your sims feet. Make sure you have enough open space or the cheat won't work. There are some variants to this cheats code for different spores, I haven't had time to play test them extensively so make sure you save your game before using this cheat!
Not looking like I'm able to, wondering if anyone has had any success
testingcheats on
followed by
aspirations.complete_current_milestone
Guide to Cheats
I finished the game and apparently turned the story line OFF. I want to play a second time. How do I do that?
How do I make the city infected again after I finished the story once?
Do this by clicking on the Mother Plant and selecting, "request strangeness". The strangeness levels are based upon the chapters - the lowest strangeness level is just after 'The Bloom' which basically starts the story again. But you can't play through the story-line with the same sim, just with another household.
how do you turn up the strangeness?
As the Guide says above you will need TwistedMexis AllCheats Mod, then you just use which 'act' you want with 'act 1' being the normal amount of strangeness you get when first playing the story line.
So read the guide bit under the heading "Storyline Progression With AllCheats Mod" and you'll see what I mean.
The Sims 4 is one of of the best game out there I konw and the game to really
For some reason I can’t get my story mode to turn on, anyone know why??
Try talking to a local and use the 'Talk About StrangerVille' interaction to start the story line.
Strangerville Mystery Guide Act 1
Can u disable thw storyline in strangerville with rhe mc cinmans center? Not interested in playing, just want the world
I don't use MCC mod sorry but you can play in that world and just not play the story line, just don't start any of the prompted interactions with the PC's.
Here is what I use to turn it off because I just like the world,
(I also have in my mods folder TwistedMexi's all cheats mod)
I always do this I go to the the secret lab
I use the cheat: shift+contol c
1. testingcheats on
2.Traits.Equip_Trait HeroOfStrangerVille
3.narrative.start_narrative narrative_strangetown_act1
4..start_narrative narrative_strangetown_act2
5.narrative.start_narrative narrative_strangetown_act3
6.narrative.start_narrative narrative_strangetown_act4
Then my sim returns home in strangerville house and it tells me that its complete, I am live in game play when I use the cheats
how to cheat in uproot spores its a big pain grinding for them
just found out its: gsi_create_obj0x3306E to spawn them in