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The Sims 4 Realm of Magic: Spellcaster Perks
Learn Where To Spend Your Talent Points for a Powerful Magician
Perks enhance your Spellcaster, offering fewer failures, new abilities and enhanced caster experience gains.
On each rank up as a Spellcaster in Realm of Magic, you get one or more talent points that can be spent on Perks. This is a guide to what each of those perks do for your Sims, so that you can better take advantage of the systems. It's worth mentioning here than Sims who have the Magical Bloodline trait get +1 extra perk point for each level up, no matter how strong the bloodline.
Perk Points Per Spellcaster Level
You do not simply get one perk point per level, but rather more as you attain higher ranks. Once you reach the highest level, your meter will change from ranking you up to giving you an extra perk point every time you add another 500 "witch XP". You start as an apprentice then gain:
Neophyte - 1 Perk Point
Acolyte - 2 Perk Points
Adept - 2 Perk Points
Master - 2 Perk Points
Virtuoso - 3 Perk Points
OverMax - 1 Perk Point
Perks: 3 Talent Trees
Perks have rank requirements. What I'm doing here is listing the 3 trees first. These all have prerequisites, meaning if you want the fifth perk you will have to take all four of them. The second section of this guide has the perks that have no prerequisites other than level requirements.
Picture
Perk Name
Rank Required
What it Does
Knowledge is Magic
Neophyte
Sim reads and does computer research at a faster rate. These interactions also provide Magical experience over time.
Mote Hound
Acolyte
Sim can now always see Magical Motes and collect them. Motes can be consumed for experience and minor, random motive boosts.
Charge Control
Adept
All Spellcaster Charge increases are reduced.
Hexproof
Master
Sim is now protected from Curses.
Magical Resonance
Virtuoso
While in The Magic Realm, the Sim is extremely powerful. They are protected by Death from Overload can more freely Build Charge and Discharge their Spellcaster Charge levels. Also increased success chance of potion making, drinking, and spellcasting.
Picture
Perk Name
Rank Required
What it Does
Blender Arm
Neophyte
Potion crafting speed significantly increased.
Frugal Combination
Acolyte
Chance on potion creation that all of the required ingredients will not be used.
A Little Extra Chemistry
Adept
Potions crafted by this Sim are surprisingly tasty and have an additional small benefit triggered when the potion is consumed.
Mix Master
Master
Extra servings will be in the Cauldron each time a potion is successfully created.
Potent Potables
Virtuoso
Effects on all potions are increased and/or last significantly longer. Sim can now Hex their Potions to have them always fail.
Picture
Perk Name
Rank Required
What it Does
Discharge
Neophyte
This Sim can now cast Discharge which empties Spellcaster Charge.
Power Shunt
Acolyte
Casting a spell now adds significantly less Spellcaster Charge.
Spectral Reach
Adept
Sim can now cast long distances (without having to move closer to the target). Also, Sims no longer know who cast the spell on them so they won't react negatively to you.
Master Caster
Master
Casting spells no longer fails when the Sim is in a Normal Spellcaster Charge range. Backfires are greatly reduced in Charged and Overcharged states.
Master Duelist
Virtuoso
This Sim has significantly increased chances of winning a duel and reaps better rewards from them.
Single Spellcaster Perks
These Perks are all on the right side, and won't have any prerequisites other than rank. You can pick any of them you want so long as your Spellcaster is of a high enough level. Note, "Apprentice" is the first level but you don't start getting Perk Points until Neophyte. So gain the first level and you can begin to get perks.
Picture
Perk Name
Rank Required
What it Does
Incredible Forager
Neophyte
The Sim now receives more items when harvesting magical ingredients in the Magic Realm.
Experimenter
Neophyte
When experimenting and practicing, the Sim gains experience faster with less failures.
Insightful Eye
Acolyte
Research, experiment and tome reading speeds are all greatly increased.
Spellcaster Socialite
Acolyte
Unlock magical social interactions with other spellcasters that will provide some Spellcaster XP.
Practiced Practicality
Adept
Practical Spells and Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.
Mischief Master
Adept
Mischief Spells and Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.
Tame The Untameable
Adept
Untamed Spells and Potions always succeed when Sim is in a Normal Spellcaster Charge range. Failure is greatly reduced in Charged and Overcharged states.
Natural Mentor
Master
Increased relationship and skill gains when training or experimenting with other Spellcasters.
Magical Discounts
Master
Sim receives a 50% discount on all purchases from the market stalls in The Magic Realm.
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Well no, if you have already bought all the perks then you can't buy any more! Over maxing is a thing so the points will just keep accumulating as you play.
tbh i played this without knowing how im getting perk points. how do i keep gaining this perk points? now that im aware i dont get anymore perk points although i keep practicing. im missing at least 3 more points. I'm Good friends of the 3 of the mage and learned most of everything from them but since i ranked up there's 3 more sage showed up. now there's 6 Sage? Can you please help me figure out how i can gain more of perk points to have the remaining 3poings i'm missing?
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The Sims 4 Seasons expansion now has options! Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod
Disable Seasons individually
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Grow Year Round - Make Plants Always in Season!
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Disable Color Changes - on ALL Plants & Trees
Disable Fall Leaves
Disable Ground Snow
Keep the Stuff You Paid For!
A Deeper Game
The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
I have much more to come, since you can actually write a few guides about this pack!
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Let's Play Playlist
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This was inspired by a series, "Let's Play a Super Sim" in which I start at toddler and gradually take on the major bonuses. Here's a link to each part for people who are interested. You can also see the Let's Play as a Playlist on Youtube.
The Sims 4 Discover University has been announced for November 15 for PC/Mac and December 17 for Xbox and Playstation 4 consoles. Click to learn more about the pack, see my summary of the livestream or read our FAQs below.
Comments (1)
I noticed that you keep earning points after all the perks are earned. Are these points good for anything?
Well no, if you have already bought all the perks then you can't buy any more! Over maxing is a thing so the points will just keep accumulating as you play.
tbh i played this without knowing how im getting perk points. how do i keep gaining this perk points? now that im aware i dont get anymore perk points although i keep practicing. im missing at least 3 more points. I'm Good friends of the 3 of the mage and learned most of everything from them but since i ranked up there's 3 more sage showed up. now there's 6 Sage? Can you please help me figure out how i can gain more of perk points to have the remaining 3poings i'm missing?
As the guide says, you gain perk points as your Spellcaster ranks up.