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The Sims 4 Clubs
Get Together - Tips, Making and Leading, and Club Perks
Enjoying the Clubs Feature of Get Together, hanging at the Bluffs in Windenburg.
The Club system in The Sims 4 Get Together is the center of attraction for this Expansion Pack, and it's extremely well-executed. I remember us hearing about them and thinking of night clubs and the community backlash thinking this was not what the game needed. Some may still feel that way, but in my eyes the idea was being overly simplified. The system is deep, incredibly flexible, and open to use however you want to use it, whenever, and however frequently. For many players, along with myself, I think this will be a nice addition to our other content. In fact, I think it might have saved the game for me based on my early experiences with Sims 4.
This Guide covers most everything about them, from managing and creating them, building club hangouts, listing the clubs that exist in the new world of Windenburg, and how you can even take them over to manage them yourself. For the record, the Sim I used is Frida Bonzi by RoxyFoxy04 on the Gallery. I wanted a pretty female leader, and hers came up on 'randomize'
Let's just start with the basics first, so that you can understand how the system works, then we'll get into deeper details. This section is broken into multiple areas, so be sure to use the navigation to get where you need to be if you're already keen on the basics of Sims 4's new clubs. For the desktops, intra-guide navigation is usually on the right but I'll put a list to sections here for mobile users' convenience:
Upon joining an open invite club, you'll be asked to meet up with the club for your first gathering.
What's a Club? A club is a group of Sims, anywhere from 2 to eight, who share a common set of goals when they get together. Each Sim may be involved in up to 3 clubs. Club leaders decide what restrictions exist to enter the club, and what activities that club will focus on performing - up to 5. They can also ban up to 5 different types of activities. The Expansion ships with 11 clubs - from the intellectual Avant Gardes, to the Paragons, stuck-up fashion-lovers who are at war with the Rebels, who like to cause mischief. These are rather simple clubs without major restrictions, although a few of them are invitation only and getting in them will require your Sim to impress the members.
Get Together's Club Interface is very flexible and easy to use.
Club Interface The new Club Interface is accessed by pressing the 'U' key on your keyboard. This will bring up a menu from where you can join a club (if none are joined. it's the only option). You may also create your own - you'll just have to find some Sims who'd like to join. Clubs have various components that can be tweaked, in order to define the club's rules, destination during gatherings, and what the club will do when they do get together.
Name - Name your club anything you like.
Icon - Choose a logo for your club, which can differentiate it from others. Pick something that fits the theme of the club.
Members - On the left, you can select Sims who will be members of that club right away.
Hangout - Where the Club will gather. It can be a lot type, specific lot, or no place in particular.
Open/Invite Only - Decide whether Sims can join your club at will, so long as they meet the requirements, or if the club is invitation only. While you can apply through any member, only a leader can decide if a Sim can join the club - so if your Sim is not the leader of the Renegades, they can't extend invitations at all.
Requirements - Up to 5 requirements may be chosen. You can select from various categories: (Age, Career, Marital Status, Financial Status, Must have Trait, and Skills that must be level 2+)
Activities - These are the goals of the club - what they do when they get together. A massive list of activities from various DLC made it to this list, so you can tweak this to the extreme.
Banned Activities - Same as above, only you're banning these activities DURING club sessions.
These things combined, with the many activities, Sim traits, and actions create thousands of possibilities for unique clubs. They obviously tried to include everything, and I've heard that in the future, the Clubs system will be expanded upon so that new things from other Expansions will be possible to incorporate into clubs.
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When Clubs gather, they are automatically put in a group (a new feature). This lets you pick things like, 'go here together', do x together, allowing the club to bond and get Perk Points.
Club Gatherings Where clubs get together by default is entirely up to the leadership. A Hangout can be chosen from a lot type - for example libraries, to a specific park or a member's home. Clubs can choose to hang out so long as they're at a residence or any other type of lot. It seems only the 'Generic' lot type is off limits. You can start a hangout even if you're not the club leader, so you can meet up with other members on your own time. I guess they call off work to make this happen, but if they didn't that'd make the system annoying - half of them not showing up. With the game's door locking system, you can make a part of a building such that only Club members are allowed to visit that area, in order to make it exclusive.
Groups A recent patch added groups to The Sims 4, which is thankfully available to everyone. Sims can be clicked and added to - or removed from - groups. When you travel with other Sims, you arrive in a group. This keeps Sims from wandering off, or can help them to stick together and do something like dance without everyone scattering off. During club gatherings, your Sims are already in a group - which is great. The most recent patch offered an extensive list of bug-fixes and performance enhancements to the game and its map.
Get to know the Club's leader, and you can get them to step down and give you control to take the club in a new direction.
Club Perks Clubs can be customized in the ways already listed, but there are also Club Perks, which allow leaders to set the vibe for a meeting - to help control the behavior of the members, or to give skill gains by making everyone get a moodlet - "Let's Focus people!". Secret handshakes, custom decor, and direct boosts to skills are all possible with the points, which come from members doing the activities listed, though thankfully no points are lost when members break rules.
In and Out Sims can be in or out of clubs at any time, by choosing to or by the leader scolding them and maybe kicking them out for doing banned activities. Sims can get angry and leave, but I'm sure with some talking you can get them to come back.
Design outfits for your club, which everyone will wear during gatherings. You can buy perks to unlock special jackets with the club symbol on them.
Make an Outfit for your Club You can make a special club outfit. Open the clubs panel and click the button next to the Club Perks button - this will let you choose from various styles, to make everyone look similar, or else customize it deeply based on male/female adult and child. If you go the deep customization route, don't forget the pants should you have bought the special club jacket. You must fully dress each of the models or else only members of certain gender/age will wear the club outfit. You can make up outfits for everyone this way, if you're willing to invest the time.
Read on: Deeper Info on Making Clubs, Perk Points, and Leading Clubs Now let's move on to making an example club, where we can see some of the options available and realize how these systems can synergize to make clubs useful and provide players incentive for getting out and about in Windenburg.
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Oh my god! I LOVE the club feature! I got to download it last night at 11pm but only played for about an hour before I had to go to bed. HURRY UP WORK!
Sure, there are many options you can use to set the parameters of your club but you can also invite only the sims you want so it is easy to pick and choose. You can't set invites by gender but again, just pick and choose who you want into your club. It's an easy way to get the club exactly the way you want it.
What will happen, if all sims in the club died? Will the club deleted automatically or what? Will random sims replace the sim who died in the club? It bothers me, what if I played only one household, and I just let the other household age up and die and being replaced with homeless sims, will the club "died" too? Because I don't have this pack right now, and I am kinda scared I will be disappointed when I buy it, because this whole club thing would be perfect with story progression, but we didn't have that.
As club member die they will free up member space so your sim can invite new members to join. To be honest by the time the original members die you will be more then ready for a new club as you will have probably completed everything in that club anyway. Making new clubs, managing existing clubs etc is all very easy to do.
I have a little issue, I made a couple of clubs in my town and I had a requirement for both of them and when I moved sims/separated them the leader in both of those clubs lost their spot due to incompatibility, but the club members still consider them the leader when they talk about it. How do I fix it so they are back in the club to fix the rules, bc it's showing no leader currently, and I'm afraid if I re apply then it will still show no leader.
Admin: If your sims were the club leaders but now are not then you will need to either rejoin the club or disband it and make a new one. If your sims were just members then go ahead and try reapplying. You could try having your sim convince the leaders to step down, that interaction may still be available despite the glitch. If you are still able to throw a club gathering do this and then change the Vibe of the club. This might solve the issue too.
The leader of the club has a small icon on the club manager panel next to the 'End Gathering' button that looks like a T-Shirt. Click on this and it will take you into the 'Club Outfits' panel where you can apply bought perks or totally design a full outfit. I bought the club perk of a baseball cap and applied it to all the male adult sims in my club... not realizing that this would be all they wore! LOL so if you choose custom outfit make sure you fully dress the mannequin!
I don't know about 'force' as such but you can invite other sims to join. I haven't had a sim refuse. If they did you could always play as that sim temporarily and join them to the club anyway. I think all sims have a limit of three clubs regardless if they are 'made' sims or just npc townies.
I love this new expansion. However, my main issue is that Windenburg is so full of people and places, there are only 6 open lots. I love the town but it doesn't give you a lot of options to grow. It is really frustrating, to have these great additions to the game, but be so limited in the lot choices and long term game play.
I need some help. I made a club where the whole purpose is for club members to get drunk and woohoo with each other, but now club members are getting mad at each other for "cheating". Is there something I can do to fix this?
Ultimately not really. If you were to give all the club members the reward trait that comes by completing the Serial Romantic aspiration (Player) then that would solve the issue. You could also try making one of the banned activities 'being mean' but generally that just makes the club members cry instead of yell at each other. Maybe if 'being romantic' was not on the allowed list but just 'woohoo' that might stop the sims getting into the romantic relationships. But anytime I've tried a woohoo club they work well for a while but then ultimately end up a disaster with all the sims crying or hating each other due to everyone thinking they're cheating!
Doesn't look like there's any penalty for changing club activities. That makes this a big boon for your active household. My legacy household - four siblings and their soon-to-be spouses - created a club based on yoga, chess, and fishing. They racked up 2000 points in about an hour of gameplay, spent it on expanding the club size and making chess and yoga skills advance quickly.When my sims (or I) got bored with that, I changed the club activities to painting, and instruments, and spent points on advancing those skills and being inspired, and just kept on accumulating points.Along the way, general points that help in social, dancing, etc ... so when I want, the club can get together and go do whatever they want, better than ever.It's my club, and anyone can join it ... except anyone but my family.
I have successfully convinced a leader to step down just introducing my sim to her, but the chances of success will be much higher if your sim is good friends.
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Comments (32)
Also, is there boys/girls only clubs yet?
It bothers me, what if I played only one household, and I just let the other household age up and die and being replaced with homeless sims, will the club "died" too? Because I don't have this pack right now, and I am kinda scared I will be disappointed when I buy it, because this whole club thing would be perfect with story progression, but we didn't have that.
If you are still able to throw a club gathering do this and then change the Vibe of the club. This might solve the issue too.
Deleting Pre-Made Clubs
And if you can, do the non-played sims have the club limit to?
Maybe if 'being romantic' was not on the allowed list but just 'woohoo' that might stop the sims getting into the romantic relationships. But anytime I've tried a woohoo club they work well for a while but then ultimately end up a disaster with all the sims crying or hating each other due to everyone thinking they're cheating!