Disabling Seasions But Keeping its Stuff - Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod Improving Sims 4: The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
The Sims 4 Get to Work: Retail Guide
Guide to Opening your Store & Basic Concepts
This Guide will teach you to open your own small business in The Sims 4. The outside decorations help attract customers through 'curb appeal'.
The Sims 4's Get to Work Expansion Pack marks the return of the Open for Business style management of retail stores, which Simmers have missed since The Sims 2. Nearly anything in the game can be sold for a profit, and you've got a number of options to help you optimize how your business is run and rake in the Simoleans.
The Retail features work similarly no matter what type of items you want to sell, so this guide is relevant to anything from a variety store or bakery, to an art gallery or book store. Maxis and The Sims Studio decided to bring in the ability to dress mannequins and sell outfits, so even clothing shops are possible with the business system. Retail Perks and the ability to promote employees and designate their uniforms gives a lot of customization options for the player to make their dream business. Because this one runs the risk of being too long, I'm breaking it into three sections: first you'll find the basics for operating a business here, then we'll go into managing the store's employees, dealing with customers, and finally the Retail Perks you can purchase. With introductions out of the way, here's a guide to everything you need to know to run a successful business in The Sims 4 Get to Work!
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Opening a Business
Magnolia Promenade offers 3 pre-built businesses you can take over. You may also build on any empty lot or convert any lot to Retail.
You have multiple options for where to start your business. First is the new area of Magnolia Promenade where there are four lots to choose from. You can elect to take over one of the three pre-built lots for sale there, which are expensive but established businesses that you can manage. Most players will prefer to make their own from scratch on an empty lot. To do this, use your Sim's phone and go to the Career/Household tab, then select Buy a Retail Store. You will be taken to a world selection screen, from which you can browse lots to buy in any Neighborhood that you own. Any lot that doesn't have something else on it will automatically be flagged as Retail when purchased. If the lot you want isn't available, see below to make it possible. A small empty lot will cost you around $3,000, which is not much but hard on a newly-created Sim's budget given the need to construct the store. It's best to have some items and cash on hand from some other means of making money because you must invest at least a little money into the business, which we'll look at next.
Mark a Lot as Retail If the lot you want to run your business on already has a house or store built on it, you can set it to retail to allow you to purchase it when selecting where to open your business. Do this by going to ESC > Manage Worlds > Click Lot > Change Lot Type > Retail. This will evict any households living there and let you then go through the above process to purchase the lot for your business.
Funds may be transferred to the business from Household funds and back again at any time.
Investing in the Business When you first create your retail shop, you'll need to transfer some money from household funds. This acts as the business's bank account, allowing you to build, stock items, and cover employee salaries. Don't worry about putting too much into it, because as the business owner you are able to take money out of its account at any time. While your Sim is on the business lot, the cash value you see at the bottom will be the business funds - not your household's. If you're running out of cash for the store, there's a little button just to the left of the funds at the bottom that enables you to transfer money to and from the business. You can also click the cash register to do this, but why bother when the developers provided this handy little way of doing so.
The Retail Store Window lets you Manage your Business
The Retail Store Window Look to the bottom right next to the needs button while on your Retail Lot, where you'll find the Retail Store menu. From there, you can do many of the things discussed below. You may manage employees and their uniforms, set the store's overall price markup, open/close the business, view financial reports, and purchase Retail Perks.
Designing the Business Lot The only requirement for your business is a counter and cash register, which mainly seems to hold money as customers won't line up to check out but rather stand near the item they want to buy. You cannot place a cash register without a counter, found under Objects by Function > Retail Items. Once that is done, you can design your lot as you see fit. There are ample shelving options to suit your needs, from refrigerated cabinets for foods and display cases, pedestals for beautification to basic metal shelves that can hold several objects at once. Consider placing items that provide a flat environment score to the room where the majority of shopping will be done, as that may help you to make more sales. Your salesmen will have a better success rate with customers and the retail-oriented interactions if they're in the right mood. Go for flat environment for happy, and anything that raises confidence to help put them in that helpful mood. Buy signs for the outside of your shop to raise curb appeal and get more customers.
Explore My Mods! Color Picker for Builders, Seasons Tuner, Dine Out Reloaded and a Gameplay Overhaul! Like other modders, I've been working to make The Sims 4 a better game. Check out my many mods here!
Outside signs create Curb Appeal, which attracts foot traffic to your Business
Business Management Concepts and Tips
Selling Goods The design of your business lot doesn't matter much, but having a wide selection of objects seems to help. Having plenty of different things in the store gives customers more options, though no central theme is necessary. You can run a variety store with any random objects you want to sell. Books, clothes, and rotten fish? No problem! Certain things, like paintings, need to be placed inside your Sim's Household Inventory in order to be sold at the business. You can't otherwise access those crafted items that have been placed in the home. Anything you can sell will be replaced with restocking, even rare items and specific paintings. This isn't a way for you to duplicate those rares, just a realistic mechanic that lets you buy a new one to sell to the next customer.
In order to mark an item as For Sale, simply click it to instantly toggle the option. You can pause the game once everything is placed, then go through and mark everything intended for sale. It's easier if you click the cash register and select, 'Toggle For Sale Tag', as you will see each item for sale have the red tag and better know if you've missed something. Simply click this again to turn it off.
Selling Clothes Buy Mannequins to sell clothing in your store. You can design the clothes yourself in Create-a-Sim, or have the game generate random outfits when you click a mannequin. You may change the mannequin's pose. Clothing comes in at about the same prices no matter what type it is, so in general having the maximum 10 mannequins on your lot with a variety of clothing types and genders is a good idea. You should probably flesh out your store with some extra objects to give customers more choices on things to buy. Only Sims of the appropriate age/gender can buy particular outfits, so this is important.
Managing a Bakery is similar to all other shops. Either put food in your Sim's inventory from home or have an oven, counter, and fridge on site to help you stock the store. Restocking a Bakery or other food store is done without the need to cook to replace sold items, but it's easier to fill it out with the necessary equipment in the actual bakery.
Selling Food or Operating a Bakery Making a bakery or selling any other type of food works similarly to other types of retail, except the need for refrigerated display cases to keep food fresh much longer. Once you create something, you may simply restock it at 80% of its sell cost (meaning higher quality means higher restocking fees). This means you don't have to keep cooking food, but you should! It's cheaper to cook a new high-quality dish than to wreck your profits by restocking a $650 serving of trout!
Because you can keep baking and selling in this way while avoiding restocking fees, operating a food store of any kind features one of the higher profit margins in the game. It just takes a bit more of your time. You can get some of this time back by skipping the usual refrigerated displays and utilizing the vending displays. With a vending display, a customer doesn't need to be rung up to make a purchase! They can buy it straight away, so you can have your employees cleaning and working customers while your main Sim cooks.
All that is required is a cash register. The rest is up to you!
Price Markup Pricing relies on a simple system that makes sense - you control the store's overall markup rate by clicking the cash register or interface at bottom right. The default is 25%, meaning an object worth $100 would sell for $125, resulting in $25 profit. Restocking would cost you $100, and let you sell it again. Your array of markup options include:
Clearance - 5% Markup
Sale - 15% Markup
Normal - 25% Markup
Pricey - 50% Markup
Exorbitant - 100% Markup
The cheaper your products, the more likely customers are to buy them without any interaction. With exorbitant prices, you can expect to have to drive a hard sell on the customer and use many interactions to earn the money. Start with the default and tweak prices based on what you're able to handle. If you're only getting a few customers, you may raise prices a bit so that you can work them individually. Once you have employees, consider lowering them back to base so that more can happen autonomously. At that point, the only reason to raise them is if you've got a lot of Retail Perks or are missing a lot of sales.
Restocking Restocking items is a necessity to running the shop. You will want to prioritize the higher value items, because another customer may be interested in purchasing it. Overall, one of each thing is plenty because of the ability to put that item back. It takes about 30 minutes to restock something. When multiple items need restocking, direct an employee to take care of that so your Sim can manage customers.
Losing a sale is not good, but sometimes it just can't be avoided.
The Customer - Pitching a Sale Know that while some customers will buy something without you doing anything, others will only buy if you happen to successfully deploy the Retail social options on them. The blue bar above a customer's head indicates how likely they are to buy something when done shopping (more on this in the Customers section of the Guide). You can raise this bar faster by interacting with them. For running a store (as well as generally playing Sims 4) I recommend you go to your gameplay options and select, "Traditional Social Menu" so that Retail is always there when you first click a customer. The same is true for the Manage social options for employees and Assign Work Task. You want these options accessible with a click so that it's easy to use them multiple times rather than click three times for each interaction. When you are interacting with a customer, the order of socials doesn't seem to matter, but save the newer ones that appear as you woo the customer for when the blue bar is higher. Your Sim's Mood and Charisma may come into play for success rates here, and as you use the socials and get positive results you will eventually see the customer head toward an item and be ready to be rung up. You can then let an Employee handle them (or go for it yourself if it's a big item to ensure it's sold) and move on to the next customer. You will rack up Retail Perk points for performing these interactions, and it's a steady stream in between sales.
Once a customer has made a decision to buy, a shopping cart will appear over their head and you'll get a notification. This means they're ready to be rung up. The amount of time it takes them to give up seems to be about 45-60 Sim minutes, max. It will start blinking around 30 minutes, so if you have two that are ready at once and you're behind on this, take the one that is near the most expensive item to maximize your profits. If it's blinking really fast, choose the other as it will take your Sim a moment to initiate the interaction. You can't get them all. If you find yourself constantly overwhelmed, again I will say that you should consider raising prices by one notch or hiring more employees via Perk Points.
Plenty of display types are available. This is less than half the types of offerings in the Expansion Pack.
Things that Can't Be Sold
The Retail feature of Get to Work is so inclusive of player ideas that a list of things you can sell would be tiresome. It's better for people who are wondering about this that I focus on those things that cannot be sold, in order to rule them out. In short, you can't sell things that are purely decorative and can't be clicked. While you can sell things like lighting, because it can be clicked to bring up a menu, things like rugs, building elements like walls and doors, outdoor shrubbery, and trees can't be clicked. Surfaces can't be sold, because what would happen to those objects on them? If it's a decorative item that can't be admired or interacted with, you won't be able to sell it. If you can click it and get an interaction, your Sim can probably sell it. Things that exist solely in your Sim's inventory and cannot be placed in the game world, like garden shoots for grafting, also cannot be sold. The other 98% of things in the game? You can sell it, and make a tidy profit doing so.
'Toggle for Sale Tag' is useful to make sure you haven't missed flagging any of your wares for sale.
Employee Basics From the Retail Store window or cash register, you can select Manage Employees. This lets you choose who to hire, promote to give a raise, and even fire if they just don't meet your expectations or are just plain slacking too much. If you're just starting a store, you should probably manage it yourself at first then bring in an employee once you know where you need help and have started to turn a profit. Employees start at $19/hour and may go up to $51/hour and more when promoted. They have three Skills related to Retail: Maintenance (how well they are at cleaning and restocking the store), Sales (pitching to customers), and Work Ethic (reduced odds of them slacking). They gain levels in these from performing related tasks, or as in the case of Work Ethic, being berated and praised, so don't worry if you hire someone with a weak point - work on it or keep that person working in other areas.
The Snazzy Shirt can be unlocked for your employees' uniforms through Retail Perks
Employees hired during the workday will not show up. They appear on the next opening of the store. While they're at work, you can click them to Assign Work Task. This lets you choose between restocking, cleaning, interacting with customers to make sales, and ringing up customers. Employees will only work up to 9 hours, after which they will leave due to labor laws. They seem to grow dissatisfied if you keep them long too often, so plan to set an 8 hour work shift and, if you're going to run over, let that employee clock out early.
Knowing how satisfied they are is important. You can see this from the manage employees window. Satisfaction levels range from: Very Satisfied, Satisfied, Neutral, Unsatisfied, to Very Unsatisfied. If an Employee is Very Unsatisfied, the most likely culprit is they feel they are not being paid enough for their skills. Natural dissatisfaction will crop up as their Skills rise if they stay at the same pay grade. Give them a raise if you want to keep them. A highly skilled employee will not stand for $19/hour, and as they gain Skill you are going to get better results out of them anyway. You can, in theory, help make a super employee by building up their Skills and switching them from different roles, applying praise and occasionally berating them for slacking if necessary. Overall keep an eye on them while they work and assign tasks that need done - set one to restock for a time, others to talk to customers and take care of ringing them up yourself for the Perk Points. Employee Uniforms are not necessary, but may be helpful to you for managing to keep an eye on them. You'll probably want them to give your business some personality.
Selling the Business You can sell your business at any time, should you tire of managing it or want to buy a new one on another lot. Know that Retail Perks go with it, but you will get the business' full face value - all money in its account and the value of all combined objects on the lot transferred to your household funds.
Open for Business! With these basics down, you should be ready to Open your Business for the first time using the Retail Store menu or cash register. If you'd like to learn more detailed information on running your store day to day, managing employees, or Retail Perks, continue reading!
We now have a Youtube Channel with over 50 guides in video format to go along with the huge site I've already created. Check it out and consider subscribing if you like my style.
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How do I buy a cafe that's already owned by some one else? I spent a lot of time building a place an then when I went to have my sim buy it it said you can't!
hey guy who has a website just for guides stop ignoring people asking for actual help about stuff that isn't explained like owning a nightclub or a cafe...
Admin: Sorry if you have felt ignored. Our forum is a better place for posting questions that need a fast reply. In future we hope that we will be able to keep up with all the comments and questions on all the pages of the guide. Forum
Hey When i open my phone there is no career/household option ? I have $169.000. Level 10 career . What should I do . I live in Belgium . Is the European version different than the American version ? Thanks in advance
The actions to do with the household on the phone are in the tab with the house icon. When you click on the phone you will see the different tabs, clicking through those you will find the actions you are looking for.
Hi, Toni! If you look on your sim's phone, there's an option to buy a retail shop. It's in the same section as where you can pay bills and take vacation days from work. Click on that, and your former shop should be among the ones that you can buy. If the price is more than your sim can afford, use a money cheat.
I also have a problem with Sims trying on clothes. Nothing happens after they twirl. And when I try to purchase the item, it adds a double to my wardrobe. Please Help!
Toni if you have CC or Mods in your game then this is probably the cause. If you don't then try deleting the cache file and Repairing your game. Deleting cache Files Repairing Your Game
"You can get some of this time back by skipping the usual refrigerated displays and utilizing the vending displays. With a vending display, a customer doesn't need to be rung up to make a purchase!"
What are the exact names of these vending displays in the build/buy catalog? Or are they one of the perk items? I can't figure it out and ringing my customers up seems to take years
The “Lice Cold Retail Freezer.” This allows customers to quickly purchase your baked goods without having to go through the checkout process. The game automatically places the money into your sims business account when the sims help themselves out of it.
I have household X running a retail store, but I playing household Y and shopping at X's store, does the money goes to the X's retail funds as I play with Y. I really curious about this. Thanks for the guide and please reply
Yes the money spent in the retail shop will go into the funds of household X. So when you rotate back to household X you will see an increase in their retail funds.
You can build bars and place them and an NPC mixologist will come and 'work' in them but your active sims can not run a bar like a retail shop and 'own' them and make money.
If another household open a restaurant type retail and sell many of cooking skill based food and I buy that food, is that food will restock automatically? so I can come back every time to eat? Thanks anyway for the guide, really help me alot!
how do you hire sims you've made and moved into the neighbourhood? cuz I recently moved some sims in and they don't come up on the panel where you hire the sims
There isn't a straight forward way to do this. When you access the hiring panel a random selection of sims will appear for you to choose from. I deleted the ones I didn't want using the Manage Worlds menu until eventually a sim I did want appeared. It was a long process and annoying but I haven't found any other way to actually select the sim you prefer.
In the bottom left of the UI there is a button that will enable you to buy a retail lot. You can also go through the menu on your sims phone. You have to actually purchase the retail lot so that your sim can own the business.
I'm loving playing GTW but it won't let me customise my employee uniform. I just click on the option and it changes colour but nothing happens - no menu turns up or anything!!
Quit out of your game and take out any mods or cc you have. Next delete the localthumbcache.package file from your TheSims4 folder. Try your game again, if it is working then you know it is a mod/cc conflict and so you can start sorting through your mods etc. If you have no mods/cc deleting the package file often cleans out any glitches anyway.
If you own it, when your sim is on the retail lot go into Build mode. Click on the name and then backspace and type the new name. If your sim doesn't own it, same process but it can be done in the World Map menu.
No when your sim leaves the lot the business will automatically be closed by the game. This mechanic is only available for restaurants in the Dine Out pack. Businesses from Get Together require an actively controlled sim on the retail lot for the business to function.
Thank you so much, Carl! Great info.. I just got the game a week ago and it is a lot to take in.. I do have an issue though finding the displays for my food items to sell at my bakery.. I did find the display for muffins (it has little cake boxes in it).. HOWEVER, i still can not find the warming displays OR the food displays that the sims can just buy their food without being run up.. I would appreciate some help in this matter.. maybe provide me with the name of the items so i can search it? Very grateful for your info!
If you take your sim to the retail lot and hit build and chose 'retail' all the retail specific items will show. Here are the names of some to get you started. Lice Cold Retail Freezer Cat Loves Food Inc Professional Grade Warming Rack Frigidare Refrigerated Display Baker's Cousin Display Case
You can build/download a retail shop onto any lot but it must be tagged as 'Retail'. You can not open a retail shop on a residential lot as the functionality will not be there. Your sims can live on the same lot as your retail business but they will also have to have a residential lot even if it is empty.
Hi, i didn't found answer on my question ao please help me ... I create a new family and they move in new town - where there are those stores , can they both live and have a store (bakery) at the same place ? I couldn't found option to just start business at your home ...
You can not have a functioning retail business on a retail lot. For the retail business to work it must be on a lot that is marked as 'Retail'. Your sims can live on the same lot but they will also have to own a residential lot even if it is empty. A lot of simmers build an apartment style living area above the shop that there sims live in but children will return home from school to the residential lot and will have to travel back to the shop, the same with sims returning home after work. Babies also can not be brought to a retail lot.
Hi, quick question. I'm trying to build in one of the given retail stores and it's the one with the hole in the second floor. It's not letting me put flooring where the hole is...any tips?
In build mode click on the floor upstairs and grab the arrow on one side of the fence surrounding the hole, drag it across until it meets the other side if the fence and the hole will now be closed. Delete the remaining line of fence and then decorate as you like.
I opened up a store and bakery to be exact but after it was open for 10 hours I decided to close it but then I click the button saying close store the store never closes. Is there something specific I need to do?
Sounds like a glitch. Travel away from the retail lot and the store will close automatically. Save and quit your game and delete the localthumbcache.package file. If you are using mods check that they are all up-to-date with the latest game patch. If you are still having issues and you use mods: remove them all and check to see if the issue remains. If it does you will need to find which mod is causing the issue.
Hi Carl, thanks for this amazing guide!!! I live your website, it's super informative and always tells me what I want to know. However, i have one question. Can sims sell photographs in their retail stores? I'm not sure if photographs can be interacted with as I dont own the expansion pack yet.
Yes you can sell photographs in a retail store. You can also place the Photo Studio in your retail store and take other sims photos and sell those etc. We have a guide to Photography that you may be interested to read.
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The Sims 4 Seasons expansion now has options! Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod
Disable Seasons individually
Always Sunny! Set to Base Game Weather
Grow Year Round - Make Plants Always in Season!
Healthy Year Round - No more Winter twigs
Disable Color Changes - on ALL Plants & Trees
Disable Fall Leaves
Disable Ground Snow
Keep the Stuff You Paid For!
A Deeper Game
The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
I have much more to come, since you can actually write a few guides about this pack!
Calling all Blender Users
Blender has been incredibly useful in video production, so I made my own Physics and Simulation Improvement Addon that lumps a ton of unique tools into one compact interface.
Sims 4 Snowy Escape
The Sims 4 Snowy Escape launches November 13, 2020 and my coverage has started. Until I get my review ready, you can learn about the following:
There is a new platform tool in The Sims 4. There's also a new Sentiments system, but it'll take some time to create a guide to that. Players can also use rental lots in any world now by changing lot types of builds in manage worlds.
Best Mods in Sims 4
I've created a massive List of The Best Mods in The Sims 4 that should be very helpful to new players and those who have not yet explored modding and how much it can do for your gameplay.
Readers who use adblock or those who'd like to thank me for my efforts can now pledge $1/$5 monthly via Patreon. This helps a lot with server costs and provides some stability for my business.
I now have a guide page to Tiny Living Stuff where you can learn about Murphy Beds, the new death, as well as the lot bonuses you'll receive if you manage to keep the size of your lot down with this new pack's Tiny Home Lot Type.
Let's Play Playlist
New I now have a guide to Making Super Sims in The Sims 4. Look for a text version within the next 72h. It won't have THAT much more info but it will help out as a checklist.
This was inspired by a series, "Let's Play a Super Sim" in which I start at toddler and gradually take on the major bonuses. Here's a link to each part for people who are interested. You can also see the Let's Play as a Playlist on Youtube.
The Sims 4 Discover University has been announced for November 15 for PC/Mac and December 17 for Xbox and Playstation 4 consoles. Click to learn more about the pack, see my summary of the livestream or read our FAQs below.
Comments (74)
Forum
When i open my phone there is no career/household option ?
I have $169.000. Level 10 career .
What should I do . I live in Belgium . Is the European version different than the American version ? Thanks in advance
If the price is more than your sim can afford, use a money cheat.
Deleting cache Files
Repairing Your Game
What are the exact names of these vending displays in the build/buy catalog? Or are they one of the perk items? I can't figure it out and ringing my customers up seems to take years
I really curious about this. Thanks for the guide and please reply
Thanks anyway for the guide, really help me alot!
cuz I recently moved some sims in and they don't come up on the panel where you hire the sims
If you have no mods/cc deleting the package file often cleans out any glitches anyway.
Can you tell me if/how to change the name of the store?
Thanks
I do have an issue though finding the displays for my food items to sell at my bakery.. I did find the display for muffins (it has little cake boxes in it).. HOWEVER, i still can not find the warming displays OR the food displays that the sims can just buy their food without being run up.. I would appreciate some help in this matter.. maybe provide me with the name of the items so i can search it? Very grateful for your info!
Lice Cold Retail Freezer
Cat Loves Food Inc Professional Grade Warming Rack
Frigidare Refrigerated Display
Baker's Cousin Display Case
I create a new family and they move in new town - where there are those stores , can they both live and have a store (bakery) at the same place ? I couldn't found option to just start business at your home ...
We have a guide to Photography that you may be interested to read.