Disabling Seasions But Keeping its Stuff - Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod Improving Sims 4: The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
The Sims 4's Scientist Career is a fun new Active Career added with the Get to WorkExpansion Pack. While on the job, you'll do a lot of science-y activities and unlock new inventions and serums, upgrade your SimRay, as well as the ability to order your co-workers around. There are loads of lab coats and accessories to unlock for your Sim in CAS as you get promoted, and you'll gradually get the ability to travel to Sixam, the Alien World in The Sims 4! Look to the screenshots here to see the three pieces of equipment you need to properly do your job. Below, you will find a listing of all the serums and inventions, with what those do and what you need to make them.
How to: Scientist Career Cheats Press Control + Shift + C then type testingcheats on and press enter. You can now get promotions with careers.promote adult_active_scientist - you can also see all Career Cheats or visit a full list of Cheats in The Sims 4.
You'll need no particular traits to be successful as a Scientist, given the negligible boost that Focused provides to active careers. Geek can be good, given the collectibles present at the Science Lab. Something like 'Good' or 'Cheerful' may be handy as a buffer against negative moods, however. The Curator Aspiration is a little easier to complete as a Scientist, given the collecting opportunities afforded by being able to ask your coworkers for crystals, metals, collectible opportunities on the Laboratory lot itself, and the use of the SimRay to transform duplicate items (very random, but can help!).
A lot of little things can happen at work, but I'll leave those up to you to discover! For example there are collecting days, and days where Aliens have infiltrated the lab. On collecting days, you'll learn of the many valuable items that can be found on the Science Lab's lot. You can get the required 10 collectibles very easily by harvesting the plants in the lab. These plants should be tended from time to time if you want to use them, because they can die.
Scientists can earn gobs of money using the SimRay in its upgraded form. Its transform function effectively changes objects into different variants. Sometimes the same type, sometimes not, but when you start with a cheap object and transform it, you're almost guaranteed to have something more valuable to sell in buy mode.
Be aware that if you're running behind on performance for the day, you can stay late. Know however that there's no need to keep going once you've filled the bar. You'll get the maximum performance for that day. Just be sure to stay until your shift is over, because you get a hefty performance penalty for leaving early even if your work is done.
Explore My Mods! Color Picker for Builders, Seasons Tuner, Dine Out Reloaded and a Gameplay Overhaul! Like other modders, I've been working to make The Sims 4 a better game. Check out my many mods here!
The level 10 Scientist Uniform is ultra-futuristic. The arm and eye augmentation are nice touches.
Using the Notebook You can access your Sim's notebook by clicking the phone, then the notebook button at the top of any of its screens. This will show you the ingredients to make any of the inventions or serums. This handy little section also tracks your progress in gardening by providing combinations of plants used to create new species.
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Analyzing Crystals and Metals Scientists get to skip sending Crystals and Metals to the Geo Council in order to collectElements. You'll get them faster and don't lose the metal/crystal in the process, which lets you complete these collections faster (along with asking co-workers for these two types). You may need to go to Sixam to finish the collection, but it's a great perk. Simply use the chemical analyzer to do this. Thanks to PrismagramAuthor for the tip on the Elements page and Playalot for bringing it to my attention that this was not in the guide!
Breakthroughs: Eureka! Moments Scientist Sims can have a Breakthrough any time while doing certain activities. Start with something like Browse Simpedia on the computer, pondering chess moves, studying fossils, or drinking pitch black tea to get a Focused Moodlet. Look for the little light bulb and gear icons next to interactions to know if it will give you a Breakthrough. Just about anything that raises Logic can be used, but reading is also an excellent method. Use a bookshelf and 'Read Something'. You will see a lightbulb over the Sim's head when they've had a Eureka Moment. The Bookworm Trait may be used to read a bit faster and perhaps speed this up.
A Eureka! Moment in action. Scientists learn new inventions and serums this way.
The Eureka Moodlet (+2 Focused) can help Sims to make yet another scientific discovery. Tinker (used on Computer, Coffee Maker, Invention Constructor and other Objects) as well as Experiment (on some scientific equipment) are reliable sources of new breakthroughs. Because you'll be seeking to make these Eureka moments happen often and the Nerd Brain Aspiration's focus on Logical activities, it's not a bad Aspiration for your Scientist. You'll get the Quick Learner Bonus Trait as well, which helps with leveling all Skills.
Ordering Co-Workers As you level, you will be given to order your Co-Workers to do things for you. Whatever they collect or invent is given to your Sim, so you can do quite well for yourself to use this regularly. They can be promoted using 'Praise Work Ethic'. Thanks, Playalot!
Career Tasks
The Chemical Analyzer is one object you'll use frequently
Here are some of the things you are called to do while working as a Scientist, with brief instructions on how to do them should you get stuck:
Invent the Momentum Conserver, SimRay, etc. - Use the Invention Constructor
Use Inventions - Drag them from the Invention Constructor after built
Upgrade Inventions - Drag from your Sim's inventory to the Invention Constructor
Synthesize Serums - Use the Chemistry Lab
Practice Analysis - Use the Chemical Analyzers (look like a PC work station)
Analyze Plant Sample - Take from any plant, use Microscope. Note that this can raise the quality level of a plant sample one time.
Need Metals? Ask Co-Workers or look about the huge lab lot, which has loads of metal spawners.
When you need a common plant ingredient to make a Serum at work, you can sometimes get it by ordering the appropriate type of seed packet by clicking a garden planter in the lab. The computers have the 'Order' function disabled while at work, but this is a little workaround.
With regard to Serums, give them to Co-workers so you don't get your Sim into a bad mood!
Scientist' basic uniforms in Get to Work. Interaction with colleagues is a common task related to job performance.
Scientist Work Schedule
Scientists will see their career performance boosted by going in to work in a Focused Mood. Look for objects on the job that can help you get there. Some of the early inventions, like the Momentum Conserver, can help immensely with this. Consider decorating work areas with collectibles that give off a focused moodlet - see here for your options.
Rank
Job
Wages
Schedule
$/Day
Daily Task & Promotion Requirements
Reward for Promotion
1
Lab Technician
$24/hour
Mon-Fri 10AM-7PM
$216
Have 2 Breakthroughs (Synthetic Food Serum + Momentum Conserver)
N/A
2
Apprentice Inventor
$32/hour
Mon-Fri 10AM-7PM
$288/day
Have 4 Breakthroughs (Red Hot Serum + SimRay)
$192, Journey to the Stars, New Clothes
3
Junior Tinkerer
$39/hour
Mon-Fri 10AM-7PM
$351/day
Have 6 Breakthroughs (Rose Perfume Serum + Hover Lamp)
$256, Flying Saucer Table Lamp, New Clothes
4
Serum Sequencer
$48/hour
Mon-Fri 10AM-7PM
$432/day
Have 8 Breakthroughs (Snake Oil Serum + Satellite Dish)
$312, Chemistry Lab
5
Technological Innovator
$72/hour
Mon-Fri 10AM-7PM
$648/day
Have 10 Breakthroughs (Slimify Serum + Cloning Machine)
$384, SIM5-4 Test Tube Pedestal, New Clothes
6
Ufologist
$102/hour
Mon-Fri 10AM-7PM
$918/day
Have 12 Breakthroughs (Ghost Goo Serum + Electroflux Wormhole Generator)
$576, Cautionary Tale Door, X-180 Shatterproof Window
7
Laboratory Leader
$142/hour
Mon-Fri 10AM-7PM
$1278/day
Have 14 Breakthroughs (Need Fixer Serum + Embiggen Serum)
$816, Hygienic Decontamination Pod
8
Pioneer of New Technologies
$187/hour
Mon-Fri 10AM-7PM
$1683/day
Have 16 Breakthroughs (Spark Drive Serum + Ox Strength Serum)
$1136, New Clothes
9
Mad Scientist
$215/hour
Mon-Fri 10AM-7PM
$1935/day
Have 18 Breakthroughs (Smart Serum + Fixer's Luck Serum)
$1496, New Clothes
10
Extraterrestrial Explorer
$247/hour
Mon-Fri 10AM-7PM
$2223/day
Go to Work! Can discover Reaper's Friend Serum, Alien Aura Serum, and Age-Away Serum
$1720, Out of this World Desktop, New Clothes, Mystery Science Laboratory styled room (costs $28,286).
Inventions
Momentum Conserver (Level 1) When turned on and viewed, the momentum conserver sometimes gives Sims a Focused Moodlet.
The Simray is a portable device with freeze, transform, and mind control options
SimRay (Level 2, 1 Common Metal, 1 Common Crystal) The SimRay is the main invention you'll get to upgrade over time as a Scientist. With each level beyond its invention, you'll unlock a new upgrade that you're often prompted to try on co-workers. At first, it can only freeze Sims for a time, locking them in ice that must be chiseled to set them free. Otherwise, you've just got to wait it out. Here are the various SimRay upgrades you get, along with the level my own Sim unlocked them:
Transform Objects (Level 3) - Changes an object to another. Use on cheap objects to make lots of money
Mind Control: Change Clothes (Level 4) - Pick a Sim and the outfit type you'd like them to wear
Mind Control: Clean (Level 5) - 'Inspires' a Sim to clean
Mind Control: Sit (Level 6) - Makes a Sim take a seat
Mind Control: Eat (Level 7) - Makes a Sim inspired to eat
Mind Control: Sleep (Level 8) - Put a Sim to sleep
Mind Control: Panic (Level 9) - Freak a Sim out for a time
Transform Sim (Level 10) - Give a Sim random hair and other cosmetic adjustments. Can have wildly unpredictable outcomes.
Hover Lamp (Level 3) Another invention that when turned on and viewed may give Sims a +2 Focused Moodlet.
Neighborhood Hivemind options on the Satellite Dish can be amusing, and are rather powerful.
Satellite Dish (Level 4, 3 Common Metals, 3 Common Crystals) Can be upgraded at level 8. Satellite dishes can be used to detect aliens (when upgraded) for a time, and even prevent abductions for 24 hours. You may contact aliens, which will seemingly increase the likelihood of an abduction as well. The main fun here lies in the neighborhood hive mind abilities that can be used, namely:
Knockout - puts everyone to sleep
Bladder Epidemic - Makes everyone need to relieve themselves
Happy Town - Makes everyone Happy, with a +2 Inexplicably Happy Moodlet
Angry Town - Inflicts everyone with an Angry Moodlet
Dance Party - You can imagine!
Cloning Machine (Level 5, 2 Common Metals, 2 Common Crystals) Can be upgraded at level 8. The cloning machine requires you to place an object upon it. When a valid item, such as a collectible is placed, that object can be cloned. This can be very handy to making serums, as well as any other item in the game that you need more than one to make something. You can save a lot of money on food with this, as meals can be cloned, as well! To clone an object multiple times, just take the new one off and clone the original again. When upgraded, it will let you clone a Sim! The new Sim will join your household and have the same traits and appearance as the original, though there is a chance they get some evil clone traits, like mean or evil. They will not, however, have any of the Skills of the original, nor a Career.
Travel to Sixam is one of the major benefits of pursuing the Scientist Active Career
Electroflux Wormhole Generator (Level 6, 2 Uncommon Metals, 2 Uncommon Crystals, 2 of Any Element Can be upgraded at level 10. The normal Calibrate, Attempt Alien Contact, and Test Alien Environment abilities this features seem primarily to help your Sim to get more breakthroughs as well as Focused Moodlets. When upgraded at level 10, the Wormhole Generator allows travel to Sixam, the Alien World.
Serums
These are another great feature of being a Scientist. They take ingredients, but don't cost money. In fact, you can make some money off the serums in some cases. The value listed is the sell value, which is often way more than the cost of the ingredients. Keep in mind that you can find the option to give Sims a Serum under the Friendly menu. When you've tested a Serum three times, you can make a tainted version to trick Sims into taking it and getting bad effects. Drinking too many Serums can knock your Sim out, so wait on the effects to wear off before taking more than one or two.
The Chemistry Lab allows the creation of Serums. You'll unlock one for your home later in the Career.
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When I click in my chemistry lab, the option to synthesize serums dosen't show up, i've tried evertything, restart the game, buy it again, but nothing worked. Can someone help please???
Unfortunately the patch Update: 03/22/2016 – PC Version 1.16.61.1020 / Mac Version 1.16.61.1220. March 22, 2016 has introduced this problem. There is a post on EA's bug thread here.Not being able to make scientific serums is a known bug. Follow the link for a work around and to add a 'me too' to the official bug report.
Unfortunately the patch Update: 03/22/2016 – PC Version 1.16.61.1020 / Mac Version 1.16.61.1220. March 22, 2016 has introduced this problem. There is a post on EA's bug thread here.
Not being able to make scientific serums is a known bug. Follow the link for a work around and to add a 'me too' to the official bug report.
Unfortunately the patch Update: 03/22/2016 – PC Version 1.16.61.1020 / Mac Version 1.16.61.1220. March 22, 2016 has introduced this problem. There is a post on EA's bug threadhereNot being able to make scientific serums is a known bug. Follow the link for a work around and to add a 'me too' to the official bug report. Also some more info about this known bug and how to work around it on the curent game bug list on the forum.
Yep, read my post above this one. Not being able to make scientific serums is a known bug. Follow the link for a work around and to add a 'me too' to the official bug report. Also some more info about this known bug and how to work around it on the current game bugs list on the forum.
First and foremost, thank you for all of your awesome guides! This is my first source for anything Sims related since I started playing with Sims 3. I was wondering if anyone has a list of the effects of the tainted serums? That would be a great add to this page!
Hi and welcome! Mostly the tainted serums make your sim pass out although a few serums do quite unexpected things which is why Carl probably hasn't included them... be a shame to spoil the 'surprise'!
This is going to sound weird, but the last time I played was around March time and I was able to use a cheat of some kind to award my sim all of the breakthroughs available. I can't remember what the code was but usually this site is my one stop shop for cheat codes and I can't seem to find any trace of the code not only here but anywhere, does anyone know what the code was?
I haven't heard of a cheat specifically for breakthroughs but you can use the promote cheat to get your sim to whatever level of the career you want. Every time you use the cheat it will promote your sim one level. careers.promote scientist Cheats Guide
I've got it. It's not a specific cheat.Open up the cheat bar (Shift+ctrl+c) and type "Testingcheats on"After activating cheats, shift-click on your scientist. There should be a branch involving "Scientist" and it'll give you the area to force a breakthrough
Thanks so much! Great tip, now that I've read it I remember this. It's like a debug cheat and it is available on the detective and all the various career items too. Must remember to try this all out again!
My scientist (lvl 6, Ufologist) hasn't had a breakthrough in over 2 weeks, game time. He's at 11/12 breakthroughs. I've been doing all of the 'lightbulb' tasks I can think of (view art, read, tinker, experiment, etc.) but still nothing. Am I doing something wrong?
I have a question about the cloths. It says when you get promoted you get new cloths but I cannot find them. I think I'm stupid but if someone could point out my idiocy it would be much appreciated.
I like how the cloning maching can be used to obtain unlimited life. it's not even that hard to figure out and you can do it as soon as you have 1500 whim points and the cloning machine. also you can clone serums indefinitely leading to having unlimited need fixer potions, ghost goo, rose perfume, anything that can fit on the cloning maching you can have unlimited of.
Is anyone else experiencing a bug where it tells you to do things like use the sim ray on a tourist and there are no tourists at the lot? I keep experiencing this. Right now everything on her list of things to do involves tourists and I have none here. Is there something I'm missing?
Usually the tourists are out of the gates and down by the road sitting around on the picnic benches. Make sure you have had a good look around the entire area, not just the actual science lab buildings.
I was told to give a tainted serum to a coworker I was able to figure that out but it killed 3 sims... I gave her a tainted rose perfume and it lit her on fire! The fire spread and killed 3 coworkers (one was his girlfriend). I was able the plead for the life of his girlfriend and the other coworker but the one I gave the serum to stayed dead. Has this ever happened to anyone else? I thought it would just make her smell bad or something not murder her...
No! What fun! Lucky you to have such drama in your game! Don't forget you can always quit without saving should deaths and other unforeseen things happen that you do not want to deal with.
Just turned off my ad blocker to help you out, however this site is practically unusable when I do that (with video ads blocking you from scrolling through the article, etc.)
Admin: We had an issue with adds that has now been solved so this should no longer be an issue for you.
My sim drunk the alien aura from buydebug but it seems the alienization does not have a time out. Is there any other way to remove the alien powers from my sim?
The effects of the Alien Aura Serum should be temporary so try traveling through a loading screen with your sims and/or quitting the game and deleting the localthumbcache.package file from your The Sims 4 folder. If you are still having issues make sure you have actually waited long enough for the buff to wear off. Also you could try removing all moodlets/buffs with this cheat. testingcheats on followed by sims.remove_all_buffs. The positive moodlets will return and (hopefully) the alien aura will be removed.
I have a question, when I get all my breakthroughs complete and I have the recipes for everything, can I leave the scientist career and still be able to make all the serums?
Hii I need help. I drank the ox strength serum at work and my sim has become really muscley. I want to know if there is a way to reverse the effect and her body return to normal? She is extremely skilled and I put in a lot of effort in with her so I really want to fix it =( she looks weird now and it's bothering me. I don't want to activate any cheats.
If you avoid all exercise for a while she will eventually return to her 'normal' appearance. It will take at least a full sim week depending on the level of muscle. All sims muscles decrease with time but if the muscle slider is at max then it may take a little longer. Don't eat anything to make your sim skinny..as then they will just be skinny and muscly. Fat and muscle are two different things (think of the two sliders in CAS).
My sim is level 3 in the scientist career, however I can't use the simray to transform a chair (Yes it is in my inventory) I click the chair, but I only have "Sit" option, am I missing something or is it bugged? Also a side note, I have to ask co-workers for things (Or test stuff on them) but I have no co-workers! My sim is the only scientist in the lab! Anyone know how to fix this?
Your sim will need to upgrade the simray using the Invention Constructor to unlock all the things you can do with the simray. As for having no co-workers. I suggest you make a bunch of townies in CAS and throw them in houses around your world and see if the next day you get some new co-workers then. Sometimes, especially in older games the worlds seem to run out of available NPC's.There's a post here (click) that explains how to favorite households so they don't get culled from the game which should help explain how to protect your sim population levels.
Thank you! It turns out my sim went home while she was still upgrading the ray so it never finished! As for the making sims for co-workers, is there anyway to guarantee the new sim will become a scientist?
No, no real way of guaranteeing any sim will be placed as a co-worker, even played sims that you then switch from will not appear as your played sims co-worker. All you can do is seed your worlds with extra sims and hope. You could also add a 'me too' the the EA Bug Thread which won't help you but will bring the issue to the Devs notice
What is the one plant listed as only obtainable from the science lab? How do I find or grow it? It is the only plant missing from my plant list and I have my Sim working as a scientist to get it. Also I couldn't find it in the plant list on this site. Thank you!
I have a problem, i get a request to empathize with a sim after drinking alien aura, but i can't anytime i make that and drink, my sim falls asleep everytime.
Alien Aura Serum often makes sims fall asleep. It is an RNG feature so you can keep drinking them and try for a lucky win or just not worry about it. Here are the chance rates for the drink in it's tainted, untested and tested formats. - The tainted serum should have equal chances of giving an uncomfortable debuff or putting the sim to sleep. - The untested serum should work about 10% of the time, give an uncomfortable debuff about 7% of the time, and put the sim to sleep the other 83% of the time. - The tested serum should work about 15% of the time, give an uncomfortable debuff about 2% of the time, and put the sim to sleep the other 83% of the time.
Plant list here. There is no special plant that grows only at the Scientists Lab. Maybe you are meaning the Sixam plants that you can harvest when on that planet. Guide to the Planet Sixam here
I should have cloned my ingredients first, but I didn't, and my first attempt at Age Away serum turned out tainted. Is there a reliable way to get the xenopetrium?
Not specifically no. Best bet would be to try the dig sites on Sixam as this element comes from metals and crystals found there. You can also try for your luck on the chemical analyzer as your sim will also get elements directly from using it.
Ever get the task to "Transform Some Grass" but you can't, because it isn't an option when you click on grass? Someone finally made a fix: modthesims.info/d/632818/transform-some-grass-daily-task.html
My scientist is getting paid considerably more than I expected. She earned $281 the first day (9hrs x $24/hr = $216) and $375 the second day (9hrs x $32/hr = $288). I calculated this as about a 30% increase.
I suspect she's being paid a bonus for filling her daily performance bar. If I'm correct, I would expect this to apply to all the active careers and give a 10% bonus for filling the first section of the bar, 20% for filling the second section, and 30% for filling the bar completely. Can anyone confirm this?
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The Sims 4 Seasons expansion now has options! Want to disable weather or make plants in season year-round? You can do so with my new Seasons Tuner Mod
Disable Seasons individually
Always Sunny! Set to Base Game Weather
Grow Year Round - Make Plants Always in Season!
Healthy Year Round - No more Winter twigs
Disable Color Changes - on ALL Plants & Trees
Disable Fall Leaves
Disable Ground Snow
Keep the Stuff You Paid For!
A Deeper Game
The past month, I've spent every day tinkering The Sims 4, making quality of life improvements, gameplay changes, and new difficulty settings for the game. If you'd like to learn more about my project, visit the post on Patreon where you can download it now.
I have much more to come, since you can actually write a few guides about this pack!
Calling all Blender Users
Blender has been incredibly useful in video production, so I made my own Physics and Simulation Improvement Addon that lumps a ton of unique tools into one compact interface.
Sims 4 Snowy Escape
The Sims 4 Snowy Escape launches November 13, 2020 and my coverage has started. Until I get my review ready, you can learn about the following:
There is a new platform tool in The Sims 4. There's also a new Sentiments system, but it'll take some time to create a guide to that. Players can also use rental lots in any world now by changing lot types of builds in manage worlds.
Best Mods in Sims 4
I've created a massive List of The Best Mods in The Sims 4 that should be very helpful to new players and those who have not yet explored modding and how much it can do for your gameplay.
Readers who use adblock or those who'd like to thank me for my efforts can now pledge $1/$5 monthly via Patreon. This helps a lot with server costs and provides some stability for my business.
I now have a guide page to Tiny Living Stuff where you can learn about Murphy Beds, the new death, as well as the lot bonuses you'll receive if you manage to keep the size of your lot down with this new pack's Tiny Home Lot Type.
Let's Play Playlist
New I now have a guide to Making Super Sims in The Sims 4. Look for a text version within the next 72h. It won't have THAT much more info but it will help out as a checklist.
This was inspired by a series, "Let's Play a Super Sim" in which I start at toddler and gradually take on the major bonuses. Here's a link to each part for people who are interested. You can also see the Let's Play as a Playlist on Youtube.
The Sims 4 Discover University has been announced for November 15 for PC/Mac and December 17 for Xbox and Playstation 4 consoles. Click to learn more about the pack, see my summary of the livestream or read our FAQs below.
Comments (55)
Also some more info about this known bug and how to work around it on the curent game bug list on the forum.
Not being able to make scientific serums is a known bug. Follow the link for a work around and to add a 'me too' to the official bug report.
Also some more info about this known bug and how to work around it on the current game bugs list on the forum.
I was wondering if anyone has a list of the effects of the tainted serums? That would be a great add to this page!
careers.promote scientist
Cheats Guide
Repair Game
I drank the ox strength serum at work and my sim has become really muscley. I want to know if there is a way to reverse the effect and her body return to normal? She is extremely skilled and I put in a lot of effort in with her so I really want to fix it =( she looks weird now and it's bothering me. I don't want to activate any cheats.
Also a side note, I have to ask co-workers for things (Or test stuff on them) but I have no co-workers! My sim is the only scientist in the lab! Anyone know how to fix this?
You could also add a 'me too' the the EA Bug Thread which won't help you but will bring the issue to the Devs notice
- The tainted serum should have equal chances of giving an uncomfortable debuff or putting the sim to sleep.
- The untested serum should work about 10% of the time, give an uncomfortable debuff about 7% of the time, and put the sim to sleep the other 83% of the time.
- The tested serum should work about 15% of the time, give an uncomfortable debuff about 2% of the time, and put the sim to sleep the other 83% of the time.
Guide to the Planet Sixam here
Ever get the task to "Transform Some Grass" but you can't, because it isn't an option when you click on grass? Someone finally made a fix: modthesims.info/d/632818/transform-some-grass-daily-task.html
My scientist is getting paid considerably more than I expected. She earned $281 the first day (9hrs x $24/hr = $216) and $375 the second day (9hrs x $32/hr = $288). I calculated this as about a 30% increase.
I suspect she's being paid a bonus for filling her daily performance bar. If I'm correct, I would expect this to apply to all the active careers and give a 10% bonus for filling the first section of the bar, 20% for filling the second section, and 30% for filling the bar completely. Can anyone confirm this?