Author Topic: Failure rate of Apples/Watermelons  (Read 32239 times)

loveSims

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Re: Failure rate of Apples/Watermelons
« Reply #30 on: March 23, 2012, 03:30:40 PM »
I didn't have a pregnant sim since showtime but I always get what I want if they 10 of the fruit just after they spin into the maternity wear. 3 doesn't do the trick it did with just the vanilla game, but not anymore. The sim I play now want a nooboo, I will let her eat watermelon and see what happen. :)

HannahEloiseee

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Re: Failure rate of Apples/Watermelons
« Reply #31 on: March 23, 2012, 03:53:24 PM »
I didn't have a pregnant sim since showtime but I always get what I want if they 10 of the fruit just after they spin into the maternity wear. 3 doesn't do the trick it did with just the vanilla game, but not anymore. The sim I play now want a nooboo, I will let her eat watermelon and see what happen. :)

Can anybody eles try it with just 3? Mine has eaten 3 and gotten the gender she wanted everytime.



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Offline jeanamariex3

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Re: Failure rate of Apples/Watermelons
« Reply #32 on: March 23, 2012, 09:34:14 PM »
The thing about only needing 3 of the fruit has been debunked long ago.  It might have been true way back when the game first came out, but if it was, EA changed it.  I always always tell people to go for 10 of the necessary fruit.  But now, we're questioning whether maybe EA has changed it and it no longer works at all.

What a huge bummer! I like the eating apples/watermelon trick. Getting rid of that makes the game more realistic and I don't like that.  :(

Offline CSquared2

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Re: Failure rate of Apples/Watermelons
« Reply #33 on: March 23, 2012, 09:52:36 PM »
I'm also inclined to think NonaMena's already given the best answer.  My sims don't usually have fruit in their inventory, so it usually involves a trip to the store.  She eats her first fruit before her first twirl and then eats them as her hunger bar hits about halfway, resulting the consumption of five or six of the 10 I purchased (purchased at Pam's suggestion.)  I figured pregnancy is three days long, three meals a day, that's nine, plus one just in case.

Offline Pam

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Re: Failure rate of Apples/Watermelons
« Reply #34 on: March 23, 2012, 11:48:18 PM »
Can anybody eles try it with just 3? Mine has eaten 3 and gotten the gender she wanted everytime.

This has been found to be false many times and long ago.  I'm not saying you didn't get the gender you want, but relying on only 3 fruits is far from a guarantee.  My minimum has been 10 fruit and it works very well.
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HannahEloiseee

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Re: Failure rate of Apples/Watermelons
« Reply #35 on: March 24, 2012, 08:25:36 AM »
This has been found to be false many times and long ago.  I'm not saying you didn't get the gender you want, but relying on only 3 fruits is far from a guarantee.  My minimum has been 10 fruit and it works very well.

Yes, but going back to NonaMena's post, if my sim ate 3 watermelons then it'll be a 90% chance of getting a girl. So I only need to eat 4.

Has anybody tried it with less an 10? Like 7 or 6?

loveSims

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Re: Failure rate of Apples/Watermelons
« Reply #36 on: March 24, 2012, 09:00:33 AM »
My sim just have a babygirl. She eat 10 watermelon when she spin into maternity. I haven't try with less than 10. If your sim want a girl it is pretty easy to let her eat 10. I just ignore the stuffed moodlet lol. :P



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Offline ratchie

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Re: Failure rate of Apples/Watermelons
« Reply #37 on: March 24, 2012, 09:16:35 AM »
I used to always use just six fruit to get the gender I wanted and it worked everytime except once. After that I changed it to ten fruits and have always got the gender I wanted. Although to be fair the majority of the time I leave it all to chance unless my Sims have a preference or I need a girl for generation seven of an immortal dynasty.

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Offline NonaMena

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Re: Failure rate of Apples/Watermelons
« Reply #38 on: March 24, 2012, 11:12:48 AM »
Sorry, I did not see the replies. Yesterday was the first time in months that I actually had a chance to sit down and play for several hours at a time. It was great.

Yes, but going back to NonaMena's post, if my sim ate 3 watermelons then it'll be a 90% chance of getting a girl. So I only need to eat 4.

Has anybody tried it with less an 10? Like 7 or 6?

Eating 3 would only give you 80% chance, not 90%. 50% baseline plus 3 times 10% from 3 fruits.

Anyway, If you'd like to see the actual tuning information I can paste it here, or you can look at it yourself in S3PE/Packer/Postal. You'll find the GameplayData.package in Program Files \ Origin Games \ The Sims 3 \ Game \ Bin \ Gameplay \ GameplayData.package (actual path to the The Sims 3 base game installation may vary depending on how you installed the game and your OS). If you're afraid to look at original file, just make a copy of it and stick on your desktop or somewhere else. It's only like 7mb.

So, the hardcoded tuning in the actual script is different from the tuning in the Pregnancy XML (pretty normal). The hardcoded gender offset per food eaten is only 5% and the max gender offset is 15%. What this is means is that if you have something wrong in your game that messes up the loading process (such as an out of date mod), your results from eating fruit might be entirely unexpected because the game will use the hardcoded defaults.

I believe that the number 3 is floating around from old information where people looked at the pregnancy script but not the actual Pregnancy XML. The XML is what matters, assuming your game loads up properly.

The baby's gender is definitely determined when the baby is born, unless the sim has already asked a doctor. I'm not sure why someone who has no mods but eats 10 watermelons would get a boy, unless the save is corrupted in some way.

Offline MomOfMany

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Re: Failure rate of Apples/Watermelons
« Reply #39 on: March 24, 2012, 11:57:08 AM »
NonaMena: Just out of curiosity are you patched up with all expansions? I wonder if maybe that makes a difference. I haven't actually tried this I almost always just leave it to chance but I wonder if that is maybe why people are getting different results. Since it has been mentioned that it changed once since the base game perhaps it has changed again? I am not sure just trying to help!

Offline NonaMena

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Re: Failure rate of Apples/Watermelons
« Reply #40 on: March 24, 2012, 01:17:01 PM »
I am on patch 1.33 and have all EPs and SPs. The new patching system that EA implemented since Generations, where we only get one patch for the base game means that all the GameplayData is stored in one package, and that is all kept in the base game folder.

Offline Hosfac

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Re: Failure rate of Apples/Watermelons
« Reply #41 on: March 24, 2012, 03:52:33 PM »
I just had a Sim have a boy after eating watermelon, but I use NRaas Story Progression so that may be the cause.
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Offline NonaMena

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Re: Failure rate of Apples/Watermelons
« Reply #42 on: March 24, 2012, 05:39:27 PM »
I tested just now with a mod free, cc free game. Got Victoria Andrews pregnant, and after she did her spin into maternity clothes, I had her eat 5 watermelons and she had a girl. Hardly a great sample size, so take from it what you will (possibly nothing).

Offline MomOfMany

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Re: Failure rate of Apples/Watermelons
« Reply #43 on: March 24, 2012, 07:14:00 PM »
I am on patch 1.33 and have all EPs and SPs. The new patching system that EA implemented since Generations, where we only get one patch for the base game means that all the GameplayData is stored in one package, and that is all kept in the base game folder.

I don't know anything about programing but it sounds like you are saying that it would have anything to do with patches or expansions so I have no clue as to why it might work for some and not for others! That was the only thing I could think of!

Offline Pam

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Re: Failure rate of Apples/Watermelons
« Reply #44 on: March 24, 2012, 08:19:00 PM »
I just had a Sim have a boy after eating watermelon, but I use NRaas Story Progression so that may be the cause.

How many watermelons?
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