Author Topic: A brief description of Twallan's (Nraas) Mods.  (Read 224220 times)

Offline Seabody

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A brief description of Twallan's (Nraas) Mods.
« on: March 03, 2012, 04:36:43 PM »
Some people have said that they didn't know entirely what Twallan's Mods do. Well, I have typed up a list of all the Mods of his, and what most of them do. When I noticed it was a Core Mod, I have added that in. Some of these mods do not have a description - if you could tell me what these Mods do, I'll edit them in.

Twallan Mods in a nutshell.

Animator
Animator provides a range of animations, useful for Machinima creators. You click on a Sim, choose NRaas > Animator then pick the desired animation.
https://www.nraas.net/community/Animator

AntiMagicScroll
When a Sim finishes using an item that is destroyed after using (EG A Recipe Book) - this Mod will replace the item used. For instance, you Learn Ambrosia, and then you still have the recipe after learning it.
https://www.nraas.net/community/AntiMagicScroll

Careers
Provides a range of Careers for your Sims to take on. Also includes Trade Schools for teens. If you ever intend to download Custom Careers, download the Base Mod for this first. It is required to run most Custom Careers. (Thanks wednesday21)
https://www.nraas.net/community/Careers

Consigner
Fixes issues with the Consignment Store and allows you to sell more items.
https://www.nraas.net/community/Consigner

DebugEnabler
Unlocks Debugging commands to fix corrupted, stuck, or otherwise harmed Sims. Debug Commands are created by EA.
https://www.nraas.net/community/DebugEnabler

Decensor
Removes the blur - BUT you can set conditions for when it is displayed.
https://www.nraas.net/community/Decensor

Dreamer
Alters Wishes. Unlocked Wishes are satisfied when the criteria are met. So if your Sims' wish is to, say, reach level 6 of cooking, and you reach it and nothing happens, this Mod fixes it. Wishes filled by inactive Sims will provide LTHP, and, if altered, will stop the timeout of unlocked wishes. So no 4 hour revolving window!
https://www.nraas.net/community/Dreamer

Dresser
Will alter the outfits of Sims around town, and can blacklist certain CAS items.
https://www.nraas.net/community/Dresser

ErrorTrap - Core Mod
Will prevent unloadable save games. Corruption Errors that can't be fixed will be trapped and logged (dumped into a file so that you can see what happened) so the Save file can load anyway.
https://www.nraas.net/community/ErrorTrap

GoHere
The "Go Here" command can now be stacked. Ghosts won't leave graveyards, a common error with "Visit Community Lot" is fixed, and Inactive Sims will be less likely to Go Home when they're visiting a lot where your Sim is also visiting.
https://www.nraas.net/community/GoHere

HomeOpener
Pretty simple - when a Residential lot loads, the inside of the house will be displayed.
https://www.nraas.net/community/HomeOpener

MasterController
My favorite Mod ever. Allows many, many new functions. A menu is added to every Lot, Sim and Computer in town, as well as City Hall. It is totally manual, so you have to do it all yourself. It enables you to manage your entire population at once. MasterController has the following Modules: Cheats, Integration, Progression and Expanded Tattoo. Cheats is simply a bunch of Cheat-y interactions - exactly what Esther loves. ;D I can't condense Integration into a paragraph, so if someone can, please tell me and I'll edit it in here. I'm also not 100% clear on Progression, but it requires twallan's StoryProgression Mod. Expanded Tattoo gives more locations for tattoos to be placed.
https://www.nraas.net/community/MasterController

Mover
Allows you to move more than eight Sims in the "Move house" dialog box from the phone or computer. Also removes the restriction where you need to have an adult in the moving household.
https://www.nraas.net/community/Mover

NoCD
You can run the game without the CD.
https://www.nraas.net/community/NoCD

OnceRead
When directed to "Read Something" on a bookshelf, Sims will now pick items that are unread.
https://www.nraas.net/community/OnceRead

Overwatch
Performs general tasks at 3AM to help speed up your game, like removing useless cars around town. Cleans up stuck Sim, turns off stereos/tvs.
https://www.nraas.net/community/Overwatch

Packer is more like S3PE, and is not really a Mod, so I am not including it in this list.
https://www.nraas.net/community/Packer

Porter
Makes it possible to Import and Export entire town's worth of Sims, which preserves relationships across households.
https://www.nraas.net/community/Porter

PortraitPanel
Extends the limit of portraits on the left hand side of your screen to 24.
https://www.nraas.net/community/PortraitPanel

Register
Sims who perform roles (Tattoo artists, Stylists, Bouncers etc) can keep their role and have careers. You can also choose who you want to perform roles around town. It can be used to turn off stray animals.
https://www.nraas.net/community/Register

RelationshipPanel
You can interact with Sims via the relationship panel. If you hover over a portrait in the relationship panel, it will display a number corresponding to the relationship of the Sims. Ctrl+Click removes relationships.
https://www.nraas.net/community/RelationshipPanel

Relativity
Alters the passing of time in game. You can eat, sleep, poop and skill faster.
https://www.nraas.net/community/Relativity

Retuner
Allows you to edit ITUN files ingame - meaning you control what interactions are autonomous.
https://www.nraas.net/community/Retuner

Saver
Periodically prompts you to save your game. You can alter the settings - how often in Sim time, what Sim time, how often in real time. The Saves have a number at the end and cycle through 1-4. So you will have SunsetValley1.sims3, SunsetValley2.sims3, SunsetValley3.sims3 and SunsetValley4.sims3. It utilizes the "Save As..." option, not "Save". (Thanks wednesday21)
https://www.nraas.net/community/Saver

SecondImage
Allows you to click on the left hand image of notifications. When a portrait is highlighted, what the Sim knows about the Sim highlighted will be displayed.
https://www.nraas.net/community/SecondImage

Selector
Allows slightly more functionality, such as moving debug interactions to the cheat menu (thanks twallan!)
https://www.nraas.net/community/Selector

Shooless
You can choose whether your Sim will shoo people who walk into the bathroom while they are using it.
https://www.nraas.net/community/Shooless

SleepFreedom
Bed sharing restrictions are lifted. Two enemies can sleep together.
https://www.nraas.net/community/SleepFreedom

StoryProgression
An improved version of EA's Story Progression. It has numerous modules to advance your custom Story Progression. (Thanks wednesday21) For further information, read this post. (Thanks Seera1024)
https://www.nraas.net/community/StoryProgression

Tempest
Tempest alters the weather systems in game - basically it lets you create "weather profiles" and lets you alter weather on a town-by-town basis.
https://www.nraas.net/community/Tempest

Traffic
Enable/Disable Late Night taxi traffic, food truck and ice cream truck interactions in suburban worlds like Sunset Valley or Appaloosa Plains. You have to have Late Night to use this mod. Caution: it may cause lag, just like the one you experience in Bridgeport with low-end computers, or worse. (Thanks wednesday21)
https://www.nraas.net/community/Traffic

Traveler
Enables you to travel to ANY world - SV to BP for instance. And if Travelling fails for some reason, the incident is logged so you can find out what went wrong.
https://www.nraas.net/community/Traveler

UntranslatedKey - Core Mod - Not recommended for most players
Is a core mod that overrides a certain EA core file, allowing the user to see raw string keys when no translation data is available. This is definitely not a mod for causal players. In my opinion, it's mainly for modders or those who want to dig deep and explore each part of their game. (Thanks wednesday21)
It's only real purpose is for Modders who are beta testing their Mods. If a Mod injects a custom string via an STBL, UntranslatedKey allows a Modder to see the FNV Hash of what's required.*
https://www.nraas.net/community/UntranslatedKey

Vector
Adds Diseases to your game, also acts as a platform to allow other Disease Mods, similar to how Careers lets you add in more Custom Careers.
https://www.nraas.net/community/Vector

Woohooer
Modules include Kama Simtra and Scoring. Trait Scoring (scoring based on romantic interactions) is enabled. Kama Simtra makes WooHoo a skill. It provides a wide variety of options to control the way your sims woohoo, the chances of baby boom and how often they do it. Although it includes the ability to enable teen pregnancy and romance interactions, this is completely up to the user to configure as you need additional equipment for this part of the mod to work correctly (it's disabled by default). (Thanks wednesday21)
https://www.nraas.net/community/Woohooer

WrittenWord
Adds books written by Sims to the bookstore under General books.
https://www.nraas.net/community/WrittenWord

Hope this helps. :)

*Expanded:
Basically, when a string is created (a string is what a Programmer calls a line of text. So for instance, "Friendly Hug" is a string), a Modder has to Hash their key, then write an STBL providing information on what that Hash means. So for instance, a simplified version is this:

Code: [Select]
path/to/base/string
Hashed: 0x0039020975EIH9235
0x0039020975EIH9235 = "Eat Pumpkin Soup"

This is not what a real Mod would look like, but it is a simplified version. :)

Offline DeNile

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Re: A brief description of Twallan's Mods.
« Reply #1 on: March 03, 2012, 05:13:34 PM »
*whistles* Wow, Seabody, this is a good list! Thank you so much for that! I was having the most trouble with Traveller, which actually sounds the coolest to me. :D Thanks again!
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Offline wednesday21

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Re: A brief description of Twallan's Mods.
« Reply #2 on: March 03, 2012, 05:17:56 PM »
Traffic enables Late Night fake taxi traffic and food truck (you need another mod to enable this function though) in suburban worlds like Sunset Valley or Appaloosa Plains. You have to have Late Night to use this mod. Caution: it will probably cause lag, just like the one you experience in Bridgeport with low-end computers, or worse.

UntranslatedKey...It's a bit complicated and I think only Twallan himself can explain it correctly, but as I get it, it's a core mod that overrides a certain EA core file, allowing the user to see raw string keys when no translation data is available. This is definitely not a mod for causal players. In my opinion, it's mainly for modders or those who want to dig deep and explore each part of their game.

I think you should add the following things:

-Careers is required to run most rabbit-hole career mods by other modders on ModTheSims, etc.
-Saver uses the "Save as..." function as opposed to the "Save" function and I am yet to find a way to change this in my game. At this point in time, I think it's not possible.
-StoryProgression has numerous modules which can be used for advanced experience.
-Woohooer provides a wide variety of options to control the way your sims woohoo, the chances of baby boom and how often they do it (ok that was a little weird to type). Although it includes the ability to enable teen pregnancy and romance interactions, this is completely up to the user to configure as you need additional equipment for this part of the mod to work correctly (it's disabled by default).

That is all. :)

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Re: A brief description of Twallan's Mods.
« Reply #3 on: March 03, 2012, 06:24:37 PM »
Thank you so much for this!  :)

Offline Seera1024

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Re: A brief description of Twallan's Mods.
« Reply #4 on: March 03, 2012, 09:41:31 PM »
Further on Story Progression:

Story Progression is fully customizable. You can control what the NPC townies can and can not do. You can control the notifications you get based on a variety of different categories. You can also export your custom selections so you can use them in other towns so you don't have to go through setting it up every time you want to make a new neighborhood or apply the settings to another neighborhood.

Short descriptions of StoryProgression's modules:

Expanded:
This covers things that are not exactly required to keep the neighborhood progressing but are considered interaction injector functions. Such as affairs, harvesting of crops, push Sims with Jack of all Trades LTW to switch careers once they've hit level 5 in a career, manage bosses & coworkers, emigration related things (aka: how it handles moving Sims out of your game), and other things like that.

Twallan split these options from the base-mod so that those who did not wish to install interaction injection mods could still get some benefit from the base-mod. It probably does have some non-injection options to keep related items together.

Extra:
This covers things that are not required to keep the neighborhood progression but aren't interaction injector functions. Contains things like motive control, inheritence, etc.

NameList Tuning:
This looks like the framework needed to come up with new name lists for your Sims. Possibly requires another program to edit, but Twallan doesn't list the program and I can't quickly find it in the Discussion topics.

Cops and Robbers, Lovers, Meanines, Others, and Vampires and Slayers modules are all Personality modules that add another layer of story progression. Active Sims can be roped into the personality roles, unless you specify otherwise.

Offline RunAmokSims

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Re: A brief description of Twallan's Mods.
« Reply #5 on: March 04, 2012, 09:08:34 AM »
*whistles* Wow, Seabody, this is a good list! Thank you so much for that! I was having the most trouble with Traveller, which actually sounds the coolest to me. :D Thanks again!

I downloaded traveler also. I haven't tried it yet.  It said you could live in a vacation spot permanently when you used the change home town option. I've always wanted to play a whole game in one of the foreign countries.

Offline Sims3Clacla123

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Re: A brief description of Twallan's Mods.
« Reply #6 on: March 04, 2012, 09:23:02 AM »
Are these mods safe , because I heard some mods are very dangerous to your game, but some of these look cool.  :)
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Offline wednesday21

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Re: A brief description of Twallan's Mods.
« Reply #7 on: March 04, 2012, 09:39:04 AM »
Are these mods safe , because I heard some mods are very dangerous to your game, but some of these look cool.  :)

Twallan's mods are perfectly safe if you follow all the install instructions correctly and update them whenever a new patch is released. If you encounter any issues with his mods, you should post your questions at the proper discussion page (each mod has its own) at http://nraas.wikispaces.com/. Twallan is also active on multiple Sims forums, including this forum, so if all else fails, you can send him a personal message about your problem.

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Offline Sims3Clacla123

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Re: A brief description of Twallan's Mods.
« Reply #8 on: March 04, 2012, 12:18:02 PM »
Twallan's mods are perfectly safe if you follow all the install instructions correctly and update them whenever a new patch is released. If you encounter any issues with his mods, you should post your questions at the proper discussion page (each mod has its own) at http://nraas.wikispaces.com/. Twallan is also active on multiple Sims forums, including this forum, so if all else fails, you can send him a personal message about your problem.

Yes, that's the definition of flawless.

Thanks Wednesday that helped alot.  :)
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Offline Hosfac

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Re: A brief description of Twallan's Mods.
« Reply #9 on: March 04, 2012, 03:02:42 PM »
Are these mods safe , because I heard some mods are very dangerous to your game, but some of these look cool.  :)

Mods are typically bad for your game when the creator abandons it and stops updating.  Mods have to be upgraded with virtually every patch, and if you install an outdated mod it can cause severe problems.  However, the mods typically list the patch level they're intended to be used with, so if it's not listed I wouldn't recommend installing it.

I had become frustrated with the bugs and glitches inherent in the game to the point to where I had no desire to play it for quite a while.  This was truly a sad state for me:  I have always loved this game and I was not happy with the fact that it was so aggrivating to play it.  Thanks to Twallan's mods, I have a renewed enjoyment of the Sims.  His mods solve far more problems than they cause, and I can't really link any problems I still have with the mods I have installed.  This is not to say that it doesn't cause some, but if it does they are far more minor than the ones I experience without them.
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Offline MoMoll

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Re: A brief description of Twallan's Mods.
« Reply #10 on: March 04, 2012, 03:42:40 PM »
I agree with Hosfac. I trust twallan's mods and am enjoying my game a LOT more! I LOVE controlling the townies!

Offline Figwit

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Re: A brief description of Twallan's Mods.
« Reply #11 on: March 04, 2012, 04:29:58 PM »
I don't know if anyone is interested but I have been using Twallan's mods for a while and I have cut my collection down to what I think are absolute essentials.  These are his mods that I use:

Career.package
CareerDataPartTime.package
CareerDataSchool.package
CareerDataSelfEmployed.package
DebugEnabler.package
Decensor.package
ErrorTrap.package
GoHere.package
HomeOpener.package
MasterController.package
MasterControllerCheats.package
MasterControllerIntegration.package
MasterControllerProgression.package
NoCD.package
Overwatch.package
PortraitPanel.package
RelationshipPanel.package
Saver.package
SleepFreedom.package
StoryProgression.package
StoryProgressionExtra.package
Woohooer_Scoring.package
Woohooer.package

Offline birdy

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Re: Re: A brief description of Twallan's Mods.
« Reply #12 on: March 04, 2012, 04:53:24 PM »
Some people have said that they didn't know entirely what Twallan's Mods do. Well, I have typed up a list of all the Mods of his, and what most of them do.

WOW. This was so awesome of you, Seabody!! I have often wondered what some of his other mods do but the amount of documentation I'd have to wade through always deterred me.

Does he have a summary like this on his site? If not, I think it'd be really helpful.

Thank you so much for doing this. There are about seven more mods I'm going to install. O0

Offline Figwit

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Frey

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Re: A brief description of Twallan's Mods.
« Reply #14 on: March 04, 2012, 07:14:24 PM »
I don't know if anyone is interested but I have been using Twallan's mods for a while and I have cut my collection down to what I think are absolute essentials.  These are his mods that I use:

I have a probably stupid question: could my game start lagging or freezing from having so many mods? I would like to install several of them but I'm not sure what it would do to my laptop. Not because they are bad mods, but because of downloading too many. My computer has a nice graphics card but all the other requirements are at the minimum or barely above.