As much as I would -love- to be able to use Twillan's mods and such in a challenge game, I can see why not.
It's not so much a case of the mods themselves, it's that Metro has to go through -all- the mods and say, 'this one is allowed,' and 'this one is not', and I can guarantee someone will argue it, because as was said, what is gameplay changing to one person is not to another.
It also means that some people are at an advantage, while those who choose not to use mods are now at a disadvantage.
So as cool as that would be, I totally see how that would be -way- too much work for Metro to do; and would still result in some people being handicapped in the challenges.
I personally think it would be nice if Metro bent the rules a bit. Even Pinstar allows certain mods in his legacy challenge as far as I know. A lot of challenge creators have the same basic rule, as to what we think it should be: "Mods are fine as long as they don't give you an advantage."
Yes, but most challenges like that don't have an equivalent of the Hall of Fame that we have here; those challenges were more created as a different way to play the Sims, where as the challenges here (while still a different way to play) are scored and are competitive. It also still means that Metro has to create a list of what mods are acceptable and what are not. A blanket 'mods are fine unless they give you an advantage' will unfortunately be abused when it comes to a challenge game that is being scored and is competitive.
Ooh. More replies.