Author Topic: Union Cove - The Forum's World  (Read 453063 times)

Offline armstras06

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Union Cove
« Reply #780 on: September 02, 2012, 06:19:13 PM »
Are there any vampires in Union Cove or will I have to move them over from Bridgeport?

Offline samoht04

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Re: Union Cove
« Reply #781 on: September 02, 2012, 06:20:19 PM »
Are there any vampires in Union Cove or will I have to move them over from Bridgeport?

There are no Vampires in Union Cove. Some will turn via Story Progression though, who will turn is unknown however. If you want Vampires from Day 1 you will have to import them from Bridgeport but after it turns Day 2 some townies will start turning into Vampires.
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TheTripWasInfraGreen

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Re: Union Cove
« Reply #782 on: September 02, 2012, 07:19:30 PM »
In my experience, it takes longer for vampires to appear in Union Cove than in EA worlds. That, or my sims have a very limited social circle.

So your methods will depend on how long you're willing to wait for them to appear.

Offline armstras06

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Re: Union Cove
« Reply #783 on: September 03, 2012, 07:12:41 PM »
In my experience, it takes longer for vampires to appear in Union Cove than in EA worlds. That, or my sims have a very limited social circle.

So your methods will depend on how long you're willing to wait for them to appear.



I imported Matthew Hemming for Bridgeport but he's a normal Sim. I don't know what I did wrong.

Offline armstras06

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Re: Union Cove
« Reply #784 on: September 03, 2012, 07:26:51 PM »
My second question for anyone who uses Union Cove, does you game crash after 30-45 mins. I thought it might be because there was custom content, but according the the Union Cove description there is no custom content.

TheTripWasInfraGreen

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Re: Union Cove
« Reply #785 on: September 03, 2012, 09:21:50 PM »
It lags for me due to the immense detail and size, but I've never had it crash before.

Offline samoht04

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Re: Union Cove
« Reply #786 on: September 04, 2012, 04:37:25 AM »
I imported Matthew Hemming for Bridgeport but he's a normal Sim. I don't know what I did wrong.

If you edit them in CAS at all then I think they lose their Vampiric Powers and Status, although may retain the teeth and mark. For a while they didn' transfer at all but I had a Vampire transfer recently that I did not edit.

Try saving his household in stead and then try it?

My second question for anyone who uses Union Cove, does you game crash after 30-45 mins. I thought it might be because there was custom content, but according the the Union Cove description there is no custom content.

There is definitely no Custom Content included in the World. It's a large world and not everyone can run it let alone run it well. I can just about manage it but have no tried a very long game in it.
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Chuckles_82

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Re: Union Cove - The Forum's World
« Reply #787 on: September 04, 2012, 06:44:10 PM »
Somewhere someone mentioned that you had made townies for UC, but it didn't work in game. I was just wondering, in CAW there is a setting for residential lots to make them 'townie' lots. Would this be where townies and NPCs come and go from when you follow them and disappear? Did UC have one of those, and if not, could that be the problem?

Offline Lizzy3272

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Re: Union Cove - The Forum's World
« Reply #788 on: September 08, 2012, 08:40:02 PM »
Are there any plans to update this for Supernatural?
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Offline samoht04

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Re: Union Cove - The Forum's World
« Reply #789 on: September 09, 2012, 03:56:58 AM »
Are there any plans to update this for Supernatural?

No, there are no plans of updating currently.
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Offline Joria

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Re: Union Cove - The Forum's World
« Reply #790 on: September 09, 2012, 12:32:47 PM »
While there are "Officially" no plans for updating to SN, I personally am checking out possibilities which will be forwarded to the team.  SN is such a great venue by itself I think we all wondered if it was necessary to update UC to fit it in.  There are several areas in UC that would be suitable for some of the new places and some things just wouldn't be needed.  For instance, there already is a vampire lounge and I believe the supernaturals can go to any of the other available lounges.  I've already added the Faye Ray Arboretum to my personal version by editing the Art Gallery to accommodate it.
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Offline Odie

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Re: Union Cove - The Forum's World
« Reply #791 on: September 09, 2012, 02:49:31 PM »
That sounds like a wonderful idea Joria!
I already love your builds so much! :)
Any chance your personal version of the Art Gallery is downloadable? Please...!
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Offline Joria

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Re: Union Cove - The Forum's World
« Reply #792 on: September 11, 2012, 02:35:19 PM »
I'd love to share it Odie but I discovered on testing that putting the Fay Ray Arboretum on that lot changes the lot to JUST an arboretum.  I had forgotten you can't have a rabbit hole and an open for play building on the same lot and have them both work.  Back to the drawing board for me! 
What?  Grannies can't play games?
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Offline Odie

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Re: Union Cove - The Forum's World
« Reply #793 on: September 11, 2012, 02:48:17 PM »
Ok, didn't know that! Learn a lot here every day :)
Good luck with it! But I'm sure it will turn out wonderful as always!
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Offline jd163503

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Re: Union Cove - The Forum's World
« Reply #794 on: September 11, 2012, 07:31:53 PM »
Hi guys! I need help  :'(. I cant download Union Cove into the game. I only have the base game and hidden valley so of course I downloaded the save file. I've put it in the right place and everything but it still wont let me download it because I don't have the extensions! What am i missing?!