Author Topic: The Ultimate Magic Gnome Thread  (Read 248782 times)

Offline Noocherenee

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Re: How to get all the Magic Gnomes?
« Reply #450 on: March 18, 2013, 01:42:47 AM »
Seasons gnomes so far:
 Can't confirm the haunted house yet.

I can comfirm that you can get Cracklin Nackerbell from the haunted house.  If you go through the haunted house a couple of times you'll eventually see a message "slipped this into your pocket when you were looking" and it's Cracklin Nackerbell.

Offline Turoskel

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Re: Magic/Mysterious Gnomes: How Many
« Reply #451 on: March 18, 2013, 04:44:20 AM »
2.  Laundry gnome:  Acquired by doing laundry but you MUST have the high end washer and dryer, (the red ones).  The amount of loads needed is random.  JS got her first one after 2 loads and I'm pretty sure I'm into 200 loads and no laundry gnome yet.  The normally show up pretty fast and once you get one you are likely to get more than one.  If your laundromat has the high end washer and dryer you MIGHT get a laundry gnome.  This is not yet confirmed.

I'd just like to add that there is an expensive washer and dryer that came with Town Life Stuff pack I think, there is also the Sudsy Time laundry in the community lot bin which has nothing but those machines in it, I often add that to town and have got the laundry gnome from those machines at that laundry so it is possible.



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Offline Ricalynn

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Re: How to get all the Magic Gnomes?
« Reply #452 on: March 18, 2013, 08:44:01 AM »
Spring gnomes will also appear on a lot that has a garden.  My Life states dynasty has four of them from the recent spring.


Edit:  Here's some coding for the seasonal gnomes.

Spring
    <kCheckForSpringGnomeTime value="6">
      <!--The number of sim hours between tries to create a spring gnome 0.0+-->
    </kCheckForSpringGnomeTime>
    <kChanceForGnomeOnLotWithGarden value="0.02">
      <!--The chance of a spring gnome spawning on a lot with gardens suring spring time.  0.0 - 1.0-->
    </kChanceForGnomeOnLotWithGarden>
    <kChanceForGnomeFromWoohoo value="0.05">
      <!--The chance of a spring gnome spawning on a lot when two sims achieve woohoo.  0.0 - 1.0-->
    </kChanceForGnomeFromWoohoo>
    <kChanceForGnomeFromNewBaby value="0.05">
      <!--The chance of a spring gnome spawning on a lot when two sims make/adopt a baby.  0.0 - 1.0-->
    </kChanceForGnomeFromNewBaby>
    <kChanceForGnomeFromEgghunt value="0.01">
      <!--The chance of a spring gnome being found instead of an egg during egghunt.  0.0 - 1.0-->
    </kChanceForGnomeFromEgghunt>


Summer
 <kCheckForSummerGnomeTime value="6">
      <!--The number of sim hours between tries to create a summer gnome 0.0+-->
    </kCheckForSummerGnomeTime>
    <kTemperatureRequiredForSummerGnome value="90">
      <!--The minimum temperature required to spawn a gnome. 0.0+-->
    </kTemperatureRequiredForSummerGnome>
    <kChanceOfSpawningOnHotDay value="0.02">
      <!--The chance of a summer gnome spawning on a very hot day. 0.0 - 1.0-->
    </kChanceOfSpawningOnHotDay>

Fall
<kCheckForFallGnomeTime value="6">
      <!--The number of sim hours between tries to create a fall gnome 0.0+-->
    </kCheckForFallGnomeTime>
    <kChanceForFallGnomeFromScarecrowOnLot value="0.02">
      <!--The chance of a fall gnome spawning because of a scarecrow being on the lot. 0.0+-->
    </kChanceForFallGnomeFromScarecrowOnLot>
    <kChanceForFallGnomeFromDeadSim value="0.05">
      <!--The chance of a fall gnome spawning because a selectable sim died. 0.0+-->
    </kChanceForFallGnomeFromDeadSim>

Winter
    <kCheckForWinterGnomeTime value="6">
      <!--The number of sim hours between tries to create a winter gnome due to a  0.0+-->
    </kCheckForWinterGnomeTime>
    <kChanceOnGnomeFromSnowman value="0.01">
      <!--The chance to get a winter gnome if there is a snowman on the lot.  0.0 - 1.0-->
    </kChanceOnGnomeFromSnowman>
    <kChanceOnGnomeFromHeavySnow value="0.01">
      <!--The chance to get a winter gnome if there is heavy snow.  0.0 - 1.0-->
    </kChanceOnGnomeFromHeavySnow>
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Offline cathyknits

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Re: Magic/Mysterious Gnomes: How Many
« Reply #453 on: March 18, 2013, 09:55:20 AM »
I've definitely gotten a Mysterious Mr. Gnome through fishing - although I have to say it's been a while.
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Offline Turoskel

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Re: Magic/Mysterious Gnomes: How Many
« Reply #454 on: March 18, 2013, 11:24:21 AM »
Sometimes I wonder if I imagined it but didn't you used to get the occasional treasure chest while fishing instead of a fish? I remember getting mood lite candles and the portable stereo and gnomes from them but it's been so long since that happened I doubt my memory of it. And considering all the fish my sims have caught in recent games you'd think one of them would have got it.

My uni game the dorm had two Brawn Brawn gnomes show up, one I found by the mailbox the other around the back of the dorm by the grills, I hadn't been paying much attention to temperature as I thought it had to be pretty hot for them to appear, above 90 degrees, but then they do like to party according to their object info and Uni seems to have a lot of those.

Offline Ricalynn

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Re: Magic/Mysterious Gnomes: How Many
« Reply #455 on: March 18, 2013, 12:14:23 PM »

3.  Aging:  So far the ONLY gnome who ages is Mysterious Mr. Gnome.  You must have 2 MMG's to have nooboo gnomes.  Life stages are baby, toddler/child, teen ager, adult, elder, tombstone.
MMG's have more than 4 poses but haven't gotten pics of all of them and they aren't totally confirmed yet.

According to the game code they don't consider the youngest one to be baby but toddler.  Just in case you and Jaymi start looking at code.   According to the game code, it's toddler, child, teen, elder and base gnome.
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Offline Joria

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Re: How to get all the Magic Gnomes?
« Reply #456 on: March 18, 2013, 02:31:41 PM »
Spring gnomes will also appear on a lot that has a garden.  My Life states dynasty has four of them from the recent spring.


Edit:  Here's some coding for the seasonal gnomes.

Spring
    <kCheckForSpringGnomeTime value="6">
      <!--The number of sim hours between tries to create a spring gnome 0.0+-->
    </kCheckForSpringGnomeTime>
    <kChanceForGnomeOnLotWithGarden value="0.02">
      <!--The chance of a spring gnome spawning on a lot with gardens suring spring time.  0.0 - 1.0-->
    </kChanceForGnomeOnLotWithGarden>
    <kChanceForGnomeFromWoohoo value="0.05">
      <!--The chance of a spring gnome spawning on a lot when two sims achieve woohoo.  0.0 - 1.0-->
    </kChanceForGnomeFromWoohoo>
    <kChanceForGnomeFromNewBaby value="0.05">
      <!--The chance of a spring gnome spawning on a lot when two sims make/adopt a baby.  0.0 - 1.0-->
    </kChanceForGnomeFromNewBaby>
    <kChanceForGnomeFromEgghunt value="0.01">
      <!--The chance of a spring gnome being found instead of an egg during egghunt.  0.0 - 1.0-->
    </kChanceForGnomeFromEgghunt>


Summer
 <kCheckForSummerGnomeTime value="6">
      <!--The number of sim hours between tries to create a summer gnome 0.0+-->
    </kCheckForSummerGnomeTime>
    <kTemperatureRequiredForSummerGnome value="90">
      <!--The minimum temperature required to spawn a gnome. 0.0+-->
    </kTemperatureRequiredForSummerGnome>
    <kChanceOfSpawningOnHotDay value="0.02">
      <!--The chance of a summer gnome spawning on a very hot day. 0.0 - 1.0-->
    </kChanceOfSpawningOnHotDay>

Fall
<kCheckForFallGnomeTime value="6">
      <!--The number of sim hours between tries to create a fall gnome 0.0+-->
    </kCheckForFallGnomeTime>
    <kChanceForFallGnomeFromScarecrowOnLot value="0.02">
      <!--The chance of a fall gnome spawning because of a scarecrow being on the lot. 0.0+-->
    </kChanceForFallGnomeFromScarecrowOnLot>
    <kChanceForFallGnomeFromDeadSim value="0.05">
      <!--The chance of a fall gnome spawning because a selectable sim died. 0.0+-->
    </kChanceForFallGnomeFromDeadSim>

Winter
    <kCheckForWinterGnomeTime value="6">
      <!--The number of sim hours between tries to create a winter gnome due to a  0.0+-->
    </kCheckForWinterGnomeTime>
    <kChanceOnGnomeFromSnowman value="0.01">
      <!--The chance to get a winter gnome if there is a snowman on the lot.  0.0 - 1.0-->
    </kChanceOnGnomeFromSnowman>
    <kChanceOnGnomeFromHeavySnow value="0.01">
      <!--The chance to get a winter gnome if there is heavy snow.  0.0 - 1.0-->
    </kChanceOnGnomeFromHeavySnow>

So to put this in English it says basically you can get gnomes this way:

Spring:  Easter Egg Hunt, having a garden on the lot, woohooing achieved, making or adopting a baby

Summer:  Minimum temperature is 90f and all you need is a very hot day to increase your chance of it spawning.

Autumn/Fall:  You need a scarecrow, possible (almost impossible), chance of one spawning from a death of a selected sim, but no mention of Haunted House yet this has been confirmed.  Wonder why it didn't show up in all that techeze?

Winter:  You can get a snowman from building snowmen, (after 30 snowmen built ZERO gnomes until I made the temperature 32f and then one showed up), chance of one appearing during heavy snow  (my snow level was set heavy/deep)

Did I read all that teceze correctly or am I missing something?  Are there things like this for other gnomes?
What?  Grannies can't play games?
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Offline Joria

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Re: Magic/Mysterious Gnomes: How Many
« Reply #457 on: March 18, 2013, 02:42:12 PM »
According to the game code they don't consider the youngest one to be baby but toddler.  Just in case you and Jaymi start looking at code.   According to the game code, it's toddler, child, teen, elder and base gnome.

Looking at code?  Rica I'm lucky to be smart enough to turn the game on with the icon let alone look at code.  lol  Today all my drivers get updated.  Am I doing it?  Nope.  DH will because I am hopeless with tech stuff nowadays.  And to think I used to do beta testing.  Sigh.  Just getting too darned old for all this new stuff.  (Where is that handset and dial for my phone anyway?  lol) 

If you can help lead us along with the techeze it would be great.  We're doing it the hard way, playing the same scenario over and over to achieve a definite result so you can say things like you MUST have the temperature set at......whatever temp it is.
What?  Grannies can't play games?
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Offline Ricalynn

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Re: How to get all the Magic Gnomes?
« Reply #458 on: March 18, 2013, 04:27:54 PM »
There are some for most gnomes but it's like the Haunted house thing.  That's probably in the Haunted House code to get a possibility of a magic gnome which means it covers all of them and depending on the time of year you might be able to get a spring gnome from the haunted house.  I could test that I guess.

The thing to pay attention to when it comes to code is the numbers.  That 0.01 number for a spring gnome coming from an egg hunt means it's a 1% chance.    It may not be confirmed because it hasn't happened yet. 

For Summer - a very hot day isn't a very hot day unless it's over 90 and then it's a 2% chance of spawning

For the Winter one - Snow doesn't start to fall until under 32 degrees F in game.  so that's why you had to set it there.  32 degrees F is freezing.


I'm seriously contemplating putting all these gnome threads together in one thread.
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Offline JSBrantner

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Re: How to get all the Magic Gnomes?
« Reply #459 on: March 18, 2013, 05:45:54 PM »
I'm seriously contemplating putting all these gnome threads together in one thread.

I was going to ask if someone could do exactly that, lol. I would really appreciate it if you would, Rica.
 
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Offline Ricalynn

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Re: The Ultimate Magic Gnome Thread
« Reply #460 on: March 18, 2013, 06:02:32 PM »
I have merged together three threads into "The Ultimate Magic Gnome Thread!" 

The subjects used to be:

Magic/Mysterious Gnomes: How Many
How to get all the Magic Gnomes?
What's up with Gnomes?

For the expansion specific gnomes, they will stay within the expansion boards for now. 
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Offline Turoskel

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Re: The Ultimate Magic Gnome Thread
« Reply #461 on: March 18, 2013, 06:22:12 PM »
Not sure if this should go here or in the Uni board now but my sim got three graduation gnomes during her final exams, one during each exam, her boyfriend also did three exams and didn't get any, it's making me wonder what triggers them now, she was in fine arts and also a jock/rebel, he was in business and a jock/nerd.

Maybe it's just a random chance but seems odd that she got all three and he didn't get one.

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Re: How to get all the Magic Gnomes?
« Reply #462 on: March 18, 2013, 06:23:43 PM »
There is a 1% chance of getting a study gnome after you use the 'study hard' tone. The magic gnome itself makes studying 3 times more effective, whether in inventory or within 8 distance units (tiles?) of the sim.

Offline Turoskel

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Re: The Ultimate Magic Gnome Thread
« Reply #463 on: March 18, 2013, 06:39:11 PM »
Ah thanks Chuckles, that would explain it then, she was lagging behind him so did study hard while he just did study normal before finals, she even studied after finals autonomously, don't think she realised it was over  ;D

Offline cathyknits

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Re: Magic/Mysterious Gnomes: How Many
« Reply #464 on: March 18, 2013, 09:06:46 PM »
Sometimes I wonder if I imagined it but didn't you used to get the occasional treasure chest while fishing instead of a fish? I remember getting mood lite candles and the portable stereo and gnomes from them but it's been so long since that happened I doubt my memory of it. And considering all the fish my sims have caught in recent games you'd think one of them would have got it.

I wonder if they took away the chance to get random non-fish items with the Pets patch (which I know changed stuff for fishing, because fishing was broken for a bit).
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