Author Topic: Career Caps and New Digs  (Read 75939 times)

Offline Metropolis Man

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Career Caps and New Digs
« on: November 02, 2011, 11:06:30 AM »
Career Caps and New Digs

Goal
Your two Sims strive to live in nicer and more luxurious homes as they hit the cap in standard rabbit-hole careers, self-employment careers, and professions. Lots of restrictions in this event, so read the rules carefully. Ready to get your career on?

General Challenge Rules
The General Challenge Rules always apply. If applicable, exceptions will be noted below.

Specific Challenge Rules
  • Create 2 Young Adult Sims.
  • No Sims may be added to the household, BUT...
  • No restrictions on pets.
  • Each Sim is allowed 3 vacations — length is up to you. If both Sims go on vacation that counts as one vacation for each.
  • You can only move if one of your Sims reaches lvl 10 in a standard rabbit-hole career, self-employment career, or a profession (Level 5 in the Daycare profession is fine).
  • All qualifying career/professions must be unique — i.e. only one Sim could max the self-employed fisherman career.
  • Treat careers with two branches (i.e. Criminal and Music) as being unique careers.
  • Each move must be to a different pre-existing empty house (you cannot build on empty lots) and any house you move into must have a greater value than the house you’re moving out of. You’ll find your house’s value in the lower left portion of the Move screen. Check out the Moving Article on the Guide for more detailed info. Always make sure you select the Sell Furniture button in the Move screen.
  • You may never enter Build mode.
  • Each Sim may only buy a total of 2 items per house. These must come from either Buy Mode or a register.
  • Nothing in any house or on any lot can be changed/moved with the exception of the two items each Sim can buy from Buy Mode and/or a register.
  • Any reward object must always remain in family inventory (if a Lifetime Happiness Reward is one of your Sims' bought items, they can be placed/used).
  • This challenges at Week 12, Day 7, 11:59 PM.

Scoring
When you move make sure to note the house value of each house you are moving out of. Again, that info is in the lower left portion of the Move screen. You’ll also need to jot down the value of the last home you live in when the clock runs out. Add all of these together for your House Value score.

Cap Mult. The cap multplier score is based on how many total career and profession caps your two Sims hit. Everyone starts with a Cap Mult of 1.00. For each career or profession cap your Sims hit, add 10% (.10) to your Cap Mult.

Here’s an example: You get to Week 12, Day 7, 11:59 PM and you pause your game. The total value of all homes your Sims have lived in is $1,200,576. At the end your Sims were also able to max 13 unique careers/professions. Your Cap Mult score is 13 X .10 = 1.30. You start with 1.00 and add 1.30 = 2.30.

$1,200,567 X 2.30 = $2,761,304.1 (always drop the decimals)

Final Total = $2,761,304

This Event is Now Closed

Final Leaderboard

Player                            House Value       Cap Mult       Total
drift9999102000963.3033660316
GlazeyLady66863202.4016047168
LenaLJ500012853.0015003855
lvrugger32261143.4010986787
BellaClo32153523.4010932197
MarianT34411062.809635096
Chuckles_8228457963.209106547
Metropolis Man31009282.908992691
annieb29223542.507305885
klop9029027921.905515305
Precious588119479862.304480367
ratchie15215882.904412605
nocturnalie19693232.003938646
Anhysbys16785262.303860609
CynKuy13993202.002798650
Wench12354502.202717990
alyssa.cole10511532.502627882
Jazzie13119171.902492642
iCastl12370252.002474050
mismck10979872.102305772
SassySimmer10753192.102258169
cndneh11618501.902207515
Jinx139969242.102093540
Nandiara10822031.902056185
Joria10165642.002033128
rahmbr8792362.302022242
Noocherenee8825622.101853380
sdhoey10900951.701853161
Sushi1018819182.001763836
Sportsfan9559741.801720753
smastbrook8279202.001655840
sethelD9310707021.401498982
icrawbeans7844541.901490462
Irene Croft9628631.501444294
themuffinman4067445441.901414633
Nashee7231051.901373899
Teresa6913101.701175227
datzme06876989221.501048383
kearn765048521.90959218
kris10795609201.70953564
Cugi-teri5221371.70887632
happystayathomemom4152251.80747405
Blyss6804216861.60674697
Catarra Nightshade3466391.70589286
Zelena Curious3176221.60508195
tronella3307981.50496197
abbellire2618591.80471346
lynyeld2999261.30389903
rubywyld1804391.60288702
MomofMany1337001.30173810

Offline CreativeCrayola

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Re: Career Caps and New Digs
« Reply #1 on: November 02, 2011, 11:45:07 AM »
Jeesh, this looks really hard! Can't wait to try it  ;D



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Offline cathyknits

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Re: Career Caps and New Digs
« Reply #2 on: November 02, 2011, 12:14:04 PM »
Just to make sure I'm clear on a couple things:

1) "Nothing in any house or on any lot can be changed/moved with the exception of the two items each Sim can buy." implies that sculptures, paintings, inventions, and books created by the sims must be either sold immediately or placed in inventory rather than placed in the house - or does it rule out those skills altogether? Likewise, is the Gardening skill therefore off limits?

2) Does the restriction on buying items at the grocery store extend to cooking ingredients? If so, is it also not permitted to use the refrigerator to cook meals that have a price tag on them (which represents the cost of ingredients you don't have on hand)?
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Offline SimPoseyYum

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Re: Career Caps and New Digs
« Reply #3 on: November 02, 2011, 12:19:50 PM »
Would you believe, in all the time I've been Sims3-ing, I've never used a pre-existing house?  Every one of my families has ALWAYS built their own.  Not only that, but I've never moved house.  I did have a family purchase a new lot and build on it (first and last time I ever did that), but even then, they built their own.

Buying pre-existing and moving to pre-existing will be totally new experiences for me.  Looks like I have some practicing to do before January :).

Offline Metropolis Man

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Re: Career Caps and New Digs
« Reply #4 on: November 02, 2011, 12:23:52 PM »
Just to make sure I'm clear on a couple things:

1) "Nothing in any house or on any lot can be changed/moved with the exception of the two items each Sim can buy." implies that sculptures, paintings, inventions, and books created by the sims must be either sold immediately or placed in inventory rather than placed in the house - or does it rule out those skills altogether? Likewise, is the Gardening skill therefore off limits?

No, you can definitely do thing like painting, sculpting, inventing, writing, etc — but none of the end products can be placed in your home or left in your home. They all need to be sold. Otherwise, you'd be violating the "changing" of the house/lot rule. What I'm trying to force players to do is deal with whatever a house/lot has initially and not make any changes at all (except for the 2 allotted items bought).

2) Does the restriction on buying items at the grocery store extend to cooking ingredients? If so, is it also not permitted to use the refrigerator to cook meals that have a price tag on them (which represents the cost of ingredients you don't have on hand)?

Yeah, I remember this came up last year and I think I simply said that cooking ingredients were an exception (store bought or from the fridge). Does that sound good to you?

Offline Metropolis Man

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Re: Career Caps and New Digs
« Reply #5 on: November 02, 2011, 12:25:36 PM »
Buying pre-existing and moving to pre-existing will be totally new experiences for me.

Awesome. I love to hear that. That's what the challenges are all about — stretching your playing in new ways.

Offline cathyknits

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Re: Career Caps and New Digs
« Reply #6 on: November 02, 2011, 12:30:11 PM »
Okay. That would still seem to rule out Gardening, then, unless you limited it to two items/Sim/lot starting from store-bought produce, since that would be adding, say, a tomato plant where previously there was none, and that plant would be left behind when you moved.
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Offline cathyknits

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Re: Career Caps and New Digs
« Reply #7 on: November 02, 2011, 12:36:37 PM »
In other news: a rough draft of a spreadsheet is here (Google Docs) - constructive criticism and feedback welcome.
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Offline Metropolis Man

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Re: Career Caps and New Digs
« Reply #8 on: November 02, 2011, 12:38:37 PM »
@cathyknits — I needed to edit out the last sentence of your post above. I'm assuming I do not need to explain why. ;) Remember: never give players ideas of what they might be able to do.

Offline cathyknits

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Re: Career Caps and New Digs
« Reply #9 on: November 02, 2011, 12:39:46 PM »
Whoops. Sorry.
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Offline SimPoseyYum

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Re: Career Caps and New Digs
« Reply #10 on: November 02, 2011, 12:40:02 PM »
Wait, now that i think back some more, I must have used a pre-existing house once; I don't think  you can do the tutorial without it.  The tutorial forces you to buy a house so they can guide you through how houses work.  And one of my young adults bought a condo in Bridgeport.  But other than that, I've built.  So this challenge will be a 99.9999% new experience for me :D.

Regarding the 2 items rule: how does that work with consumables, such as recipes or music scores?

Offline Metropolis Man

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Re: Career Caps and New Digs
« Reply #11 on: November 02, 2011, 12:52:52 PM »
Regarding the 2 items rule: how does that work with consumables, such as recipes or music scores?

Great point. Those should be an additional exception.

Offline MarianT

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Re: Career Caps and New Digs
« Reply #12 on: November 02, 2011, 01:03:09 PM »
You say there's no restrictions on pets, but to own a cat you need a food bowl, scratching post, and litter box, and toys and a bed are nice, too. Are the pets allowed 2 items each, or are their paraphernalia another exception?
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Offline Metropolis Man

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Re: Career Caps and New Digs
« Reply #13 on: November 02, 2011, 01:32:02 PM »
You say there's no restrictions on pets, but to own a cat you need a food bowl, scratching post, and litter box, and toys and a bed are nice, too. Are the pets allowed 2 items each, or are their paraphernalia another exception?

No. Pet paraphernalia is not another exception. It you want the company of pets, then you'll need to think hard about it because it will eat into your 2 item allotment. On the one hand I did not want to ban pets because how else would someone attempt the horseman career if I did? But, I also really want to make that 2 item rule strict. And for those of you that did the House Hunters Challenge last year, I'm actually loosening up — for that event it was one item per house.

Offline simfulicious

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Re: Career Caps and New Digs
« Reply #14 on: November 02, 2011, 04:39:03 PM »
So each sim gets to purchase two items per house = 4 items total.  Do these items have to stay with the house when they move, or do they get to keep them for the next house?