Carl has forgotten some trait actions, here they are:
Coward:Cowardly sims may faint when they experience some happenings. They 100% do when a burglar is in sight, 35% when encountering fires (they won't even bother to fight it, if they faint and become enveloped in the flames, make sure your sim has the unlucky trait). Unfortunately, i'm not sure if they faint when seeing ghosts. But I do know that he/she will get the horrified faster than usual when exploring the building in the graveyard. I know I don't faint but i'm as still as a statue when in dark. Lastly, when slapped or lost in a fight..."wahhhh! I want my mummy!" Yep, they run away. If you're lucky, then they will make stupid sounds. Of course, quite a funny trait!
Clumsy:Clumsy sims can trip over NOTHING (like I do!), and have a higher priority breaking things when interacting with it. Not much here...but can add spice to their life. Combine this with absent minded, and make a fumbler that won't admit they remember breaking the radio!
Loser:One of the funniest traits! Anger won't thrive in a loser, but crying will. Only good sims will listen to their complaints. Winning is rarer than trying to get the jackpot when you're the unluckiest guy in the world. In addition, random amusing events will happen in careers and schools. Why, my teen wet himself in assembly and got thrown in a dump by accident in one day! They make the perfect bullying targets.
Daredevil:They last longer in fires. Well duh! What d'you expect? Roast daredevil!?!?
That's All Folks! Rest are up to you!