Author Topic: Exercise/Gym bug -- It's fixed!  (Read 22746 times)

Offline Shyro

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Re: Exercise/Gym bug
« Reply #15 on: December 29, 2011, 03:31:50 PM »

Anyways, the old bug was that in the xml that controlled fit atmosphere's multiplier, it had "0,5" instead of the rightful "2" like the library buff does. It seems they haven't changed it.

Sorry to refloat. The bug still exist.

There is a file called BuffFitAtmosphere, inside GameplayData.package:

Quote
<kFitnessMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional body shape multiplier when in the Fit Atmosphere (gym).-->
    </kFitnessMultiplier>
    <kAthleticSkillMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional athletic skill gain multiplier when in the Fit Atmosphere (gym). 2.0f means double the rate.-->
    </kAthleticSkillMultiplier>

So, if you send your sims to the gym, they'll need twice the time to raise the skill.

Two years and a half, and they didn't fix it. They only need to change a number!

I'm very disappointed... :(
Sorry for my English.

Offline Pam

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Re: Exercise/Gym bug
« Reply #16 on: December 29, 2011, 05:31:27 PM »
Sorry to refloat. The bug still exist.

There is a file called BuffFitAtmosphere, inside GameplayData.package:

So, if you send your sims to the gym, they'll need twice the time to raise the skill.

Two years and a half, and they didn't fix it. They only need to change a number!

I'm very disappointed... :(

The last time I checked this bug, it actually had been fixed to a degree.  It was closer to the same time as working out from home rather than being twice the time.
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Offline Shyro

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Re: Exercise/Gym bug
« Reply #17 on: December 29, 2011, 10:56:56 PM »
According to the file (I checked it out by myself today before posting), the value is .5, and that means that, for expample, you need 4 hours working out at the gym, but only 2 hours out of the gym atmosphere.

Anyway, I'll try to test it properly tomorrow.
Sorry for my English.

Offline iCastl

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Re: Exercise/Gym bug
« Reply #18 on: December 29, 2011, 11:57:01 PM »
I was having trouble with this bug yesterday but worse...
The skill just freezes completely, not slower, just, doesn't move!  >:(
What a pain these bugs can be...
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Offline Shyro

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Re: Exercise/Gym bug
« Reply #19 on: December 30, 2011, 02:19:14 PM »
The approximate results of sims learning athletic skill:

Mood Meter -> Fair

- At home with athletic trait: 2 hours
- At home without athletic trait: 2 hours and 30 minutes
- At gym with athletic trait: 12 hours
- At gym without athletic trait: The skill doesn't increase!, but it does increase out of the gym

Mood Meter -> Elated

- At home with athletic trait: 1 hour and 15 minutes
- At home without athletic trait: 1 hour and 30 minutes
- At gym with athletic trait: 4 hours
- At gym without athletic trait: 5 hours and 30 minutes

So, the gym atmosphere is bugged.
Sorry for my English.

Offline ZapKid

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Re: Exercise/Gym bug
« Reply #20 on: December 30, 2011, 02:28:03 PM »
So, the gym atmosphere is bugged as ----.
Wow that it bugged. :o
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Offline Seabody

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Re: Exercise/Gym bug
« Reply #21 on: March 31, 2012, 11:48:13 PM »
Has it been fixed yet? I'm looking in the exact same file Shyro mentioned, and EA hasn't appeared to have changed it.



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Offline Pam

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Re: Exercise/Gym bug
« Reply #22 on: April 01, 2012, 12:07:13 AM »
Has it been fixed yet? I'm looking in the exact same file Shyro mentioned, and EA hasn't appeared to have changed it.

I don't think so.  I just had a Sim learn Athletic skill in the gym a couple of days ago and he couldn't make it to level 1 before getting fatigued.
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Offline JudesSims

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Exercise/Gym bug
« Reply #23 on: April 01, 2012, 12:12:08 AM »
I've had the same problem. She did much better at home.

Chuckles_82

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Re: Exercise/Gym bug
« Reply #24 on: April 01, 2012, 05:49:11 PM »
I send my broke starting out sims to work out at the fire station. It also seems to matter what equipment you use. The weight bench seems to increase skill faster than the tread mill. At least, my sims can get to level 1 on the weight bench before getting fatigued, but not on the treadmill. Has anyone else noticed this?

Leto85

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Re: Exercise/Gym bug
« Reply #25 on: October 24, 2012, 08:26:59 AM »
I send my broke starting out sims to work out at the fire station. It also seems to matter what equipment you use. The weight bench seems to increase skill faster than the tread mill. At least, my sims can get to level 1 on the weight bench before getting fatigued, but not on the treadmill. Has anyone else noticed this?

Not exactly actually, I haven't noticed it exactly.
But I do notice that sims can now get to level 1 athletic without getting fatique first.
Has the bug finally been fixed now than? I hope it does, as I am building a gym with everything fitness and recorvering from that related.

Offline Ricalynn

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Re: Exercise/Gym bug
« Reply #26 on: October 24, 2012, 08:50:18 AM »
I just looked into the code and it still seems to be the same as before.


Code: [Select]
<Current_Tuning>
    <kFitnessMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional body shape multiplier when in the Fit Atmosphere (gym).-->
    </kFitnessMultiplier>
    <kAthleticSkillMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional athletic skill gain multiplier when in the Fit Atmosphere (gym). 2.0f means double the rate.-->
    </kAthleticSkillMultiplier>
  </Current_Tuning>

I also found this interesting in regards to what Chuckles said.  There is a difference later once you can become pumped but this is all I've found so far.

Code: [Select]
  <Current_Tuning>
    <kPumpedBuffAthleticSkillMultiplier value="1.2">
      <!--Range: Positive floats.  Description:  When a Sim gains the 'Pumped' buff, he/she gains athletic skill at an increased rate determined by this tunable multiplier.-->
    </kPumpedBuffAthleticSkillMultiplier>
    <kPumpedBuffFitnessShapeMultiplier value="1.25">
      <!--Range: Positive floats.  Description:  When a Sim gains the 'Pumped' buff, he/she gains cardio and muscular shape changes at an increased rate determined by this tunable multiplier.-->
    </kPumpedBuffFitnessShapeMultiplier>
    <kTimeToWaitToEvict value="15">
      <!--Time to wait to evict a lower priority Sim from this object, in Sim minutes-->
    </kTimeToWaitToEvict>
    <kChanceToIdleOnWorkoutBench value="0.1">
      <!--Range:  Percentage chance under 1.0f.  Description:  Chance that a Sim idles when transitioning between workout interactions.-->
    </kChanceToIdleOnWorkoutBench>
    <kChanceToIdleOnChinUpBar value="0.1">
      <!--Range:  Percentage chance under 1.0f.  Description:  Chance that a Sim idles when transitioning between workout interactions.-->
    </kChanceToIdleOnChinUpBar>
  </Current_Tuning>
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Chuckles_82

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Re: Exercise/Gym bug
« Reply #27 on: October 25, 2012, 08:31:03 AM »
I've looked at the code for both items and they are the same, so either they were tuned, or I am mistaken. Probably the latter. The fatigue rate and the skill gain rate are both the same, and the length of time to get pumped is the same. I'm pretty sure at some point a while back that the first few levels did take more than one workout to attain though.

Offline Ricalynn

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Re: Exercise/Gym bug
« Reply #28 on: June 21, 2013, 12:17:24 AM »
I'm so excited I can barely type.   They fixed it!!!

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<base>
  <Current_Tuning>
    <kFitnessMultiplier value=".5">
      <!--Range:  Multiplier.  Description:  Additional body shape multiplier when in the Fit Atmosphere (gym).-->
    </kFitnessMultiplier>
    <kAthleticSkillMultiplier value="1.5">
      <!--Range:  Multiplier.  Description:  Additional athletic skill gain multiplier when in the Fit Atmosphere (gym). 2.0f means double the rate.-->
    </kAthleticSkillMultiplier>
  </Current_Tuning>
</base>

They really fixed it!
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Offline grimsoul

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Re: Exercise/Gym bug -- It's fixed!
« Reply #29 on: June 21, 2013, 03:09:25 AM »
I'm so excited I can barely type.   They fixed it!!!

Yeah, Off to the gym with my sim. :)
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