Solstice, you're quite welcome. Other than the what I'm thinking is "a Hot Rod Table" in the lower-right hand corner of your first picture (which I'm sure you just didn't get to and still remains scandalously white), that's about as "co-ordinate-ed" as I think I've seen, anywhere. Beautifully done.
Social Bunny: My game style is being
very attentive to my Sim's needs (and as the game's evolved over time, their "Wants" and "Wishes" and "Goals"). It's one reason I have trouble "testing" things. I'll jump into a scenario with my Sim and end up "playing them." I figure / play as if "If my Sims are happy, I'm winning!"
In the Sims1, I accidentally walled off a Sim once in her bedroom. I wandered off, and when I returned, she was sobbing and crying, moaning pitifully and waving to me (on the other side of the screen) desperately in crisis. Dun dun dun, Social Needs Crisis! I, *cough* got to the point where I'd play highly-social sims and, er, *cough* "accidentally" wall them off from other Sims, taking a cruel enjoyment in their cries of distress, I mean, erm. *Cough*
"Hey, you Silly Sim! You got a kitchen! A bed! A bathroom! What you crying about Sim?!?" hehe
Well, Sims2 rolls out, and I promise myself, "
Never again. No more Sim socialization torture!" My first Sim2 in-game child was a "Popularity" Sim in good ole' "Strangetown." I still recall hearing her first Teen "slot-machine Wants/Fears" roll, seeing her "Fear" of "See the Social Bunny."
I was, "Uhm. Who is Social Bunny?"
(
She never did see him by the way. It was another Sim.
)
-- Happytime
P.S. @ MasterSiwel,
As a fan of the Powerpuff Girls, I'm snickering at you being offended!