The purpose of the Glossary isn't to discuss the items, it's just to define them. I tried to the best of my ability to define in as non-judgmental, unbiased terms. I think that's a particularly important point when trying to define something as controversial as CC. I'm not sure exactly what you want me to change in the CC definition, Pam.
With regard to the CAP definition, the user will need to take context into consideration. If Player A says to Player B, "I'll make you something special in CAP" and Player B doesn't know what CAP is, they can come here and see that CAP could either be Create-a-Pattern or Create-a-Pet. If Players A and B were discussing the Pets EP, they can probably assume Player A is going to make a pet. But that distinction will need to be made between Player A and Player B ("Do you mean a Pattern or a Pet?"). The purpose of the Glossary is simply to flesh out the acronyms. As Fez points out, it's the same as with Create-a-Sim or Create-a-Style. Context is key.
Also, remember, the primary user of this Glossary is probably not a seasoned Sims 3 player or a veteran forumer. I envisioned the primary user of the glossary to be someone new to one or the other, someone who's just getting their feet wet, someone who would see CAP and wonder "what in the world is CAP?
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