Author Topic: Story Progression Woes  (Read 16507 times)

Offline The Illuminator

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Re: Story Progression Woes
« Reply #15 on: February 15, 2010, 04:12:22 PM »
I really hate the fact that other sims houses are not suitable for children, for this reason:

My town is full now (after 3 generations (my legacy)) of sims with bad traits because they were never potty trained!
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Offline Pam

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Re: Story Progression Woes
« Reply #16 on: February 15, 2010, 04:20:13 PM »
I wondered about that, too, if the bad traits came about because the toddlers didn't get their skills taught to them.  Or if it's just random rolling of traits.
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Offline TGBlank

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Re: Story Progression Woes
« Reply #17 on: February 15, 2010, 04:42:13 PM »
I wondered about that, too, if the bad traits came about because the toddlers didn't get their skills taught to them.  Or if it's just random rolling of traits.

Both.


I also dislike it when the game randomly decides to kick people out of the neighborhood (as in, delete), particularly when said sims are part of your sim's extended family, or the family you were playing just seconds ago before you switched households to buy cribs >_>.

Offline Pam

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Re: Story Progression Woes
« Reply #18 on: February 15, 2010, 04:46:58 PM »
Try buying cribs through Edit Town for empty houses and through testingcheatsenabled for occupied houses.  That way, you don't have to change active households.
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Re: Story Progression Woes
« Reply #19 on: February 15, 2010, 07:11:12 PM »
I said that Jared had no children in my game. Well, I was wrong. My Father Sim Josh went to Jared's house and met his grown son Conner! It was so funny! I had to take care of a few things with Mary and Max (Josh's children) so I left Josh at Conner's house to "chat". Next thing I know Josh is being kicked out! He was hungry so he helped himself to some food in the fridge! I was told that Josh was misbehaving and that he had to go now! Poor old Josh just smiled and walked out. Sorry, I just thought it was too funny not to share!

Offline RockinRobin

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Re: Story Progression Woes
« Reply #20 on: February 15, 2010, 08:12:30 PM »
I think it's interesting how the same characters in all our games are living completely different lives. I guess it really is random and the characters can go down a variety of life paths.

Offline Pam

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Re: Story Progression Woes
« Reply #21 on: February 15, 2010, 09:05:57 PM »
I think so, too, RockinRobin.  The romance between Mortimer Goth and Bella Bachelor is interesting.  Sometimes they get together and sometimes they don't.  I had a game once where she had his child, but they weren't married or living together.  It also makes me laugh when I see someone is large in a game.  I've seen tubby versions of Hank, Mortimer, Bella, Malcolm Landgraab, Pauline Wan and others.
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Offline Saltypaws

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Re: Story Progression Woes
« Reply #22 on: February 15, 2010, 09:36:55 PM »
When I first got the game, was trying to recreate Brandi and Skip, I had lost those games so many times, but something always drew me to Brandi and those kids in Sims2, so I had to make a plan and it didn't turn out the way I wanted it to, when I finally got the two to teens, they didn't like each other, oh well, it was fun trying.  There are so many ways to go with these people, how can anyone get bored. lol
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Offline Simbacat

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Re: Story Progression Woes
« Reply #23 on: February 16, 2010, 11:14:06 AM »
I think it's interesting how the same characters in all our games are living completely different lives. I guess it really is random and the characters can go down a variety of life paths.
It is interesting..I usually have 2 saves of each neighborhood(Riverview and Sunset Valley). In one of my versions of Sunset Valley,Christopher Steele is married to Emma Hatch and is having affairs all over town. Emma seems to be clueless as to what he is doing. In another save,he is married to one of my CAS sims and is devoted to her. I doubt he would have an affair even if I let him.
There must be something to this chemistry thing, because I have tried many combinations and have yet to use Stiles McGraw in any of my legacies nor have I had much luck with Hank Goddard(although I did get him to break up with Pauline,I just never got a propose action on the pie menu). I have even changed traits and stil no dice with certain sims. Perhaps this chemistry is innate and cannot be unlearned?

askarisu

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Re: Story Progression Woes
« Reply #24 on: February 16, 2010, 01:04:00 PM »
I think it's interesting how the same characters in all our games are living completely different lives. I guess it really is random and the characters can go down a variety of life paths.
It is interesting..I usually have 2 saves of each neighborhood(Riverview and Sunset Valley). In one of my versions of Sunset Valley,Christopher Steele is married to Emma Hatch and is having affairs all over town. Emma seems to be clueless as to what he is doing. In another save,he is married to one of my CAS sims and is devoted to her. I doubt he would have an affair even if I let him.
There must be something to this chemistry thing, because I have tried many combinations and have yet to use Stiles McGraw in any of my legacies nor have I had much luck with Hank Goddard(although I did get him to break up with Pauline,I just never got a propose action on the pie menu). I have even changed traits and still no dice with certain sims. Perhaps this chemistry is innate and cannot be unlearned?

I know that in my legacy, which I had to begin twice, my founder ended up with the same man (Connor Frio) twice, mainly because none of the other men in town seemed interested in her in either of my attempts. The founder even had a couple of traits change the second time. So, I would agree with the theory that there is some chemistry between certain sims.

Offline TGBlank

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Re: Story Progression Woes
« Reply #25 on: February 16, 2010, 01:36:28 PM »
Not exactly chemistry, but certain sim's traits/schedule may make it easier to romance, add mood due to traits/location/activity. Mood may affect the speed at which the relation bar grows, or it may be a requirement for certain options to appear, and it's definitely a factor to determine success of relationship-advancing interactions.
If you leave sims to their own will during conversations some relations will be even harder than others, since any non-romantic interaction will kick out the romantic bar into friend zone; depending on traits, some sims will be more far more likely to randomly choose a friendly or even mean interaction, or to repeat an interaction and thus making the conversation boring.

lil_crazy

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Re: Story Progression Woes
« Reply #26 on: February 21, 2010, 05:18:00 PM »
I had my young adult sim move out and she was the youngest so I made her the active sim. A few days later I had her visit their parents house and I found out she had a brother. She only moved out about 4 days ago. I think they were waiting for her to move out before they had a baby.

sherlockholmes

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Re: Story Progression Woes
« Reply #27 on: February 21, 2010, 08:48:29 PM »
Yeah I noticed all the moving too. EA did a pretty good job of making a lifelike and dynamic city, but the story progression is too unrealistic. Also, I don't think sims ever buy anything new for themselves. I play klepto alot and I stole a toilet from the altos. They never replaced it. To experiment I went back and stole all of their toilets. They were never replaced.

I think that the actions of sims not controlled by your character are completely random aside from basic needs, going to work, and basic conversation. Also I think that relationships are a roll of the dice, and never logical. The sims just do whatever.

EA did a great job making the game revolve around a city instead of a household, but they made the residents dumb.

Offline Pam

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Re: Story Progression Woes
« Reply #28 on: February 21, 2010, 10:32:14 PM »
But the purpose of the residents is to interact with your Sims.  There's really no reason for them to be anything but dumb.  They just do their own things and make it interesting.
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Offline TGBlank

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Re: Story Progression Woes
« Reply #29 on: February 21, 2010, 11:42:11 PM »
But the purpose of the residents is to interact with your Sims.

Tell me about it, have any of you noticed how half of the neighborhood stalk you like a bunch of Mossad agents every time your sims go out?.