Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 816505 times)

Offline Nutella

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1980 on: January 22, 2014, 01:20:56 PM »
@pugster101

Sorry I'm lost, I can't answer your question.  What 4 days rule? 


Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1981 on: January 22, 2014, 01:28:52 PM »
If it's the 10 day rule, it's within 10 days of moving (if I read the rules correctly) into a new house.

4 day rule is for founders in 4x4.



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Offline pugster101

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1982 on: January 22, 2014, 09:29:07 PM »
If it's the 10 day rule, it's within 10 days of moving (if I read the rules correctly) into a new house.

4 day rule is for founders in 4x4.

Lol exactly sorry. But is it 10days after becoming an adult or ten days after moving?
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Offline Shirin

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1983 on: January 22, 2014, 09:53:15 PM »
1. Heirs must be the result of two Townie Sims living in a household Trying For Baby and must be born within 10 days of starting in a new occupied Townie house. After the first generation, the former heir must be one of the parents. Genetic Engineering is not allowed.

Moving, not aging up. :)

Offline pugster101

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1984 on: January 22, 2014, 10:01:44 PM »
Moving, not aging up. :)

Thanks so much! That's lot more relief.
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Offline Lady Orc

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1985 on: January 28, 2014, 11:50:45 AM »
I'd like to ask a question about the viability of Gardening as a career, if I may. I have planned to have my Gen 5 heir use gardening for supermax, but I'm wondering if that will give me enough opportunities if I stick her in the selfemployed gardening career. According to the list I read of possible opportunities there should be plenty, but of course I don't know how often they will pop up. My alternative plan would be to have her garden, but use some sort of rabbithole career to add more opportunities, possibly Science.

So, to summarize, my question is: Do the people who are more experienced with gardening in challenges think it's rich enough in opportunities even without a rabbithole?

Offline MarianT

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1986 on: January 28, 2014, 11:58:51 AM »
I would add the Science career. Besides The possibility that you might not get enough opportunities, you need to make a great deal of money to max the career. That's fairly easy if you plant lots of money trees, and the red berry coffee beans from University Life and the greenhouse from the Store also help. Anyway, the time I used gardening as a skill, I did not get enough opportunities, and this was before I had Into the Future, which has almost eliminated skill opportunities for me.
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Offline Nutella

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1987 on: January 28, 2014, 12:00:21 PM »
Yes gardening opportunities is plentiful, however if you have into the future xpac then I suggest you employ her into the science career to get some rabbit hole career opp. 

A problem with gardening opps is a lot of those opps can be deliver "excellent" plums etc etc.  You have to wait for your garden to produce those quality before you can turn in those opps, might take a long time unless you already have those high quality plants waiting around.

Also gardening self employment career can be quite hard to max without omni plant.

Offline Lady Orc

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1988 on: January 28, 2014, 03:59:57 PM »
Her father Nutzo Curious also wants to garden, so I may be able to have him raise enough of the good crops for her to deliver. I think I may use the Science career as a backup though, at least to see that I get enough opportunities. Thanks for the input.  :)

Offline Rikki8528

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1989 on: February 23, 2014, 07:59:48 AM »
If I, say, chose Jamie Jolina, had her marry, give birth to the heir etc. Would she be able to take any opportunity but her child could still claim the same op as unique if they get it too? I understand that there can't be overlaps in between heirs, but what about the founders? Are they exempt, or are they treated the same as in the 4x4 dynasty?

Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1990 on: February 23, 2014, 09:29:29 AM »
Founders are treated differently here than in the 4x4. So Jamie can do what she wants without jeopardizing an heir's requirements.
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Offline sunshine_2406

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1991 on: February 28, 2014, 03:16:09 PM »
I'm just about to give this another go and I just want to check that I can use the Game Selector 3.0 program, it's not listed in the rules although I know it's been approved for the Tournament challenges.
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Offline Trip

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1992 on: February 28, 2014, 04:10:34 PM »
I know that it's allowed for the 4x4, so I don't see why it wouldn't be allowed for the other dynasties.
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Offline sunshine_2406

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1993 on: February 28, 2014, 04:13:01 PM »
Thanks Trip, just wanted to make sure :)
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Offline Lady Orc

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1994 on: March 03, 2014, 03:32:47 PM »
I'm looking for some clarification on the 'Vizard of Vine' skill challenge, since I've read conflicting reports on how it's supposed to work. My first question is: Should it be French grapes, or base game grapes? And my second question is: Does it have to be the nectarmaking sim doing the harvesting? I'm worried about him accidentally getting gardening skill, since his mother supermaxed gardening. I do know about the traveling glitch, so I haven't done any after he started his nectarmaking.

 

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