Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 814755 times)

Sportsfan

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #705 on: October 21, 2011, 01:22:17 AM »
Sounds to me like the aging glitch that forced Ratchie and Seabody to end their dynasties.

Daemo

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #706 on: October 21, 2011, 01:34:56 AM »
Sounds to me like the aging glitch that forced Ratchie and Seabody to end their dynasties.

I was afraid of that.  :-[



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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #707 on: October 21, 2011, 02:29:32 AM »
I was afraid of that.  :-[

Yeah, it doesn't sound good.  Metro will probably let you go back to a previous save before the baby was born, if you have one.  This is a technical glitch that's out of your control, so hopefully it's not quite over yet.
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Offline Seabody

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #708 on: October 21, 2011, 03:21:12 AM »
Daemo, do this in the alternate file (the file you copied) you have.
Go to Edit Town, copy the family to the clipboard (Evict them) and move them back into their house. Does that help at all?

@Sportsfan - I didn't end it because of that. I ended it because Generation 2 died. The glitch just caused her to act strangely.

Daemo

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #709 on: October 21, 2011, 03:54:13 AM »
Daemo, do this in the alternate file (the file you copied) you have.
Go to Edit Town, copy the family to the clipboard (Evict them) and move them back into their house. Does that help at all?

@Sportsfan - I didn't end it because of that. I ended it because Generation 2 died. The glitch just caused her to act strangely.

I tried what you said but to no avail.  Unfortunately I just now tried to start over.  I started with Agnus and had her marry a mixologist.  I had them "Try for baby".  When the baby was born, it refused to get any older also.  So, it would seem that I am going to have to do a clean install.  This is awful because I put all the discs in storage except for generations because I use it to play the game.  It looks like a long search for the right box tomorrow.

Thank you all for your help tonight. :)

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #710 on: October 21, 2011, 04:10:15 AM »
I tried what you said but to no avail.  Unfortunately I just now tried to start over.  I started with Agnus and had her marry a mixologist.  I had them "Try for baby".  When the baby was born, it refused to get any older also.  So, it would seem that I am going to have to do a clean install.  This is awful because I put all the discs in storage except for generations because I use it to play the game.  It looks like a long search for the right box tomorrow.

Thank you all for your help tonight. :)

Try doing a reinstall of just Generations first.  If that doesn't work, I can't think of anything else.  And I don't know how long you've been playing Sims 3, but my advice is to always keep all the disks handy because you just never know when you'll have to reinstall.  Oh, I just thought of something else.  Have you cleared the caches and done any cleaning maintenance on your computer?  It might help.  Check our Technical Help board for topics regarding cleaning up your game, starting from the beginning with a clean reinstall, how to manually uninstall the game, and more.  Also, you're welcome to PM me directly if you get stuck and need some help.

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Online Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #711 on: October 21, 2011, 07:08:21 AM »
@Daemo — I'm really sorry about your aging issue. Ugh. This game can be so heart breaking sometimes. You can definitely go back to any earlier saves in this situation to see if it helps, but it sounds like you already did to no avail.



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Daemo

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #712 on: October 21, 2011, 04:41:18 PM »
Try doing a reinstall of just Generations first.  If that doesn't work, I can't think of anything else.  And I don't know how long you've been playing Sims 3, but my advice is to always keep all the disks handy because you just never know when you'll have to reinstall.  Oh, I just thought of something else.  Have you cleared the caches and done any cleaning maintenance on your computer?  It might help.  Check our Technical Help board for topics regarding cleaning up your game, starting from the beginning with a clean reinstall, how to manually uninstall the game, and more.  Also, you're welcome to PM me directly if you get stuck and need some help.



Thank you Pam.  I took your advice and I tried just reinstalling generations.  This worked for me.  I went into options after I reinstalled and I had to turn aging back on.  This is strange to me, but I am glad that it is fixed.  However, my old saved game will not correct itself.   I decided that I am not going to be upset about this.  It is a good thing.  I can do better this time now that I understand how the opportunities work a little better.

Thank you for your help!

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #713 on: October 22, 2011, 05:27:12 AM »
Thank you for your help!

My pleasure.  Let us know if anything else goes wrong.
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Offline Hosfac

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #714 on: October 24, 2011, 07:02:10 PM »
Ok, I am presented with an interesting situation with the start of my first attempt:

I started mine in Twinbrook, with the intent of combining some of the most hideous genetics that town had to offer.  I married Juan Darer to Molly Coddle and moved them into her house after they got married, and on day 1 they successfully tried for a baby.  Juan was half way through elder, so I didn't expect him to last long at all...but I at least expected him to at least last long enough for the heir to be born.  However, while I was attempting to rack up some Lifetime Happiness points by increasing his handiness by way of tinkering with the washing machine, he caught fire and despite my best efforts he burned to death.  This was the morning of day 2, so not only was the child not born yet, Molly hadn't even switched to maternity wear.  Since both parents have to be living in the household at the time of birth, I figured it was a failed attempt.

However, I wanted to see what the child would look like anyways, so I played for a while longer with the intent of using the testing cheats to age it up to young adult.  But, one day before the child was born, Molly got the "Oh My Ghost!" opportunity, and brought Juan back to life as a ghost.  I am also well aware that intentionally doing things to speed up the process of a sim dying is against the rules, but as he was half way through elder it was far from my intent to kill him since a visit from Grimmy wasn't to far in the future to begin with.  Likewise, I had no idea that Sims could even catch themselves on fire while tinkering (I knew it was possible with inventing), since I usually only have Sims tinker with toilets and sinks to get to the point to where they can perform upgrades.  Plus, Juan is a Handy Sim, so the odds of this happening are probably astronomical to begin with lol.  Thus, I'd like a call on my situation before I continue.

The rules specifically state that ghost family members are ok, and that both parents must be alive at the time of the birth.  Juan was alive when the child was born, even though he was a ghost at the time.  Am I still good to go or should I just start over?

I'm not that far into it, so really I don't care one way or the other at this point.  But it is an interesting situation, and possibly worth clarifying anyways.  ;)
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Offline amyrose

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #715 on: October 24, 2011, 07:16:50 PM »
I'm thinking about starting a decadynasty, and have a quick question. Would the trophies your sim gets from winning a horse race count as the ten unique objects requirement? If so, would they have to be from the same type of race e.g. ten cross-country trophies, or could they be from any race e.g. 3 cross-country, 3 show-jumping and 4 racing trophies?

Offline MoonsAreBlue

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #716 on: October 24, 2011, 09:17:13 PM »
I'm thinking about starting a decadynasty, and have a quick question. Would the trophies your sim gets from winning a horse race count as the ten unique objects requirement? If so, would they have to be from the same type of race e.g. ten cross-country trophies, or could they be from any race e.g. 3 cross-country, 3 show-jumping and 4 racing trophies?

I don't see why you would want to count them. It's a good idea, but you can't sell them (or at least I couldn't through the inventory panel), so their value is essentially zero. Or has anyone else been able to sell them?

chronicfireworks

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #717 on: October 25, 2011, 05:37:45 PM »
I'm thinking of starting this up and was wondering if one generation has fishes as its 10 unique objects can another generation have turtles, for example, as another unique object and then another generation have lizards? Or do turtles and lizards count as one because they are considered small pets?
  
These are from the Pets expansion.

Online Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #718 on: October 25, 2011, 05:55:20 PM »
i'm thinking of starting this up and was wondering if one generation has fishes as its 10 unique objects can another generation have turtles, for example, as another unique object and then another generation have lizards? or do turtles and lizards count as one cause they are considered small pets?
 
these are from the pets expansion.

Yeah, good question. I'll add some new categories right now.

chronicfireworks

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #719 on: October 25, 2011, 06:51:03 PM »

Yeah, good question. I'll add some new categories right now.

 
So do birds get sub categories of small and large birds or do birds, large or small, count as a whole?

 

anything