I have some free time over the next month and I’m hoping to try my hand at the DecaDynasty. I’m trying to come up with a strategy that will allow me to protect original townie households/lineages from being culled by the game, and I’m wondering if the strategy I’ve been puzzling over abides by the rules.
I know that the game won’t cull households that contain a Sim who was previously part of your active household. (Or at least I
think this is how it works!) My idea is to move in 9–10 Townies at the beginning of the game, then move them into the various households I want to protect, and then throw elixirs to turn those Townies into fairies and thus prolong their lives, hopefully protecting the households I’ve moved them into from culling for several generations. Unless I’m missing something, I don’t think this should break any rules (but please correct me if I’m wrong).
My main question pertains to moving the heir into a new household that a previous household member is part of. I know that a previous household member can never again be a part of the active household. However, would my heir be allowed to move into a new house that a former household member was living in if I kicked the former member out the same day the heir moved in (as the rules say you can do with Vampires/Genies/Werewolves/Fairies), or potentially even during the heir’s move (since, from what I remember, you can move Sims freely between two households when the little move-in window pops up; I’m envisioning the long-lived Townie could be moved into the household the heir is leaving behind, and would therefore never technically be a part of my active household again)? Or, would the long-lived Townie need to be completely clear of the home (by way of their natural death) before my heir could move in?
I hope my explanation of what I’m strategizing is clear.
If the long-lived Townie would need to organically leave the household before I could move the heir in, I’m envisioning a similar (but much more tedious) strategy involving dogs or cats and precise timing.