Author Topic: The Sims 3 Townie DecaDynasty Challenge  (Read 813819 times)

AdnaanA

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1005 on: April 07, 2012, 04:34:24 PM »
Metro,can I move Hebe and James Douglas Smith to Hidden Springs. It is really bugging me that I keep failing this decadynasty challenge. These are the only family that I am able to keep interest in for more then a few Sim weeks and as you know Union Cove runs very slow for me.

Rachel

I would have to say no because you have to use original townies from the neighbourhood and plus it wouldn't be fair for us.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1006 on: April 07, 2012, 04:59:18 PM »
First of all there is no rule that says your starting family have to be original townies from the neighbourhood.

Goal: Start with any pre-made townie family with no children.

So long as you are starting with two townies then it should be fine,Hebe and James are both townies from Union Cove and neither of them have any children.
Secondly how is my starting with the aforementioned couple unfair to anyone else.

Of course it is up to Metro which is why I asked his permision.

Rachel
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AdnaanA

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1007 on: April 07, 2012, 05:32:29 PM »
It's because if you copy sims from one neighbourhood to another it just makes the neighbourhood a stock ( if that is the correct word)

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1008 on: April 07, 2012, 05:40:17 PM »
I am still not seeing how I am breaking any rules or being unfair to anyone. Of course if Metro has a problem with me doing it then I won't. Although in my previous Douglas Smith decadynasty I did move the couple from Union Cove to Appaloosa Plains and then on to Twinbrook because of bugs in my game file.

I am sorry but I am not sure I understand what you mean by the town becomes a stock.

Rachel
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1009 on: April 07, 2012, 06:58:04 PM »
Rachel, what you are asking is unusual and of course it is the norm to start and finish in one neighborhood despite that it not specifically addressed (it's one of those many unwritten rules). However, as you said you are not gaining any advantage by plopping down a family from one neighborhood into another one, so I will allow it.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1010 on: April 07, 2012, 07:15:07 PM »
Thank you,if I thought I would gain anything by doing this I would not have even suggested it. Your looking at the fool who played an entire immortal dynasty without using the moodlet manager so I don't do things the easy way.
Do you want me to lower the families funds down to a more realistic figure. Between the two of them they start of with around $700,000 which is kinda ridiculous.

Rachel
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Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1011 on: April 07, 2012, 11:48:33 PM »
Metro,

Does this mean that players can place any townie family into any town and play this challenge?  Or is this a special case for Rachel because of her problems with Union Cove?  I sort of think it would violate the spirit of the challenge if everyone is allowed to switch towns with different families.

Also, I didn't see anything in the rules that would prevent a genie from appearing in the household, but have genies been analyzed yet?  I haven't played with one and don't know what all they can do, but my Sim has purchased a lamp with happiness points.  I'm just holding off using it until I'm sure everything is ok with it.  And sorry if this has already been discussed.
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1012 on: April 08, 2012, 06:31:17 AM »
Yeah, Pam, I think Rachel's situation is special and thus was willing to loosen up a bit. I do not want to make a global change because that would change the spirit of things.

As far as Genies go I am open to input from others as to whether or not Genies should/should not be allowed in a DecaDynasty household.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1013 on: April 08, 2012, 06:49:09 AM »
Metro when I asked you about genies you said:
http://www.carls-sims-3-guide.com/forum/index.php/topic,5005.msg188940.html#msg188940

In my opinion having a genie grant wishes should be fine and I don't really see the probem with marrying one. I think once you release the genie from the lamp,and get a wish or three granted,you should be able to move the genie out then once they are out in the world as a townie they should be fair game for being a spouse.
Yes they do have an extended lifespan but we are allowed to make non heirs and previous heir have an extended life so I do not see how this is any different. The only problem a player might face is that you couldn't use the genie as the tombstone requirement and genie off spring might have the extended lifespan.
I am not sure about the children of genies though because I haven't played one.

I personally just wanted a genie spouse to get the chance of blue skin,but then again I am slightly strange.

Rachel
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Offline Metropolis Man

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1014 on: April 08, 2012, 08:05:36 AM »
Thanks for refreshing my memory on Genie's Rachel. I cannot remember what I just ate for breakfast let alone what I told someone a month ago. Lol.

Offline ratchie

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1015 on: April 08, 2012, 08:09:36 AM »
So does your original ruling still count. Is it a definite no for Genies.

Rachel
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jsiberian

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1016 on: April 08, 2012, 05:22:39 PM »
Where the rules specify "all mods are banned", does this include awesomemod or twallan mods that just plain make gameplay more tolerable?
I'm sure this question was answered somewhere, but I searched out the first ~10 pages or so of the thread, couldn't find it, and am far too lazy to look through all 40 something... Sorry if it's a repeat.

Offline xFezIsAFreakx

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1017 on: April 08, 2012, 05:31:06 PM »
Where the rules specify "all mods are banned", does this include awesomemod or twallan mods that just plain make gameplay more tolerable?
I'm sure this question was answered somewhere, but I searched out the first ~10 pages or so of the thread, couldn't find it, and am far too lazy to look through all 40 something... Sorry if it's a repeat.

Metro means those as well. Literally all mods are banned because mods gives you benefits over other players.

jsiberian

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1018 on: April 08, 2012, 07:05:43 PM »
Thank you for clarifying.

Offline Pam

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Re: The Sims 3 Townie DecaDynasty Challenge
« Reply #1019 on: April 08, 2012, 10:30:27 PM »
So does your original ruling still count. Is it a definite no for Genies.

Rachel

Me, too, for this question.  Genies aren't allowed?
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