Author Topic: Mind numbing analysis of sculpting in Sims 3  (Read 13338 times)

falloutgod13

  • Guest
Mind numbing analysis of sculpting in Sims 3
« on: April 20, 2011, 11:22:38 PM »
Yeah it's my first post, but I'm not going to be long with my introduction. I'll just say I'm a power gamer and it's kinda odd I'm been strung out on Sims 3. I'm just the kinda person who will cheat through single player games to juice every bit of possible interaction and storyline variation out of them. So needless to say I burn most games up in a couple of day if not hours for FPS. The Sims 3 has me amazed at the amount of content a fairly simple in appearance game can contain. So I've been browsing the guide and wiki to help burn through skills and different occupations. I've found something a bit confusing in the sculpting guide and so here's my take on sculpting.

The guide more or less states that "Your Sim will get better and better at sculpting each specific type of sculpture. What they learn about making a dining chair in clay will carry on to its stone counterpart. So, you can train your Sim and boost the value of all future works. I recommend doing this with clay. Find a type of object you know sells well, and start making a few dozen. You can then be a specialist in that type and produce it in stone. This will maximize profit over time. It's really the only way to get exceptionally good profit out of sculpting. Otherwise your Sim's experience is spread all over the place and you never see a masterpiece for $8,000 Simoleons or more. "

Which that bold statement has come to appear to be partially wrong in my game play. I'm running a fully patched game with all additions and expansions and testingcheatsenabled to set my sims moods to static so I can burn through the sculpting very quickly... which isn't too quickly at all... After 5 hours of fast forward sculpting I feel my brain grow numb. I did however start to understand the sculpting calculations better.

1. While there is a multiplier for the base cost value that only applies specifically to one type of sculpture there is also a universal one. Meaning that it doesn't matter what material or type of sculpture your sim makes the next one will likely be worth more. However, this multiplier is chance like and sometimes the value will be slightly less but eventually you will see it climb up. Ex. A sculpture that was usually around 200 will be worth 500 several hours later.

2. Some sculptures have a naturally higher base value than others. So it seems like the multiplier on the value has a really big variation. In reality I've tested it to be only around 50similion difference on the same object that's ranked good. It's just that some objects are naturally worth more than others so they will come out costing more while others will come out costing less.

3. As I pointed out there is a universal multiplier so making your average price on clay ones go from 200 to 500 will result in a much bigger change in the higher cost materials such as stone.

4. Essentially it seems possible to be able to sculpt masterpieces in any given material and sculpture but it will simply take much longer. For the sake of further investigation it's important to note my sim also has savvy sculptor trait and Artisan Crafter lifetime reward.

Which I suppose this is pretty useless information unless you're playing the game like me with no aging on and intend to make several hundreds of sculptures. The best way to make use of this universal multiplier is to make a lot of sculptures from clay or topiary as they tend to go by the fastest. But I've not tested whether making sculptures from more valuable materials makes the multiplier raise up faster. I'm still trying to get all the possible sculptures by grinding away on clay ones.

:)

Offline Pam

  • Community Manager
  • Forum Founder and Friend
  • Watcher
  • ******
  • Posts: 14791
Re: Mind numbing analysis of sculpting in Sims 3
« Reply #1 on: April 20, 2011, 11:38:12 PM »
Welcome to our Forum, falloutgod13.  And thanks for all that great information.  Being a power gamer, have you checked out our Challenges board?  You may find some things of interest to you there.
Read and heed the Forum Rules, please!

Support the site when you purchase online!
Dreamweaver Immortal Dynasty
Dreamweaver 4 x 4 Dynasty
Pam's Sims 4 World Blog

"Half of my posts are correcting people. The other 49% is moving threads."



Registered members do not see ads on this Forum. Register here.

Offline Hosfac

  • Sleeper Agent
  • Watcher
  • ******
  • Posts: 2436
  • Han Solo shot first.
Re: Mind numbing analysis of sculpting in Sims 3
« Reply #2 on: April 21, 2011, 12:11:52 PM »
1. While there is a multiplier for the base cost value that only applies specifically to one type of sculpture there is also a universal one.

A valid point and from my experience, believe it to be true.  However, this doesn't make that statement from the guide wrong...but it does indicates that it's somewhat vague.

For example:  You have two sculptors with the same traits and LTR.  They both have sculpted the same number of statues in the same materials and have learned to make a very valuable statue at the same time.

You have Sim A sculpt that statue 100 times in clay, while Sim B sculpts a different statue in clay 100 times.  After they're done, you have them both sculpt that valuable statue in stone.  Sim A's statue will likely be worth much more than Sim B's statue, as it is Sim A's 102nd statue of that type, while Sim B has only sculpted it twice.

As I didn't write the guide, I can't say for sure if the author picked up on the universal multiplier, but I had suspected that such a multiplier existed.  This was some incredibly in-depth research, and I found the confirmation quite helpful, personally.  Thanks for taking the time to post it.

And I'm quite interested to see what else you discover.
Old forum mods never die.  We just get archived.

Interview With a Night Walker - The Veronika Beltane Story continues.

falloutgod13

  • Guest
Re: Mind numbing analysis of sculpting in Sims 3
« Reply #3 on: April 21, 2011, 01:48:26 PM »
Well, turns out there's also a material based multiplier. I didn't see it till now but my clay tiki has proven to be 100 more than the wood one. Testing with another of my sims the universal multiplier is still definitely there. If it didn't effect the price at all then my sculptures in wood should have been closer to 300-400 where as they are around 700-800. My clay on the other hand is closer to 800-900 on average. So that means there's 3 multipliers total if I'm correct. That would mean making the same sculpture out of the same material will merit the best value for a sculpture. 

Also, my simbot got different sculptures than I had and I've made 366 with the other sim already.  :-\ You'd think the first sim would have unlocked all of them by now.

Offline folcon

  • Immortal
  • *****
  • Posts: 667
Re: Mind numbing analysis of sculpting in Sims 3
« Reply #4 on: April 21, 2011, 08:17:41 PM »
There are a lot of sculptures.  That is really all I can say.  And every expansion set, and probably a few stuff packs, add more.  And its random chance on when you sim creates a new one.  Just like with inventing, its random chance on what order you sim discovers the inventions.   But since this is about sclupting and not inventing, I won't talk about that.  I've played several sculptors before as well, and some kept making new sculptures every time for the first 20-25 they made, and others seemsed locked into the same dozen or so.  Just keep at it and you'll eventually get them all.  As a personal note, I love ice sculptures after getting the 25 ice sculptures challenge.  They just look so cool.  Heh, too bad sims don't respond to certin ice sculptures...like a toilet made of ice.  Talk about the coldest seat in the house, right?

Offline Audren

  • Wearer of the Shoes
  • Watcher
  • ******
  • Posts: 2622
  • O Captain, My Captain!
Re: Mind numbing analysis of sculpting in Sims 3
« Reply #5 on: April 21, 2011, 08:54:21 PM »
This is probably off-topic, but they do actually respond to ice toilets with a moodlet "Cold Skin"