Author Topic: Building Comunity Lots in CAW  (Read 14035 times)

Offline Anushka

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Re: Building Comunity Lots in CAW
« Reply #15 on: April 12, 2011, 04:14:56 AM »
I find out that too Samoht, that's how I find out about solution - they do work well in reloaded saved files without any additional edit. That is how I find out about gnubb set too, but there is no fix for that, I just need to remove gnubb set from world and leave it to players to put it in.
One more thing about fog emitters that confused me, after I placed them, I lower the terrain under them but they seem to stay where I left them, like they elevate in air, but after I saved lot in bin, they all drop on ground and effect was changed, so conclusion is that even if they seem not to change position they will.
If anyone know something useful please post it, as well as some ideas for lots.
At the moment, I'm not getting the stylist working in Salon, I do have option for makeover and tattoos from Sims who are on lot, but none is employed. I'll put more residential lots in hope some of the townies will took that job..


Offline samoht04

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Re: Building Comunity Lots in CAW
« Reply #16 on: April 12, 2011, 04:55:31 AM »
I've just started a new Desert World which I'm not that hopeful for but oh well I like CAW I just don't have much patience with Plant Life.  ;)
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Offline Hosfac

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Re: Building Comunity Lots
« Reply #17 on: April 12, 2011, 11:46:01 AM »
@Hosfac
The way I'm reading your post makes it sound as if you need DisableSnappingtolotsonAlt activated to be able to place things at any point on a lot.
Is that what you're saying?

That's what I was saying, as that was my original perception of it's use.  It wouldn't be the first time I was mistaken on cheats.  Now I wonder what that cheat is actually for, because since it's not rejected when I enter it, it's obviously a valid code of some sorts.
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Offline Anushka

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Re: Building Comunity Lots in CAW
« Reply #18 on: May 10, 2011, 11:03:14 AM »
To revive this topic a little bit, with new information I find, since I finaly got CAW to work.

-Paintings Sim paint are turn into blank white paintings - CAW don't accept them:

-Custom books are not surviving even saving to bin (from opportunities and written by Sims).

-Gems dissapear when extracting world from CAW. My gallery is looking so empty without them and with blank paintings :-\

-I haven't tried collected relics, sculptures and photographs made by Sims jet, but I have a feeling it would be the same as it is with paintings.

-Looking at other worlds I noticed wonderfull idea about rabbitholes. Not only we can build a shell to place them in, but they can be fit in basement leaving whole ground free to decorate as wish. In one of the worlds I saw military base in basement, and above ground is a farm. It is named Area 51 :D 

-I also noticed that in some worlds fog emitters are working with first load, but lately everyone are complaining because of the reseting. Even if it is easy to fix them (save/back to main meni/back to game) it would still be nice not to have to do that. I suppose some of the patches made the difference.

I'm sad cause many of my ideas for custom world are not possible with CAW, but still I'm happy to be able to get it to work finaly!

Online Seabody

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Re: Building Comunity Lots in CAW
« Reply #19 on: August 19, 2011, 08:07:30 AM »
That's what I was saying, as that was my original perception of it's use.  It wouldn't be the first time I was mistaken on cheats.  Now I wonder what that cheat is actually for, because since it's not rejected when I enter it, it's obviously a valid code of some sorts.

When holding ALT, chairs will not automatically snap to tables. Just found that out recently.

Chuckles_82

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Re: Building Comunity Lots in CAW
« Reply #20 on: September 29, 2011, 08:54:30 PM »
I know this thread is a bit old, but is some really amazing information in here! I've only just began to open the world of ctrl-shift clicking in buy-mode to edit objects.

About the disableSnappingToSlotsOnAlt on cheat. Does it stop wall hangings from snapping to grid on the wall? Because holding alt does not stop that. They still tend to snap. Holding alt works for most other things though. I use that a lot.

My first response upon seeing this thread was, WHAT AN AMAZING IDEA FOR THE FRUIT!!!! Was the problem resolved? If not, have you tried placing plants from buydebug, then using MOO to 'pick' the fruit and place it? I found that if you move it to a spot sometimes that it still hangs from the object, eg, table - but moving it to the ground first (I think that's what I did) it then sits as normal. That way it's not labelled as harvested by a specific sim. I actually found this out on my Asian build, because I was trying to put fruit and veg on the table for decoration. In the end I didn't like it, but it's useful to know for other things.

@Samoht04 (or anyone building a desert world) If you are still building your desert world and need ideas, Debralee1968 has made a huge one on the exchange. I first found it on her sims 3 site (which seems somewhat neglected) when I was looking for an apocalypse world - though I spent a LOT of time deleting plant life, and I really would have preferred a 'lite' version. It is called Plutarian

Another note about placing rabbit holes in basements: Most rabbit holes will fit in a 10x10 basement. If you turn them to just the right angle the doors are on the lot. You just need a stairs down a few levels for the taller buildings. I did this a while back for my 10x10 town. I think I posted something about that in the challenge ideas thread.

Thankyou to all who have posted tips about how to do certain things and what doesn't work in CAW. I am about to start playing with it, so it is good to know before I get disappointed.

Offline Anushka

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Re: Building Comunity Lots in CAW
« Reply #21 on: September 30, 2011, 12:58:09 AM »
I'm glad this is helpful Chuckles!
It is a good question about disableSnappingToSlotsOnAlt - but I don't know. Paintings, photos and shelves are possible to move up and down without any cheat, but not shore about between wall segmets. Also, curtains and other things are usually not possible to move, and it would be interesting to check if this cheat makes a difference.
Fruit stand does look nice - I managed to export it with a lot, but not trough CAW so for now I gave up on it. In buydegub you can get only full plant and it looks like just planted, not the actual fruit/veggie, so you do need your Sim for this and it can be done in live mode, just draging it from inventory and holding alt with MOO, but preferably hit the pause button :D

And thank you for the tip for 10x10 lots - I saw that they can be placed in basements much smaller than they are, and even saw several rabbitholes in one basement (Like City Hall and School) so it is good to know that it is working out nicely. Very interesting concept - have a whole world with 10x10 lots - that kind of world should function so smooth!



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Chuckles_82

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Re: Building Comunity Lots in CAW
« Reply #22 on: September 30, 2011, 02:30:33 AM »
Actually it IS possible to grab the fruits off the plants in build/buy mode without the sim. You place the plant until you get one with fruit/veg on it, then carefully get your mouse so that it is on the fruit, not the plant. You can grab it off the plant. As I said, when you put it down somewhere it will appear to be hanging - like it will hang underneath a table. But if you move it around a bit it will eventually sit right, rather than hanging. I found out accidentally once when I was moving things around.

Offline samoht04

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Re: Building Comunity Lots in CAW
« Reply #23 on: September 30, 2011, 02:33:02 AM »
Thanks for that Chuckles. Although I am now slowly working on a World for Ruby, which I really should be working on more so my apologies to her for that.  :-\
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