Hosfac, thanks for sharing. Now, I placed those harvestables using only moveobjects on and holding ALT. If you hold ALT and pick an object by left clicking the mouse (not holding left click) you can place the object out of the grid, but if you hold both ALT and left click than you rotate object in any angle you want. And with moveobjects on, you can do whatever you want.
And thanks for the flower idea, now it looks much much better.
CAW is accepting almost everything from the game, only few objects are not functioning properly. Sadly, after few Edit in Game and back to CAW harvestables are gone, and deathflowers are transformed into deathflower seeds. But CAW did recognized all those fruits in both views, so I'm still optimistic about putting them in same package with everything else.
Redlaw shared some interesting info in PM, so I think that some experiment result belong here.
I placed all registers I found in build menu on the same lot marked as consignment store. It remained functional as consignment store, and surprise: food and book registers are working properly too (selling the same stuff as rabbithole grocery store and bookstore in hometown)! And even more surprise, relic stand was selling raw gems and ores (geode, carbide and iron), and nectar stand was selling nectar maker and both nectaoux, but no nectar bottles. I even tried placing nectaoux but it remained empty, and I couldn't get any option to make it filled with nectar, and testable/buyable. I changed the lot type into Nectary, but still no luck.
General store register is also working - you have option to browse/buy, and there is a Sim behind the register, but there is nothing to buy there.
On the other hand, I'm also working on material for Art Gallery, and something to share for those few who might encounter that issue. I have my Sim start dozens of different paintings (trying to see what paintings were unlocked at what level) but he managed to finish only 30 of them - once the Brushmaster challenge is finished, progress bar in top of the screen is progressing much faster than actual painting so it disappear before the painting is actually finished. It is not synchronized cause painting is started before the ability to paint faster is unlock. Now I have different tactice, and probably will upload on Swap Shop the final collection of paintings.
EDIT: About the nectar thingy, I tried in build menu, while holding CTRL+SHIFT + left click and there it was, all the wonderfull options for nectaroux. And now nectar register is offering some nectar in menu too. It is functional even if in consignment store. I know that in consignment shop you can get almost all of these items, but this add more to reality feel to an open air market with different stands and registers, and ability to actually buy those items - I love it!