Few random bits of kingdom info.
The Reception hall appears at 60 Renown.
The city walls appear when your Security aspect capacity is at 8 bars.
Maximum Renown/RP/QP is 2,147,483,648, though whether it's possible to achieve that legally I have no idea.
No idea if you have the following info or not, so I'll post it anyway.
A new kingdom containing all the heroes at level one can do the following quests:
First Steps
Constellation Confrontation
Contents: Genie
Crab Bandit
Jacoban's Day Out
Power Grab
Rise of a Playwright
Royal Holiday
Royal Review
Wedding
Ancient Secrets
Bounty Hunt: Wild boar
Bric-a-Brac Day
Cutting edge
Dangerous Minds
Eastern Promises
Evolution of Chinchilla
Family Crest
Fountain of Legend
Fur
Hungry Hungry Hamfast!
I Don't Feel So Good
King For A Day
Meat Quest IV
Nurse With A Curse
The blacksmith's Apprentice
The Fisherman's Challenge
War Games
Ye Olde Magic Show
ANIMUSLAVER!
Heir to the Throne
O Creature, My Creature
Seven Mechanical Arts
The Legend of the Talking From
The Mirthful Love Doctor
The following quests, I believe but am not 100% sure, can only be done if the respective aspect is low:
A Missing Child
A Rash of Rudeness
Book Burning
Cultural Crusades
Doomsday?
Famine Fever
Foolishness
Inquisition
Make Books, Not War
O fortuna
Peasant Revolt
Prelude to a Plague
Sacred Scrutiny
The Case of the Missing Monarch
Wag the Dog
A Wandering Prophet
Goblins!
Invasion!
Royal assassination
The Sinister Sorcerer
The witch is Back
The following quests, are locked by level (usually 5, ocassionally 10)
Cultural Masterpiece
Gilded Guilds
The Philosophers Stone
I believe the following are for annexing territories:
A Political Marriage (Effenmont)
Death of the Proxy (Yacothia)
Gastro-Fest or Bust (Gastrobury)
Golems Gone Wild (Ticktop)
New Gangs of Aarbyville (Aarbyville)
Sleepless in Snordwich (Snordwich)
Squirrel Infestation (Burdley)
Tournament of Honour (Advorton)
And finally, this quest is not available to start with and has no level lock. I believe the requirement is to complete "Jacoban's Day Out":
Jacoban;s Day Out 2: A Pilgrimsater
I'd be happy to write out more detailed quest info (Approaches, in game descriptions, primary/secondary heroes, requirements, rewards) if that's something you still need, if you already have all that then no worries =)
Edit:
Just hit 140 achievement points, gained the level "Casual Observer" and unlocked the following items:
'Lady of Laughs' Costume
Lady's Laughcap
Joker's Wildwear
Foolio's FopcapQueens Summerwear
'Mistress of the Night' gown
Sir Studley's Armour
Lady Johnsendottir of the Four Peers
Sir Eromirral of the four Peers
Sir Penforce of the Four Peers
Lady Rainsbane of the Four Peers
'Inner Daemons' Morality Rug
Edit 2:
Income for level 10s
Monarch: 1133
Knight: 587
Jacob: 563
Peteran: 365
Bard: 411
Smith: 478
Spy: 528
Wizard: 529
Merchant: 611
Physician: 537
Edit 3:
I spent some time working around with the Smithing and figured out how the quality bar works.
As a level one smithy, you have three segments in the Quality bar, Normal, Excellent and Legendary. They are comprised of 10 levels, or the ability to make 10 mistakes, before you drop down into the lower quality. However, far each increase in difficulty of the recipe you are trying to craft, these segments shrink by one. This means that when trying to craft a level 5 recipe, these segments are only 6 levels, or 6 mistakes allowed and at level 10, they are only a single level, or one mistake before dropping a level of quality.
To find your starting position within these segments, you must take your Smiths level, add the difference between your Smiths level and the level of the recipe, apply the cap is relevant (explained later) and then add on the boost from your hammer.
for example, a level 7 smithy crafting a level 5 recipe with a Cruddium hammer would use this formula:
7 + (7 - 5) + 0 = 9
The +0 is because a cruddium and Ferrous hammer provide no bonus, a steel hammer provides +1, a watcher hammer provides +2 and an angelshammer provides +3.
So in the above example, you would expect to start with 9 mistakes allowed in the Excellent segment. However, you then have to take into account the fact that the segments have shrunk, thus for your level 5 recipe the segments are only 6 levels and you cannot start higher than the first level of the Legendary segment (without hammer boosts).
This means that instead of starting at the 9th level of excellent, you will start at the 7th level, which would be the first level of Legendary.
Here's a quick chart for a graphical view of your starting position by Smith level and recipe level. The top row is recipe level, the side column is smith level:
Key: E = Excellent, L = Legendary
* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 1 E | | | | | | | | | |
2 | 3 E | 2 E | | | | | | | | |
3 | 5 E | 4 E | 3 E | | | | | | | |
4 | 7 E | 6 E | 5 E | 4 E | | | | | | |
5 | 9 E | 8 E | 7 E | 6 E | 5 E | | | | | |
6 | 1 L (11 E) | 1 L (10 E) | 1 L (9 E) | 1 L (8 E) | 1 L (7 E) | 1 L (6 E) | | | | |
7 | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L (5 E) | | | |
8 | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L (4 E) | | |
9 | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L (3 E) | |
10 | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L | 1 L (2 E) |
-- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- |
| 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Hopefully that was clear enough for someone to understand, I had already written it out in a slightly better explained way but I took too long writing it and my session timed out, so I lost it all and this is what you get in exchange =)
Edit again: Added a row to the bottom of the table with the segment sizes, in case reffering to the Legendary segment as Excellent + 1 is too confusing.
Edit after the edit below, but it fit better here:
Forgot to mention, hammer Power effects the spped of the progress bar =)
Edit (I lost count):
If you don't mind a spoiler and have a level 10 Wizard and did not free the genie, can you input Light, Energy, and Chaos to get a spell?
I got Beacon of Hope