Author Topic: Offer up Information to help us build the guide  (Read 46954 times)

Offline Katluvr

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Re: Offer up Information to help us build the guide
« Reply #30 on: March 31, 2011, 04:56:11 PM »
I just looked over the spy guide and wanted to mention that my spy got thrown into the stocks for stealing.  I assume this was because she was picking pockets and unfortunately, scatterbrain that I am sometimes, I didn't take note of who she pickpocketed or how many times - it could have been the Queen, she was feeling a bit 'ambitious' that day.  Perhaps it was for something else entirely, but if anyone else can confirm it, this might be worth mentioning.  It was easy enough to get out of the stocks but it left her with a hefty debuff for a while.

Offline HtFde

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Re: Offer up Information to help us build the guide
« Reply #31 on: March 31, 2011, 04:59:51 PM »
I just looked over the spy guide and wanted to mention that my spy got thrown into the stocks for stealing.  I assume this was because she was picking pockets and unfortunately, scatterbrain that I am sometimes, I didn't take note of who she pickpocketed or how many times - it could have been the Queen, she was feeling a bit 'ambitious' that day.  Perhaps it was for something else entirely, but if anyone else can confirm it, this might be worth mentioning.  It was easy enough to get out of the stocks but it left her with a hefty debuff for a while.

Sighs - yeah this is a bit of a succulent nature. The odd day jobs at times require of you to steal form a foreign merchant. I normally pickpocket only from "green" people but the official (!) target was yellow and, alas, I failed. I guess since it is an official "duty to the kingdom" job you don't get thrown to the stocks because you DID it but because you FAILED to do it properly. :)



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Offline Joria

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Re: Offer up Information to help us build the guide
« Reply #32 on: April 01, 2011, 08:56:39 PM »
Carl, don't know if you need this or not.  My level 6 Physician can craft the following:

Drunk Me Not:  Takes care of that nasty "Drunkard" ff.  

Requires:          3 Bloodmoss
                         1 Eaglewood
                         2 Sagewort

Weak Curative Tonic:  Good for what ails ya.

Requires:           3 Grassweed
                          1 Valoroot
                          2 Wildflowers

Strong Curative Tonic:  If you're really sick.

Requires:           1 Angelweed            (2 plants fond in area around both churches)
                          3 Grassweed
                          2 Lordleaf
                          3 Valoroot
                          2 Wildflowers

Weak Health Salve:  For minor scrapes and bruises.

Requires:           3 Bloodroot
                          2 Valoroot
                          1 Wildflowers

Strong Health Salve:  Got mauled by a bear?

Requires:           1 Angelweed
                          4 Bloodroot
                          2 Lordleaf
                          3 Valoroot

Hope this helps.

EDIT:  Do you want locations of the various herbs other than flowers which are found everywhere?  So far I've got 5 mapped out.
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Re: Offer up Information to help us build the guide
« Reply #33 on: April 02, 2011, 03:34:59 AM »
Perhaps it was for something else entirely, but if anyone else can confirm it, this might be worth mentioning.

My spy got put in the stocks for "stealing" when she tried and failed to pick the lock on the stocks and free another sim. This happened twice so I'm sure that's what it was, guess it's a typo or something.

Offline Carl

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Re: Offer up Information to help us build the guide
« Reply #34 on: April 02, 2011, 06:06:34 PM »
Joria, that does help. I'm working on Physician this moment, actually. That will save me some time :)

I put up the Kingdom Aspects guide today. I'd appreciate you experienced players having a look at it and perhaps helping me with details I missed.

I'll be reading this entire thread over to make sure I have everything in the guide that you've suggested. Look for some new questions tomorrow. I'm going to be diving into the Traits guide soon and that will be a big project.

I'm also seeking help about Hero Pay in this thread if any of you have nailed down when heroes get paid. I'm thinking it's only when they're inactive that the daily pay rolls in.

I used the information provided here for the Heroes Guide. Still missing some pay ranges. The Monarch's taxing system really confuses me as it only seems to affect active heroes. But, if you do give me a pay range please assure that taxing is set to normal levels.

I'll be adding the information about ramping building RP cost in the Kingdom Overview guide, where I want to talk about all of the concepts on the Kingdom screen and provide information on all of the buildings' bonuses (this may actually be two pages). That will take some screenshots to flesh out but I think people would love a list as opposed to spinning about in eye of the watcher checking out the buildings and what they do.

Thanks again for all the information you've provided so far. It's making this project move along very smoothly.

Offline Kai Heilos

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Re: Offer up Information to help us build the guide
« Reply #35 on: April 02, 2011, 07:52:17 PM »
Few random bits of kingdom info.

The Reception hall appears at 60 Renown.

The city walls appear when your Security aspect capacity is at 8 bars.

Maximum Renown/RP/QP is 2,147,483,648, though whether it's possible to achieve that legally I have no idea.

No idea if you have the following info or not, so I'll post it anyway.

A new kingdom containing all the heroes at level one can do the following quests:

First Steps
Constellation Confrontation
Contents: Genie
Crab Bandit
Jacoban's Day Out
Power Grab
Rise of a Playwright
Royal Holiday
Royal Review
Wedding
Ancient Secrets
Bounty Hunt: Wild boar
Bric-a-Brac Day
Cutting edge
Dangerous Minds
Eastern Promises
Evolution of Chinchilla
Family Crest
Fountain of Legend
Fur
Hungry Hungry Hamfast!
I Don't Feel So Good
King For A Day
Meat Quest IV
Nurse With A Curse
The blacksmith's Apprentice
The Fisherman's Challenge
War Games
Ye Olde Magic Show
ANIMUSLAVER!
Heir to the Throne
O Creature, My Creature
Seven Mechanical Arts
The Legend of the Talking From
The Mirthful Love Doctor

The following quests, I believe but am not 100% sure, can only be done if the respective aspect is low:

A Missing Child
A Rash of Rudeness
Book Burning
Cultural Crusades
Doomsday?
Famine Fever
Foolishness
Inquisition
Make Books, Not War
O fortuna
Peasant Revolt
Prelude to a Plague
Sacred Scrutiny
The Case of the Missing Monarch
Wag the Dog
A Wandering Prophet
Goblins!
Invasion!
Royal assassination
The Sinister Sorcerer
The witch is Back

The following quests, are locked by level (usually 5, ocassionally 10)

Cultural Masterpiece
Gilded Guilds
The Philosophers Stone

I believe the following are for annexing territories:

A Political Marriage (Effenmont)
Death of the Proxy (Yacothia)
Gastro-Fest or Bust (Gastrobury)
Golems Gone Wild (Ticktop)
New Gangs of Aarbyville (Aarbyville)
Sleepless in Snordwich (Snordwich)
Squirrel Infestation (Burdley)
Tournament of Honour (Advorton)

And finally, this quest is not available to start with and has no level lock. I believe the requirement is to complete "Jacoban's Day Out":

Jacoban;s Day Out 2: A Pilgrimsater

I'd be happy to write out more detailed quest info (Approaches, in game descriptions, primary/secondary heroes, requirements, rewards) if that's something you still need, if you already have all that then no worries =)


Edit:

Just hit 140 achievement points, gained the level "Casual Observer" and unlocked the following items:

'Lady of Laughs' Costume
Lady's Laughcap
Joker's Wildwear
Foolio's FopcapQueens Summerwear
'Mistress of the Night' gown
Sir Studley's Armour
Lady Johnsendottir of the Four Peers
Sir Eromirral of the four Peers
Sir Penforce of the Four Peers
Lady Rainsbane of the Four Peers
'Inner Daemons' Morality Rug

Edit 2:

Income for level 10s
Monarch: 1133
Knight: 587
Jacob: 563
Peteran: 365
Bard: 411
Smith: 478
Spy: 528
Wizard: 529
Merchant: 611
Physician: 537

Edit 3:

I spent some time working around with the Smithing and figured out how the quality bar works.

As a level one smithy, you have three segments in the Quality bar, Normal, Excellent and Legendary. They are comprised of 10 levels, or the ability to make 10 mistakes, before you drop down into the lower quality. However, far each increase in difficulty of the recipe you are trying to craft, these segments shrink by one. This means that when trying to craft a level 5 recipe, these segments are only 6 levels, or 6 mistakes allowed and at level 10, they are only a single level, or one mistake before dropping a level of quality.

To find your starting position within these segments, you must take your Smiths level, add the difference between your Smiths level and the level of the recipe, apply the cap is relevant (explained later) and then add on the boost from your hammer.
for example, a level 7 smithy crafting a level 5 recipe with a Cruddium hammer would use this formula:

7 + (7 - 5) + 0 = 9

The +0 is because a cruddium and Ferrous hammer provide no bonus, a steel hammer provides +1, a watcher hammer provides +2 and an angelshammer provides +3.

So in the above example, you would expect to start with 9 mistakes allowed in the Excellent segment. However, you then have to take into account the fact that the segments have shrunk, thus for your level 5 recipe the segments are only 6 levels and you cannot start higher than the first level of the Legendary segment (without hammer boosts).

This means that instead of starting at the 9th level of excellent, you will start at the 7th level, which would be the first level of Legendary.

Here's a quick chart for a graphical view of your starting position by Smith level and recipe level. The top row is recipe level, the side column is smith level:

Key: E = Excellent, L = Legendary

*12345678910
11 E
23 E2 E
35 E4 E3 E
47 E6 E5 E4 E
59 E8 E7 E6 E5 E
61 L (11 E)1 L (10 E)1 L (9 E)1 L (8 E)1 L (7 E)1 L (6 E)
71 L1 L1 L1 L1 L1 L1 L (5 E)
81 L1 L1 L1 L1 L1 L1 L1 L (4 E)
91 L1 L1 L1 L1 L1 L1 L1 L1 L (3 E)
101 L1 L1 L1 L1 L1 L1 L1 L1 L1 L (2 E)
----------------------------------------------------------------------------------
10987654321

Hopefully that was clear enough for someone to understand, I had already written it out in a slightly better explained way but I took too long writing it and my session timed out, so I lost it all and this is what you get in exchange =)

Edit again: Added a row to the bottom of the table with the segment sizes, in case reffering to the Legendary segment as Excellent + 1 is too confusing.

Edit after the edit below, but it fit better here:

Forgot to mention, hammer Power effects the spped of the progress bar =)

Edit (I lost count):

Quote
If you don't mind a spoiler and have a level 10 Wizard and did not free the genie, can you input Light, Energy, and Chaos to get a spell?

I got Beacon of Hope

Offline Joria

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Re: Offer up Information to help us build the guide
« Reply #36 on: April 02, 2011, 08:29:59 PM »
I don't have all the locations of all the herbs yet but will get them for you after I finish my current quest.  Here's what I have so far:

In the area around the training ground:

2 Nightshade (eastern area)
1 Angel Weed  (far left/east at about 3 o'clock)
1 Sage (west near the armor on the ground)
Belladonna

I think there is more there so I will double check.

Behind the Inn to the left is a rabbit hole type house.  To the left of the house is Angle Weed.

EDIT:  Can't tell left from right.  lol  The Angel Weed, (not Angle Weed), is to the right of the house and behind and to the left of the Tavern.

Carl, I think I'll just write it all down, check it twice for right/left alignment, and email it all to you.

I'll get the rest later.  I know there is a total of 4 sage on the plateau where the churches are and one angel weed plus belladonna and eagle weed.  I'll get exact locations.
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Offline Gheez

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Re: Offer up Information to help us build the guide
« Reply #37 on: April 03, 2011, 01:28:05 AM »
Blacksmith - additional crafted items:

If the blacksmith does the Crab Bandit quest, then he can make either armour or a sword.  The armour made is called the 'Spiked Carapace' and has Defence of 6 and a Weight of 1.

As I hadn't checked your guide beforehand, I'm missing information like the materials needed for the armour/sword and the minimum level of the blacksmith (though once he accepts the quest then he will be able to make it). As part of the same quest, he also made a special hammer out of a piece of carapace, unfortunately I didn't write down the name or the details.  Sorry.

There may also be another sword for your list on the guide: my Monarch went on a 'Royal Holiday' and acquired a book called 'Forging Swords the Smartlee Way'.  I'll have to get back to you on the details and the name of the sword.

Offline Carl

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Re: Offer up Information to help us build the guide
« Reply #38 on: April 03, 2011, 02:04:36 AM »
I've found a few things I don't have on the list yet. I guess I'll have to make a master smith that knows all recipes as I eventually want all the little picture icons on the table. That section's going to get its own page ;)

Thanks Joria. I think what I'll do is make a page each for Herbs and Metals and start filling them in.

Kai Heilos that DOES make sense. That was a very solid explanation of the system. I'll try to use some of it to give the average newbie something they can use out of it. :)

Offline Katluvr

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Re: Offer up Information to help us build the guide
« Reply #39 on: April 03, 2011, 08:00:25 AM »
My spy got put in the stocks for "stealing" when she tried and failed to pick the lock on the stocks and free another sim. This happened twice so I'm sure that's what it was, guess it's a typo or something.

Yeah, when I played my spy again I realized that she was getting arrested for stealing when she was trying to pick the lock on the stocks.  I wonder if just failing is enough to get the spy arrested or if the spy has to be caught picking the lock?

Offline Kai Heilos

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Re: Offer up Information to help us build the guide
« Reply #40 on: April 03, 2011, 08:39:45 AM »
Hey Carl, don't know if you missed it in the big wall of text, but the daily wages for the level 10's is in about the middle of my post. You didn't put them in the first post so not sure if you saw it or not.

Zetshia

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Re: Offer up Information to help us build the guide
« Reply #41 on: April 03, 2011, 03:05:38 PM »
Yeah, when I played my spy again I realized that she was getting arrested for stealing when she was trying to pick the lock on the stocks.  I wonder if just failing is enough to get the spy arrested or if the spy has to be caught picking the lock?

You get arrested every time you fail weather someone sees you or not. I tried doing it in the middlr of the night with no one else around and still got immediately arrested :-\

Offline Carl

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Re: Offer up Information to help us build the guide
« Reply #42 on: April 03, 2011, 04:42:53 PM »
Thank you, Kai. I got them put up on the hero Gateway page...

I'll put this business about the spy in tonight before bed. I've had this itch to write about foreign territories and I'm gonna scratch it now :D

Offline Kai Heilos

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Re: Offer up Information to help us build the guide
« Reply #43 on: April 03, 2011, 05:23:27 PM »
Quote
What quest if any reveals the recipe for the Flare spell? The rune combo can be input at level 1 without anything special..

The quest is Ye Olde Magic Show. One of the quest objectives is to prepare the spell.

Trying to work out how the payday works, but right now none of my sims even seem to be getting payed :/

Offline Carl

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Re: Offer up Information to help us build the guide
« Reply #44 on: April 03, 2011, 05:50:08 PM »
I'm thinking it's only when they're inactive, so they can still earn money by being a part of the kingdom. I guess theoretically at level 10 you can make more than any of their level 10 earnings in a day, anyway.