So it's probably no surprise to any of you that I'm a bit of a building nut... so much so, that even my Simlish is getting rusty! And excluding CC, I pretty much bar none when building: the building cheats, buydebug, custom patterns, the occasional store item... It got me wondering. What are your thoughts, from the standpoint of the downloader? Does finding, say: a masterpiece painting on your lot kill the buzz of painting it yourself - or does finding a nectar machine ready to go in the basement, sparing you the trip to France, strike you as a relief? I've composed two key questions on which I was hoping for your input.
What are your thoughts on high level sim crafts and reward items?So I think we all know what happened here. The incorporation of the Majestic Grotto hot tub has trivialized all the blood, sweat, tears, and false accusations of public urination required to earn the item through celebrity status. It's the only explanation.
As much as I focus on building, I'm building for a game where these homes are just the vessels for accomplishing the wide variety of goals available in the Sims: many of which surround obtaining items such as these. What are your thoughts on their free inclusion? What do you see as the benefits and downfall of them? Would it be different if their inclusion was necessary and highly beneficial to the overall quality of the house, as opposed to just tacked in for the sake of it?
What are your thoughts on tomb items/apartment markers?Certain building practices result in floors of space which are essentially redundant. Placing a frieze in between two floors results in a full floor in between the first and second floor. A building with a foundation and an elevator into the basement, would likewise result in a redundant floor between the first floor and the basement. An item exists to bypass this little inconvenience, called the "level skip marker." Placing it causes that floor to be automatically bypassed when shuffling in between floors. But there's a catch 22: it marks the home as an apartment. This apartment marker results in the disabling of most building options: "Homeowner's association rules do not allow this." When I'm content with a home, I'll normally put level skips where necessary, but I never do so until after the house has been shared.
Not necessarily a problem if a house is essentially, "done," but still, a fickle problem for the future owner to go searching for the apartment marker and removing it, if he needs to make additions or adjustments to suit his or her needs.
We also know that things like simbot recharging stations and emergency showers are getting pretty popular, and as more and more experimentation happens we're sure to see more. There is also plenty of mystique in hidden rooms...
What would your response be to incorporation of tomb and level skip techniques? Would you expect full disclosure (in the use of level skips) or would you rather that choice be left to you? When dealing with tomb objects, do you expect full disclosure, or would you enjoy the prospect of discovering them for yourself?
Hope this inquiry strikes your fancy, and hope to hear your opinions!