Author Topic: The Sims Medieval - First Impressions  (Read 58749 times)

Offline Joh

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Re: The Sims Medieval - First Impressions
« Reply #30 on: March 24, 2011, 07:22:47 PM »
@To 'Everyone Else That Was Also Waiting'...

I spent my whole day on this.

Every wise thing that Joria said was bang on for me.   Exactly.  (But don't want to bore anyone by repeating!)

Details, details :'

Make a Sim is way better, prettier.  Only they need to put in the eyelash slider again, because there's no make-up. Jeepers, a girl has to have something when she can't have any make-up, eyelashes should be basic for females.  

Mainly, I wish I could mesh the new patterns into Sims 3.

I very much miss the twirly buttton on the screen, don't like not being able not to turn 360.  And it's not just for pretty stuff, it's for conversation too.

And yeah, castles that you can't even build...why, they are like the land mines, which in this game are (ahem, sorry) but poop.

So, on day one, I wish it was a stuff pack that I could use in Sims 3.  Furniture, art, and clothing.

What's with uncolourable skirt parts on a dress?

If I had never heard of Sims before I might play this game for a couple of hours (total).  RPG, not really there.  Sims? Not really there either.

I love Sims 3, but I find this particular game lacking (love the look, love the music) it, at this point, is much less than what I was expecting.  (I may be jaded by the bear mauling I got immediately upon starting the game).  (Ouch!)

EA definitely got lazy at the buy stuff descriptions, and they repeat the same spiel for each item in a category.  It is pretty lame when you see messy work in a new game that would cost EA less than a days worth of humantime.  What, did they fire the funny person?

Offline Carl

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Re: The Sims Medieval - First Impressions
« Reply #31 on: March 24, 2011, 09:11:35 PM »
I'm still enjoying it. I find the Macro feel of it well thought out. It's like managing a kingdom with Sims as intended, but with plenty of RPG elements. We haven't done much with Blacksmith yet, but forging Wyrmslayer for a quest felt like a great accomplishment and it was fun to watch Mo the Monarch wield it in a duel. He really stomped this guy, who tried to mug him. Until you get security up, muggings can get tedious as they cancel your queue. But what was he thinking, mugging the King wielding a frost blade?



Frost imbued blade for the win! I can't wait to check out the fire sword although I expect it to be about the same. The combat is rather simple, I'll admit, but a lot of things in The Sims are kind of shallow. It's all about how it comes together to give me a lot of different activities to pursue. I hope this is successful enough to warrant an expansion or two.

I'll have to get some shots of Mo Hawk, the stinky King. Guess his hair style  ??? But really, it's like Mr. T has a bad case of B.O. I'm surprised he wasn't stinking in this shot.



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Offline Lilygirl

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Re: The Sims Medieval - First Impressions
« Reply #32 on: March 25, 2011, 04:05:29 AM »
I've spent that past 2 days playing this almost non-stop! Had a thing Wednesday night, but other than that it's been all about TSM. My absolute favorite thing in the game is the method of observation the Doctor uses when s/he's got a patient on the operating table -> the poke makes me laugh every time!! *Poke* Does it hurt here? *Poke* What about now? *Poke* Are you sure you're not feeling better yet? *Poke*

My husband has been nice enough to to grant me the PC to try out TSM while he paints his Warmachine dudes. He's been watching me play and, ever since I got my Wizard, he's been asking if it's his turn yet to try the game. ;D In due time, my dear, in due time.
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Offline Joria

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Re: The Sims Medieval - First Impressions
« Reply #33 on: March 25, 2011, 05:46:25 AM »
I'm in real trouble now.  Squeakyclean loves the game.  My pc time is in definite jeopardy!  So, since I had some rather strong feelings about certain aspects of it, (the camera tops the list), I asked her WHY she liked it.  Her response was, you really don't have to think a whole lot.  Everything is spelled out for you so you can just play, like with dolls.  (She had a ginormous doll house as a kid)
She also loves the fact that you don't have to worry about your Sims age.  They just are whatever age you make them and no messing around with nooboos, teens and so on.  You get what you make and you play it.  Sure, you can have babies but they aren't the work Sims3 babies are.  She also loves the simpler rpg aspect of it.  The quests are hard enough and interesting enough that it's fun without being frustrating.  (She's an avid Final Fantasy player so she really does get into rpg/adventure type games).  This rpg is easy enough that after a hard day of studying at school it's just pure relaxation and no stress.  (She hasn't done two person yet!  That is a tad stressful, at least till you figure out how to work it well.)

Mind you, her "you don't have to think about it" is much different from the way I look at it.  You DEFINITELY have to think about it.  If you haven't planned your characters well from the get go you are going to be in trouble.  At the moment I'm trying to marry off the most obnoxious character ever created, (gee, thanks squeaky!), with little luck, and her maid of honor is almost as hopeless.  Like Metro and Carl, I learned it's better to kick it back a bit.  Make sure those daily things that pop up and need doing are done first, otherwise you will never make it to platinum.  The quest can take a tiny bit of a back seat while you deftly take care of business, but don't let it slide too long or you will fail.  There are a lot of small things to take care of as well.  You don't have something showing you that your character needs to pee, but they do at least once in awhile and same on bathing.  The true clue on that one is the green cloud wafting around them.  I happen to particularly like this aspect of the game because it is rather true to the medieval times.  It was a royal pain to take a bath then.  Buckets of water had to be heated and schlepped wherever you were going to bathe.  Then it all had to be emptied out and poured away.  Bathing did not happen very often if at all.  Sanitation was not a high priority.

My need to build is sort of being taken care of.  As my characters earn more money I can sell off the ugly stuff and replace items that are more high tone.  Also, some of the buildings, the castle at least, is starting to expand.  The graphics are good enough that, while I can't put up my own castle, I'm becoming slightly happier with theirs.  Now if they would just make a privy, (garde robe/aka toilet), so folks would stop prancing through my queens bed chamber all night long I'd be happier.  I was surprised that not all of the buildings have a chamber pot either.

Tonight my Peteran abbess was hungry, broke,exhausted and the larder was empty.  So I sent her to the castle where she whipped up some bear soup!  Nice to know you can always sponge off the royalty when in need!  After she was fed and rested she went fishing so her larder would not be empty again.  You only get one fish per spot where they are leaping, but do you really want to spend hours standing there fishing like you do in 3?

Oh, and those flowers, seeds, etc. really do have a purpose.  The moss is for making bloody moss drinks, like bloody mary's, with a big kick for those morning afters.  The brewing aspect was fun for me.  I think I made just about every beverage possible so there were a lot of casks laying around.  After all, there is soon going to be a wedding, I hope.

The more I play it the more fun it is.  Figuring out the traits is rather fun.  Many of them are recognizable but some are new, (I think).  I like the language better than regular Simlish.  It sounds like french/saxon/gaelic and almost makes sense. I like the duels too.  I'm not one to be able to slug it out so am perfectly happy with the game doing it for me.

I'm pretty slow at strategical thinking so it took me awhile before I figured out that it really can matter which building you place first and to actually acknowledge the little symbols that tell you what aspects the particular building brings to your land.  You only have a very few points you can spend, so you best spend them wisely, and figure out which aspects you want to bring to the land you are playing.  I did not notice if leftover points carry over or not. 

It's also interesting to see your population grow both in numbers and types of characters.  The mill is a rabbit hole, but there is a miller who wanders around.  So many different jobs and YOU don't have to worry about selecting which LTW you need to go for.  (Another reason squeaky liked it).  And these npc's actually do their jobs visibly for the most part so it's fun watching all the antics of the npc's. 

I'm glad I stuck with it and I'm learning a lot by doing so.  It may not be my all time favorite game but I like it a whole lot more than I did initially and I would recommend people buying it.
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Offline Pam

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Re: The Sims Medieval - First Impressions
« Reply #34 on: March 25, 2011, 06:13:26 AM »
Very nice review, Joria.  Thank you for sharing your thoughts.  I'm hoping to get my copy soon.  Right now I can't decide if I should order it online or go to the store for it.  ;D
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Offline Saltypaws

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Re: The Sims Medieval - First Impressions
« Reply #35 on: March 25, 2011, 07:08:53 AM »
It is funny, I knew what a chamberpot was, but when I saw my sim using it, that cracked me up.  I try and get a partition for some kind of privacy, but sometimes there is no room.  I have had fun redecorating the castle.  Last time I started up, I had 10qp left, so maybe there is an end in sight.  I have not played the physician yet.  The blacksmith was really neat and you have to move him back and forth between the forge and the anvil and not go below the blue mark or go into the red on the slider in the top left.  Timing it just right makes a difference in the quality of metal you making.  He finished in the platinum as did my spy.  The only thing I found is when they walk together, they are merged together until they go their seperate ways, but the sims3 did that sometimes too.

I guess this poor game is getting slammed at the EA forum on the Medieval site.  I am not sure what someones defenition of RPG is, but I have played enough RPG games to know that TSM is pretty much right on, no it is not as exciting as WoW or Unreal Tournament, but each game is different.  I played those games for a while they are action packed, you really have to stay on your toes for those games.   I hope some people are going to be more like Joria and give it a chance, because it is a very delightful game and well made. :)
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Offline Jancy

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Re: The Sims Medieval - First Impressions
« Reply #36 on: March 25, 2011, 07:32:38 AM »
Great reviews everyone - A friend of mine had pre-ordered it for us and I'll finally see him today to pick mine up. So far he seems to enjoy it.
When I first played Sims3 I wasn't to crazy about it (never played any of the previous ones) but after a day or two, I was hooked.
 
I think some people tend to give bad reviews too soon without giving it a chance.  Seems that they expected it to be just like Sims 3.
I'm looking forward to judging for myself. Hopefully I'll have it installed tonight.



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Online Metropolis Man

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Re: The Sims Medieval - First Impressions
« Reply #37 on: March 25, 2011, 07:34:44 AM »
Very nice review, Joria.  Thank you for sharing your thoughts.  I'm hoping to get my copy soon.  Right now I can't decide if I should order it online or go to the store for it.  ;D

Order  it online? Why? Why wait? Hop in the car and get it, Pam.

Offline TheChronicR

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Re: The Sims Medieval - First Impressions
« Reply #38 on: March 25, 2011, 07:48:19 AM »
Order  it online? Why? Why wait? Hop in the car and get it, Pam.

Exactly! I'm going the same route today. Mom finally gave me enough money to buy Medieval! Can't wait to try it, hope the store already received it, otherwise I'm going to kill them. Literally. ;D
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Offline Musenapper

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Re: The Sims Medieval - First Impressions
« Reply #39 on: March 25, 2011, 07:50:00 AM »
I got into the game finally last night for a few hours and so far most of my fears have been for naught.  While i'm not super fond of the interior camera it isn't THAT different from the way I play sims 3 as I always play with walls up.  It did feel like a big doll house at first but as soon as I immersed myself in playing my Monarch I was over it.  It helps that I'm always injecting my own imagination and backstory into my sims.

tonight when I get home I'll be delving int o Quest 3 as my Bard so stoked!!!  I named him Jeffery Chausser :) Elequent/Jokester/Licentious :D

I think one of my playthorughs will have to involve all the characters from the Movie A Knights Tale!

Do you ever get to control more than one Hero at a time?  My current quest lists my monarch but I dont' see any way to swtich to him or my blacksmith.


Online Metropolis Man

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Re: The Sims Medieval - First Impressions
« Reply #40 on: March 25, 2011, 09:37:11 AM »
Do you ever get to control more than one Hero at a time?  My current quest lists my monarch but I dont' see any way to swtich to him or my blacksmith.

Yes, Carl and I had several Quests where you're controlling multiple Heroes. Those two Quests had 2 Heroes each. I suppose once a player unlocks more difficult Kingdom Ambitions and has more Kingdom buildings placed, then very difficult Quests involving 3+ Heroes are available. Wow. Looking forward to that because the difference between one and two heroes is significant.

Offline Katluvr

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Re: The Sims Medieval - First Impressions
« Reply #41 on: March 25, 2011, 10:22:40 AM »
I think Joria and I might be twins separated at birth because we are having nearly identical reactions to this game.  Kinda spooky if you ask me!

I got a chance to play for several hours last night and spend some time with my wizard and my Peteran priest.  What I found was that the longer I played the more I enjoyed it.  I found my wizard much more interesting to play than my monarch - her daily responsibilities were more involved (e.g., gathering materials, crafting and delivering items vs. sitting at a scribe desk for an hour and writing a law).  Because she was forced to get out and gather herbs I got more a chance to satisfy my need to explore.  As my kingdom is taking shape it is becoming more cohesive and 'real' in my mind - I can see how each location fits in relation to other locations.  While it's still no Azeroth, it is better than I originally gave it credit for.

Next I played my Peteran priest.  I made 'licentious' his fatal flaw (living in the Boston area this seemed somehow apropos).  I quite like playing him, too.  I am finishing up a quest where he has to educate the uncouth peasants of my kingdom.  It started out with him giving a sermon and the peasants farting and burping in church.  That just about did me in - I almost peed myself laughing so hard.  (You have to understand that I love a good fart joke more than anything - my husband just looks at me and shakes his head.)  His fatal flaw makes *ahem* socialization a must or he gets a pretty hefty 'Dry Spell' debuff.  (I made the mistake of also giving him the 'Parents Eaten by Whales' trait because I wanted to see what it was all about.  BAAAAD idea - he also randomly gets a 'Whale Rage' debuff.  He is a lot harder to keep focused than my other heroes.)  Fortunately my wizard wandered into the monastery so my priest put the moves on her.  First conversion, then courting, then WooHoo (with a resulting nooboo), then marriage.  He has moved in with my wizard and hopefully we can avoid that nasty 'Dry Spell' debuff.

I have completed some quests at platinum level and the sizeable rewards have allowed me to start decorating my buildings, so that is satisfying some of my creative needs.  I'm also adjusting to the limited camera angles - which really detracted from the experience the first time I played the game.  Although I still feel that the game play is very scripted and structured, as I've gotten more comfortable with the play style I am able to spend more time doing unscripted things like socializing, gathering, fishing, etc.  I'm enjoying the game more when I take time to do those kinds of things in addition to daily responsibilities and questing.

In short, for people who are hardcore RPG or Sims fans this game might not meet expectations.  But, it is charming and well done in its own way, and if you give it a chance I'm sure you'll find that it grows on you pretty quickly.  After my first session with the game, I was regretting the $50 I spent on it.  After playing some more, I'm really glad I bought it and can't wait to get home tonight and see what happens next.


Offline Ricalynn

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Re: The Sims Medieval - First Impressions
« Reply #42 on: March 25, 2011, 11:54:32 AM »
(I made the mistake of also giving him the 'Parents Eaten by Whales' trait because I wanted to see what it was all about.  BAAAAD idea - he also randomly gets a 'Whale Rage' debuff.  He is a lot harder to keep focused than my other heroes.) 

This is possibly one of my favorite traits out of all of them.  All you have to do is talk to another Sim about Whale hunting (under traits) and it takes away the rage buff.  No need to go scream at the sea or go buy a boat/harpoon.  Plus it makes it easy when you want to socialize with others anyway.  My physician had it.  Her basic routine was "ask about health" then "diagnose" (here let me yank your tongue out of your head) "oh yea and whale hunting is awesome!" Never had a problem lol  ;D

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Offline Katluvr

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Re: The Sims Medieval - First Impressions
« Reply #43 on: March 25, 2011, 12:07:09 PM »
This is possibly one of my favorite traits out of all of them.  All you have to do is talk to another Sim about Whale hunting (under traits) and it takes away the rage buff.  No need to go scream at the sea or go buy a boat/harpoon.  Plus it makes it easy when you want to socialize with others anyway.  My physician had it.  Her basic routine was "ask about health" then "diagnose" (here let me yank your tongue out of your head) "oh yea and whale hunting is awesome!" Never had a problem lol  ;D

Thanks for the advice!  I hadn't tried talking about whales yet.  Between getting him married so he has a constant source of WooHoo and having him chat up random peasants about whales (when he's not trying to get them to stop farting in church  ;D) I might actually be able to hit platinum on my current quest.

I must add a clinic next!  Between 'diagnosing' and *poke* *poke* I think I'll probably need to buy Depends before I play my physician.   

Offline Joria

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Re: The Sims Medieval - First Impressions
« Reply #44 on: March 25, 2011, 01:13:52 PM »
Yep, katluvr, definitely twins separated at birth.  *passes Depends to friend and goes to play physician*
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