Author Topic: The Sims Medieval - First Impressions  (Read 58767 times)

Offline Metropolis Man

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Re: The Sims Medieval - First Impressions
« Reply #15 on: March 23, 2011, 10:48:01 PM »
One thing Carl and I are quickly finding out is you almost have to intentionally draw out a whole Quest if you're shooting for Platinum. What I mean is to slow down and take longer than is really necessary. As far as we can tell there's no score penalty for finishing a Quest in 6 vs 10 days or however long it takes to finish, and to feed that trophy meter enough to pump it all the way up to Platinum is no small feat. It takes a while even if your hero's Focus is mostly full all of the time.

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Re: The Sims Medieval - First Impressions
« Reply #16 on: March 24, 2011, 07:08:00 AM »
Some of the text is so preposterous I've laughed out loud.

Can you give me an example? I really love the sims humor.



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Offline Saltypaws

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Re: The Sims Medieval - First Impressions
« Reply #17 on: March 24, 2011, 07:58:16 AM »
I reached platinum on  one of my heroes and the quest goes on.  You really can't go to fast, because I love reading some of the stuff the EA team has come up with.   I did the talking frog quest and that was pretty cute.  A throne for a frog, really now, lol.  I did take some video's of the monster throwing someone around, but for some reason, it will not download in photobucket, I am not sure why as I have downloaded numerous videos with my other stories.  I did try though.  I played until I could not see the screen last night and have gotten pretty far in the game.  I have to learn what the numbers stand for, because I have played so much, really have not figured out too much of the technical stuff.  I will try that video again and see if maybe there is a setting or something I am missing, not sure. :)
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Offline Joh

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Re: The Sims Medieval - First Impressions
« Reply #18 on: March 24, 2011, 09:10:08 AM »
I love the look of this game!  You can't build from scratch, but I love the tapestry like wallcoverings.  (Wish there was some way to get them into Sims 3!)  The music is charming, and really adds to the atmosphere.

I got it as a gift from my husband last night, but it took four hours to load, and I would have felt cruel not letting my kid play it before bedtime.  Then my beloved needed to play it before bed, I think he stayed up almost all night!  He'll be off to work soon and then it will be me and Medieval, alone at last!

(Farewell all!)

Offline Katluvr

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Re: The Sims Medieval - First Impressions
« Reply #19 on: March 24, 2011, 10:14:30 AM »
I finally got a chance to play last night for a couple of hours and honestly, I'm a bit disappointed.  That is not to say that the game is bad or anything, it's just not what I hoped for when I imagined the Sims as an RPG.  To be fair, I want to spend more time playing to see if I can appreciate what it is instead of focusing on what it isn't - it may be one of those games that I grow to love and I'm just bummed because it isn't love at first sight like I felt when I first played TS3.  

I think the clothing, decor, music, and graphics work really well together to give a suitable period feel to the game.  I doubt this will be a new favorite game for me, but it will be a nice diversion from time to time.

~~UPDATE~~

Having read Joria's post I feel a bit less self-conscious about expanding on my opinions thusfar.  

PROs
  • I really like the look of the sims, their hair and clothing.  My monarch looks like Cate Blanchett.  Not too shabby for a bunch of pixels!
  • I think EA has done a great job creating some patterns and objects that feel right at home in the medieval setting of the game.  I like being able to recolor clothes and objects to make my castle and other buildings more my own.  I hope there are more options in this area as the game matures.
  • I like being able to pick and choose which quests to do and being able to switch from hero to hero easily.  I have not gotten far enough to do quests that involve more than one hero, so I'm interested to see how that works.
  • I like when random events pop up and you choose how to handle it.  This makes the game feel somewhat less scripted.
  • The game is clever and humorous.

CONs
  • My biggest issue with the game so far is that, in trying to appeal to both Sims players and RPG players, EA has omitted the features that I personally love the most about each genre.  I realize this is highly subjective and based solely on my personal taste in video games, so it is not a knock against EA - they were never going to please 100% of their audience so they made strategic decisions about game mechanics.
  • I really don't like the limited camera angles.  I want to be able to turn my view so that I am looking in the same direction as my sim (I like to be behind and slightly above my sim so I can see them but also see what they're seeing).  I feel like the castle is a dollhouse and the sims are little toys - it makes it hard for me to identify with the character I am playing.
  • Similarly, the world lacks the cohesion of TS3 and WoW - instead of being able to explore the environment and become immersed in it, I feel like I am clicking on a bunch of isolated instances (castle, graveyard, market - each distinct and seemingly unconnected to one another).  For me the hallmark of a truly exceptional game is one where I can suspend my own reality and slip into the game's reality - Azeroth and Sunset Valley are as real and tangible as my own neighborhood is - I know what they look like and where I want to go when I visit.  They evoke a visceral connection that is completely missing with TSM.
  • The games feels very linear and scripted to me - for the most part it lacks the spontaneity and open-endedness of games like TS3 and WoW.
  • Too much of the action seems to take place in rabbit holes.  I want to see my sim meeting the Crab Bandit, not just read about it.
  • I miss being able to build and create like in TS3.

I guess the bottom line is that, as an avid player of both TS3 and WoW, I consider them the gold standards by which I judge other games.  For me, TSM just doesn't measure up.


Offline Joria

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Re: The Sims Medieval - First Impressions
« Reply #20 on: March 24, 2011, 11:21:03 AM »
I'm fluctuating between feeling like Katluvr and those who are really enthusiastic about it.  So, kind of tearing it down, here's my pros and cons.

First I absolutely am in heaven when it comes to the appearance of the characters.  They are gorgeous and it just goes to show that EA really could make Sims have more style, better facial features and better ways to change things in CAS.  Most of the hair styles are fabulous and very much like you see in things like the Bayeux Tapestry, as are the clothes.  They really did a top notch job there.  If I could have those features come over into Sims3 squeakyclean and I would be in heaven.  I'd like to eventually see more clothes and items and I'm sure that will come along.  Even so, there is so much to choose from and just by changing colors/fabrics you can come up with some really fine looks.

My second point, on a personal level, is it has given squeakyclean and I another way to bond.  She absolutely loves creating Sims but is only so so on playing the game itself.  I love making characters as well, but it is easy for me to allow her to create my Sims characters, including trying to figure out which of the quirky traits are best and which fatal flaw is the least obnoxious.  The age gap between this teen and I is only chronological so we had a great time playing together on one pc till 2 am.  She has a great sense of color and style and I don't, I'm very patient and willing to stumble through the learning process and she isn't.  Works great.  You really can't make a bad Sim and I think you'd have to work really hard to make an ugly one.  No Arlo Bunches here, although I bet you could make one.  The amount of change in their personal endowments is limited to fat/thin, muscular/puny.  Oh, and if you have a really pretty, slim, young lady and you slide her into fat it is really amusing to see the omg look on her face.  She is totally horrified to see her cleavage drop downwards as she grows outwards.  We laughed like loons over that one.

So here comes my first "con".  I really love building.  I really am NOT fond of the inability to do more than put an all over design on a wall, and not a terribly terrific design at that, and am even less fond of being stuck in a castle that is so small and not at all the way a real castle would be laid out.  The graphics are great, but it is very limiting when you are stuck with pre-made buildings that are way too small to begin with.  I imagine though, with the quality of the graphics, it would really chew up memory and slow things down tremendously if you COULD design your own things.  At least there is quite a bit of leeway in being able to recolor things and you can come up with some unique looking rooms by shifting some of the furnishings and eventually being able to buy better items.

squeaky and I had hoped we could build up a story line as you can in 3.  Sorry, not happening.  We wanted to build Tortall, and all the wonderful characters in it, and then play them into our own fanfic.  (Those of you who are Tamora Pierce fans know what I'm talking about).  We did make some characters to match the books but they follow their own prebuilt story line as they do their quests and while you control what they do you don't really control the story that much.  As an rpg it is only so-so in my opinion.  It is rather like Sims meets Ultima, or Sims meets Age of Civilization, without some of the great features of those early games.  Still, it's fun because it rather IS like Sims meets Monty Python.  I can almost hear the coconuts now.

It took me awhile to get the knack of doing the quests and going from quest to quest.  I'm still a bit shaky on that.  I'm not terribly good at strategy and this game seems to need quite a good deal of that.  You can play an enjoyable game without being a strategy master, but I think being a strategist would add a bigger dimension to it.  As you do your quests there are things you can do to help your Sim stay well fed and improve their own personal level.  Eating gruel is not fun so hunting and fishing are a good way to get the protein you need to stay healthy without spending a lot of money, (which you have very little of if you don't motherlode), at the market.  Of course, the better your larder is stocked the better you will eat.  At first it set me back to have to have my monarch make her own food but later, as she helped and befriended servants, all she had to do was stock the larder and "call for food" which you do by clicking on the person and selecting it.  Your servant then says they will make it right away and voila!  Often the entire populace of the castle sits down to a meal together for good food and conversation.  You also can "discover" wild flowers and then "collect" them.  At first I thought this was kind of dumb.  What good are wild flowers?  Well, at some point you need to give one to someone and additionally, when you collect from a bush you get seeds, grass weeds, moss and flowers.  All of which can be sold.  Also, the seeds early on are another food source slightly better than gruel.

Just for kicks I tried "testingcheatsenabled true".  Nope, doesn't work.  I never tried motherlode but my characters are doing quite well without it.

Here's the thing I absolutely hate about the game.  The camera.  You can't just turn things around to get a different view.  If you are in the castle you can go up or down and side to side, zoom in and out.  But wait, what's that around the corner?  Too bad, you will never get a clear view of it.  It is one of the most difficult features for me to wrap my brain around, although as I played it did get better and less confusing.  You have two ways of looking at things.  You can look straight on  through your Sims' eyes or can use a world mode where you CAN turn around and look for places to go.  You can also get to where you need to be fairly quickly by selecting where you want be and choosing to go there.  Then you watch your Sim run off to get there.

The interactions between the characters is a lot of fun.  I particularly enjoyed beating up the bully and pointing him in the stocks where I had to throw eggs at him.  You don't really control the fight scenes much when you duel or fist fight but there are quite a few options that are really funny like the name calling.  There is a health bar when you fight so you can see if the battle is going in your favor or not, just like in many rpgs.  You can also buy healing salves and energy drinks to keep you going.

I originally thought this game would totally pull me away from Sims3.  It won't.  If I could have built my own story line it would have, but as it stands it will just be a different way to play Sims off and on.  There is so much more you can do with 3 on every level that it won't be all that hard for me to put Medieval down and continue working on one of Metro's challenges or on my dynasty or build projects.  However, it is SO different that it will provide a great break when things get tough or frustrating with 3.  Definitely beats endless games of solitaire to get over being annoyed at a recent glitch or stupid mistake you made. 

Bottom line, do I like it or hate it?  Still not sure.  Doubt I'll ever "hate" it but not sure I'll totally "love" it.  Like it?  Yep.  Enough to go right back to playing it right now.  (Can hardly wait to see what Carl and Metro come up with for the guide etc!)
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Offline Hosfac

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Re: The Sims Medieval - First Impressions
« Reply #21 on: March 24, 2011, 12:01:06 PM »
So here comes my first "con".  I really love building.  I really am NOT fond of the inability to do more than put an all over design on a wall, and not a terribly terrific design at that, and am even less fond of being stuck in a castle that is so small and not at all the way a real castle would be laid out.  The graphics are great, but it is very limiting when you are stuck with pre-made buildings that are way too small to begin with.  I imagine though, with the quality of the graphics, it would really chew up memory and slow things down tremendously if you COULD design your own things.  At least there is quite a bit of leeway in being able to recolor things and you can come up with some unique looking rooms by shifting some of the furnishings and eventually being able to buy better items.

I understand entirely where you're coming from.  It's one of my favorite aspects of the Sims 3, and I bought the Castle Kit for the purposes of building my own castle in the Sims.

But from my impressions of it (I don't yet have it), while it might be true that building a castle yourself (and making it big like some of us would do lol) could slow the game down, I don't think that was the reason they did it this way.  They're trying to poke a little hole in the genre barrier with Medieval to try to get some players who never cross it a chance to experience the world of the Sims, and vice versa.  Plus, there are a lot of buildings to build:  another reason they likely did it this way is so, when you need a particular building, you can drop it in without spending hours designing it and get back to the core game play.  And as far as the layout goes, they were probably more concerned with functionality than accuracy, although it sounds like the camera angles might hinder that slightly.

I will probably get it, although I think the next Sims 3 expansion pack will continue to be higher on my priority list.
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Offline Metropolis Man

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Re: The Sims Medieval - First Impressions
« Reply #22 on: March 24, 2011, 12:06:49 PM »
Joria calls out some strong feelings on the camra angles. Yep. In fact, if I recall from Tuesday's first playing with Carl that was his very first negative comment. Doesn't bother me as much. It will certainly affect players wanting to get in close or from a certain angle to get that perfect screenshot for a story.

We're winding down our initial playthrough of our first Kingdom. I just finished up soloing A Wandering Prophet and was able to pull off Platinum on it, but took way too long — long enough that the game actually knew I was not advancing in the Quest line and started to tank my medal meter. I had already hit Platinum, but could not fulfill one job — raising the Kingdom's popularity level to the point where my Peteran could perform a miracle — despite 4 or 5 days of effort. But, I finally discovered the key to getting that done efficiently.

We're both so pumped up over this game. The fact that you can Quest 24/7 and not be concerned about non-Hero's needs is absolutely golden.

We only have 12 QP left so the light is definitely at the end of the tunnel. We just placed the Blacksmith building and created Mike Hammerton, our Smithy Hero.  :) Carl is currently knocking out the Evolution of the Chinchilla Quest and using the Smith as the Hero.

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Re: The Sims Medieval - First Impressions
« Reply #23 on: March 24, 2011, 12:08:55 PM »
Can you give me an example? I really love the sims humor.
Hi Leto...my wizard had to "forget" a spell to learn another one.  I clicked "Forget a spell" option, she said a few magic words, green sparkles flew about in the air, then she thunked herself on the forehead with her staff!  I thought I was going to wet my pants!  Roflol!  :D :D

I'm going to say that I truly love this game.  I'm a wussie RPGer.  Could never get into hard-core RPGs for that reason so I had high hopes for this game.  So far, sims3 is on back burner for awhile.  I'm having way too much fun.  Too bad some of this really "knee-slapping" type of humor couldn't be translated over into the sims3.  Here's hoping, anyway, back to TSM. ;D

Offline Glic2000

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Re: The Sims Medieval - First Impressions
« Reply #24 on: March 24, 2011, 02:00:56 PM »
@Carl, Metro, Saltypaws or anyone who plays this game: How's the music? I'm very curious about if there is a playlist under Options or so. And is there a TAB key from where you can take good shots? I personally hope it's the same as in The Sims 3.

You can actually download a bunch of the music from www.thesimsmedieval.com (from the "Downloads" section, I believe).

Offline Musenapper

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Re: The Sims Medieval - First Impressions
« Reply #25 on: March 24, 2011, 02:08:47 PM »
I'm so excited I have my copy sitting on my desk at work waiting to be installed the moment I get home.  I've been reading and watching very video I can find, I've heard al lthe negative about it and I'm still excited!

The interior camera angles seem like the thing that will bother me above all else, even not being able to build a castle and have my sims live in it.  The interiors, while beautiful, feel like a big dollhouse from what I've seen.  Am I correct that the game uses rabit hole type things to move from room to room?

But I remain positive that the game will prove to be worth my fifty simoleons.

Offline Ricalynn

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Re: The Sims Medieval - First Impressions
« Reply #26 on: March 24, 2011, 02:20:29 PM »
Just for kicks I tried "testingcheatsenabled true".  Nope, doesn't work.  I never tried motherlode but my characters are doing quite well without it.

If you Control+Shift+C then type in help it gives you the availability of what little cheats we do have in TSM.  All the normal non testingcheatsenabled cheats are there but they've added two specifically for this game.  ReRollQuests which will randomize the quests you've got in your "log" (For lack of a better term, I used a WoWish term), and ShellState [cutaway/full/hide]  which all this seems to do is remove the building shell.  When you do hide it still leaves up the 3/4 walls at full height but it removes all the things about the building that make them make sense.  I've had to use the click on building "Look At" option to be able to interact with the objects or people inside a building once or twice.  The "cutaway" option seems to have eliminated my need to do that ever again.  Or at least it has while I work towards my Smithy's 7 badges.
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Offline Slingsby

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Re: The Sims Medieval - First Impressions
« Reply #27 on: March 24, 2011, 02:24:16 PM »
It arrived in the post this morning.   ;D
Loading, and patching, took about an hour.

We managed about 2 hours of play, so FAR too soon to make any sensible comment.  
However, we think we like it!  Certainly we're not disappointed.

Whoops ... thank Ricalynn, I was hoping to hear about those 'cheats'.  It does help with learning the new game if you're not forever having to eat/sleep or whatever.  Vanilla play can come later  ;)

Offline Metropolis Man

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Re: The Sims Medieval - First Impressions
« Reply #28 on: March 24, 2011, 05:57:18 PM »
Carl and I are finished with the New Beginnings Ambition and we nabbed a Platinum medal. I've been getting dinner ready for the boss man for the last 2 hours, so he pretty much soloed the last 2 necessary Quests and did great. One of them was over so quickly that he did not get a chance to stretch things out for the Platinum medal for that particular Quest.

Wow. What a game. Lots of fun.

Offline Saltypaws

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Re: The Sims Medieval - First Impressions
« Reply #29 on: March 24, 2011, 06:49:15 PM »
Talk about a marathon run, lol.  I think I have played non stop since last night, just coming up for air to eat and take bathroom breaks.  My daughter had to check on me every once in while and throw me some food, lol.  I am still on the original game I started with and it really threw me for a loop when they had me play two hero's.  That was a challenge and a half and I finally had to quit that particular quest, because with just learning the game, I was not ready to play with two yet.  I did manage to marry off a sim and have a baby.  The baby's face is way cuter and more detailed than in the sims3 and the noises it makes are adorable.  I do miss having nooboo's and taking care of toddlers, but I knew this, going into this game, that there was not going to be any little ones, so that is fine with me.  Overall, I give it two thumbs up.  Some of these things, like camera angle and just seeing straight into the buildings is just another challenge, but the whole picture of this game is amazing.  If you sit back and really watch these little people and read some of the hilarious stuff they say and just watch the antics, they did an awesome job.  I know this game is not for everyone, but they did say it was going to be different.  Ok, off to make dinner and play some more, I had to give my computer a rest, but not for long. :)
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