I think it's worth noting that the Floor Switch and the Hidden Floor Panel are two entirely different Tomb Objects.
The Floor Switch has the Step On interaction which requires a player controlled sim to be ordered by the player to Step On the switch which would not work for my purposes since I'm intending on having fun torturing paparazzis.
The Hidden Floor Panel does not have any such Step On interaction in it's set up options and isn't required as any sim NPC or player controlled walking across it will trigger it. This is the Tomb object I am using as triggers.
Yes, I'm aware of what the hidden switches do and understand how they function. I use them on occasion, although due to their nature, they're difficult to work with. This is the point I was trying to illustrate to you: if those switches set the traps to arm, it will arm the traps every time any sim walks on them...even yours. So if they leave the house to go to work or go to a lot, it will arm the traps they're linked to and your sims will trigger them when they try to enter the house again.
Despite the fact that they function in different ways, their purpose is identical and the way they are set up is the same as well.
Yes, I've red all the way through that thread and while there are many posts from people telling of interesting uses they've found for tomb objects (Simbot charging station being one of my favorites) but few have explained in detail the process of setting up those interesting uses. Too bad really. That would have been extremely helpful.
Ausette explains the process in the
second post in the thread quite completely. There is literally nothing more to it than that. It doesn't matter if you're using a torch lever, a floor switch, a hidden switch or a buy mode lamp, the process is exactly the same. You set the Link Trigger, then you link the trigger to the activated behavior. And you're done. It's a cascading process.
This same process has to be followed with each switch you place, and has to be repeated for each trap that you want each individual switch to have an effect on.