It's not worth cheating to get a 24 hour negative moodlet lol.
UPDATE: I'm going to call the burglar-defense system a substantial success. Not phenomenal, but extremely worthy of further experimentation.
The first recipient of my super-ingenious, patent-pending home security system was Bunny Shore of Barnacle Bay. Her house has a front entrance, as well as a rear entrance with 2 access points. I placed the traps like this, so it would be impossible to enter the house without walking over a trap. I set them to armed and hidden as their default state.
I also wanted to make it so it was simple to activate and deactivate. The holes take time, and if a sim's mood is low they won't stick their hands in them. So I added a wall light, set the color to red (to indicate that the system was active), and enabled the ability to add triggers. I then linked all 4 traps to be armed when the light was on, and to be dormant when the light was off. Now the system can be armed and disarmed with a click of the mouse, and with no direct interaction on behalf of Bunny!
The for the first test, I choose the least harmful option: darts. I waited until after dark, and sent Bunny to bed. Cue the burglar:
As you can see, it knocked him out cold. While he slept peacefully on her front lawn, I woke her up and had her call the police. Despite the fact that the burglar left empty handed, he managed to get away before the police arrived.
For the next test, I changed the trap types to fire, sent Bunny back to bed, and summoned another burglar.
Just as with the darts, he triggers the trap. But despite the fact that he gets crispy on the first one, the second one doesn't kill him. Nor does the third or the fourth...and yes, he triggered
all four lol. After triggering the final trap, the burglar gets in his Big Lemon and calls it a night. But even though he survives, he never makes it inside the house.
For the final test, I changed all the trap types to electricity. By the time the second test was over, it was morning, so I let Bunny go to work and continued the next night. With a click on the mailbox our crash test dummy, Robi Baron arrives right on schedule to have another go at it.
He triggers the first trap as expected, gets zapped as expected, but something I
didn't expect happened: the trap caught on fire.
I quickly disarmed the system, as Bunny woke up so she could go and freak out. I had her extinguish the flames herself, and luckily the traps were not damaged. After the fire, the burglar leaves. So, I sent her back to bed and rearmed the system and summoned another burglar.
It turns out that this was a fluke (although it's good to know that it
can happen). Just like the previous night, he triggers all 4 traps this time, passing out on the last 2. So while he was unconscious, I had a bit of an idea: I turned the light off, and then back on to reset the traps. upon waking, he starts trying
again lol. By this point it's daylight, and he only has time to trigger 2 traps before Bunny wakes up. I have her call the police, but keep the traps armed for good ole Robi so I can see if the police can catch him.
Unfortunately, Bunny runs out the front door so she can freak out over the burglar and sets off one of the traps herself. While she's getting electrocuted, the police officer shows up and Robi makes good his escape. And where does the police officer stand?
Yep, right on the trap...electrocuting himself...and zapping poor Bunny
again in the process. She managed to survive both electrocutions, but as the burglar survived 6 in a row so it seems that as they currently are, they are not lethal. But as it kept the house from being robbed, I still consider it a success. I have an idea on how to
possibly make them lethal, but it will require some extra research on triggers and behaviors with other objects. But this is a great starting point.