Author Topic: To summon a mummy... and to cure it  (Read 95487 times)

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #30 on: January 02, 2010, 01:52:04 AM »
OMG PJ, that is TOO funny!!   :D :D I had no idea that mummies would actually do things like normal people. I never did get my mummy and I finally stopped trying.

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #31 on: January 02, 2010, 02:31:48 AM »
I like Gunther!

Then you should be happy to know he's enjoying life as a mummy.

I had no idea that mummies would actually do things like normal people.

Sure they do. :)






Hanging out with his peep, Molly French.


He lost the game though.



He did all this on his own by the way, I had already kicked him out and just happened to see him walking down the street so I followed to see what he was up to.

I never did get my mummy and I finally stopped trying.

You can use the cheat Carl describes to get the cursed sarcophagus. What I did was use the cheat to add other Sims to the household, then make them sleep in the coffin a couple of times.

I did a naughty thing today, well tried to. I kidnapped a child and tried to make her a mummy. She wouldn't sleep in the sarcophagus though, I had to age her up to teen before she would get in there. I sent the teen mummy off to school once just because it amused me, then I aged her to young adult to be able to kick her out.

It must have been quite traumatic for the Bunch family. Little Darlene disappears as a child, then reappears a few days later as a young adult mummy. O_O

Oh and I've discovered that Gunther has moved into a house of his own instead of moving back in with Cornelia. I guess you can't blame her for refusing to let him in. They're still married though, maybe she's pretending to be a widow.



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Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #32 on: January 08, 2010, 04:51:48 PM »
However, I can by personal experience verify that fire traps NEVER kills your sims, even if he's a mummy. The guy I'm playing with at the moment is perfectly happy with being a mummy and an adventurer.

Traps can at worst make your sim faint, but it's never lethal. Nevertheless, a fun way to kill a sim is by placing a fire or electric trap with the buyDebug cheat and activate it. As said, it will not kill your sim, not directly at least. But it may trigger a normal fire sometimes (although very rarely), and that's perfectly fine for killing mummies. Never had these fires started by traps outside my own homes though, so it is possible that it never occurs in adventures.
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Offline romagia

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Re: To summon a mummy... and to cure it
« Reply #33 on: January 09, 2010, 04:48:30 AM »
Fun facts: I believe Blessed Sarcophagus freezes all moods while you sleep in it (similar to TS2 meditation) and the cursed one increases athletic skill. After sleeping 24 hours in the cursed one, you become a mummy, and after sleeping 12 hours in the blessed one, you become human if you are a mummy.

Also mummies live 5 times as long as a normal Sim (on epic lifetime their Young Adulthood lasts about 1,000 days), but walk extremely slow, and that can get annoying at times.
Mummies make good writers/painters/etc. because they don't need to sleep. Also, their long lives might bring some advantages, but can't really think of any at the moment.

Also, mummies get a hidden trait "MummyCUT"; didn't experiment much with it, like what would happen if I give a CAS Sim that trait, but wanted to share.

Offline Pam

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Re: To summon a mummy... and to cure it
« Reply #34 on: January 09, 2010, 04:53:45 AM »
I've only controlled one mummy and it creeped me out!  *shudders*
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Online Metropolis Man

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Re: To summon a mummy... and to cure it
« Reply #35 on: January 09, 2010, 12:12:10 PM »
I've only controlled one mummy and it creeped me out!  *shudders*

C'mon, Pam. You can work through this. You're thinking of the scary old mummy movies from the 40's and 50's and the recent updates with Brendan Fraser. You need to think of that old Scooby Doo episode where that hilarious mummy is chasing the gang around — "Coin....Coin!"

Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #36 on: January 09, 2010, 01:15:23 PM »
I've only controlled one mummy and it creeped me out!  *shudders*

The worst part about them is that animation were the head fall backwards 90 degrees due to lack of a neck and the guy have serious trouble getting it up straight again. Hilarious! :D
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Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #37 on: January 09, 2010, 01:23:56 PM »
I want a mummy now! I'm gonna have to try again.  :-\

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Re: To summon a mummy... and to cure it
« Reply #38 on: January 09, 2010, 01:28:25 PM »
I gotta say, I'm with Pam on this one...no want no mummy, don't need no mummy.  :D

Already got a mummy and one's quite enough (RL).  :D

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #39 on: January 09, 2010, 03:16:29 PM »
But mummies are people too! :'(





Here's Gunther on his way to work.




And since his wife kicked him out he tries hitting on one of the new babes in town.




Darlene is wondering if she can buy new bandages at the grocery store. Or will she have to go around in the same old rags forever?




She also tips well.




But sometimes Gunther has disturbing thoughts...


Offline Swede1992

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Re: To summon a mummy... and to cure it
« Reply #40 on: January 09, 2010, 03:49:15 PM »
That last pic reminded me...
Have any of you tried to go near a lit fireplace with a mummy? I don't think they can be ignited from them (I tried), but they get a "scared" moodlet for 3h with -30 in mood!
First time that happened I thought he had seen death himself!
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Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #41 on: January 09, 2010, 05:28:56 PM »
PJ, your mummy pictures just crack me up!!   :D

How many mummies do you have in town now??

Offline PJSim

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Re: To summon a mummy... and to cure it
« Reply #42 on: January 09, 2010, 05:57:02 PM »
So far I only have the two of them. I wanted to see how it all turned out before making more.

It's very funny seeing them around town. Gunther especially is a party animal, he shows up almost every day to dance when my Sim is playing for tips. Darlene also walks by most days. Sometimes the other Sims boos them, other times they talk to them or dances. Lots of mummy dancing.

The problem is that sometimes when my Sim sees one of the mummies she just stops what she's doing and goes Mummy! and everything drops out of her queue. It doesn't happen every time but she doesn't seem to get used to them either. So I'm worried that if I make too many mummies it will be impossible to get her to do anything like playing for tips. It will just be Mummy!, Mummy!, Mummy! every time she leaves the house. :D

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #43 on: January 09, 2010, 09:18:39 PM »
I'm in the process of making a mummy right now. The two sims I'm playing right are adult brother and sister. The brother is a crazy sort of guy with the traits- Inappropriate, Insane, Hot-Headed, Natural Cook, & Handy. So I'm turning him into a mummy. Will the mummy version of Frank have all those same traits?

Also, how will I know that he has turned into a mummy? Will his picture change before he gets out of the sarcophagus?

Offline RockinRobin

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Re: To summon a mummy... and to cure it
« Reply #44 on: January 09, 2010, 09:25:44 PM »
YAY!!  Frank is a mummy!  He's still fat too which surprised me. I thought he would have gotten thin from all the increase in his athletic ability.  :D :D

 

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