I know it's been a while since I was in this topic but I haven't forgot about the Millionaire Mansion. Not at all actually.
Though in my head I've decimated the rooms and their purpose dramastically, for rendering reasons.
The layout for the following mansion is first completely designed for skilling, connecting each rooms in the most logical way to each other so the total layout can take up as less space as possible, while still providing sims with everything.
FIRST FLOOR
This mansion will be build in the first place for skilling. That is the main reason for it's existence and the rest of it will be build on top of that, litterly.
Garage
What I came up with was that on the ground floor I think I will build the garage, close to the road, a small hallway connecting the front door with the living room.
Living/ Hidden Skills Room
That living room will be filled only with Hidden Skills objects, as I will build this mansion to train Supersim in.
Kitchen
Connected to the Living Room is the kitchen, for cooking and for learning to kook so there is also room to read and learn recipies. There is a chest for the vegetables that I need to keep without sims using them on their own will for cooking, when they are placed in the kitchen.
Backyard/ Perfect Garden
That kitchen is connected to the backyard, which is partly used for growing vegetables.
Toilet
Connected to the kitchen as well as the Hidden Skills room is a big toilet with toilets seperated by their own doors, for peeing privacy.
This toilet will be big enough to manace and contain multiple sims at a time as it need to in case of parties, as the Hidden Skills room is also very well usable for giving grat parties, looking at the stuff it contains in a very big room.
OUTSIDE
Depending on the best layout for the rooms on the first floor the outside of the house will be directly influenced by that. Ad long as the house haven't be build yet, the outside can not be completely finished as proper connections to the mansion itself will be made. Below are a few 'rooms' that need to be added though.
Range
Yes, this is for horses.
As horses probably need a place to run a range will be needed. Most of this will be in the open air but there are also stalls connected to it where the horses can sleep or woohoo.
How this space will be connected to the mansion depends on the layout of the rest of the rooms.
As horseriding is a skill a sim can learn that may be comes hand in hand with the Athletic skill, connecting the range to the gym may be a good idea.
Training Field
A horse can be locked away by fences from the rest of the garden, but need an entrance to the road. They need a place to run, stall to sleep and a place to jump, all fenced from the rest of the garden where they aren't supposed to come.
Swimming Pool
A swimming pool can be used when partying as well as skilling the Athletic skill and it is the only way for kids to train that it so this 'thing' should be connected to the gym as close as possible as well as to the Hidden Skills room.
Therefore the Athletic skill should be taken care of on the first floor, connected to the Pool as well as to the Hidden Skills room.
Outside Kitchen
This one can be used for various reasons. The first one is for Born Cooks who Loves The Outdoors, and the second one is for easy access to food when a sim is skilling outside. A little Need Room is connected as well and the Outside Kitchen is right on the other side of the Perfect Garden making the layout something like: Hidden Skills Room - Kitchen - Perfect Garden - Outside Kitchen.
Perfect Garden
Let's face it: most sims that are Green Thumbs are most likely Love The Outside sims as well so the best place to learn Gardening is outside, even if your sim is a bookworm. Therefore the Outside Kitchen is not only suited with a bookcage to learn cooking, but to learn gardening also. The perfect garden is equipted with an automatic watering system and a tool to easily suck up all the vegetables, made on an Inventing Table. The perfect garden has enough space to hold every plant ingame still isn't to large so sims can easily walk to it as well as walk through it.
Fishing Spot
Just like with Green Thumb sims also Angler sims are most likely Loves The Outside sims as hating to be outside while wishing to complete the LTW Perfect Aquarium doesn't make sence at all.
Therefore a big pond is added and learning fishing from books can be done in the Outside Kitchen, which is directly connected to the Pond on either the left or right from the Outside Kitchen, depending on where the Range is going to be.
The Pond is split up into several little places where all the fishes ingame can be catched, collected elsewhere and released there by previous highly skilled Fisherman sims.
SECOND FLOOR
The second floor is entirely build for skilling, every room seperated for one skill. Connected to those rooms are little Need Rooms.
Need rooms
These little rooms makes sure a skilling sim doesn't need to travel all the way through the mansion when filling up it's needs but can start right away with skilling after his or her needs are taken care of nice and easy.
The Needrooms are connected to one of the Skill Rooms for easy access and contain at least a bed, toilet, sink, shower, Food Replicator, chair, table, dishwasher and, for in case the skill object doesn't take care of it a fun object as well.
As there will be at least 8 Need Rooms, these rooms can also be used as Guest Suits, when you decide to let party sims sleep over or when you have invited 8 sims from foreign countries.
Example Skill Room
I take Logic as an example. The logic room must be connected to the outside of the mansion so a balcony can be added to place the telescope, or a window to look through the telescope should be fine.
There will also be a chess table and a little book cage, containing all the Logic Skill Books with a nice place to read as I different sims requires different ways to learn a skill.
The Chemistry table will be close to the connected Need Room so when a sim at the Chemestry table get toasted, he or she can take care of itself at the shower quickly.
Also the Skill rooms are equiped with the mood candle from China that will boost skilling.
Perhaps the Photographic room needs to contain all objects that can be placed on a lot that are part of Photography Collections.
QUESTIONAL ROOMS
Questional rooms are the rooms that need to be added, but the question is where will be the best place.
Butler Bedroom
The butler need a proper place to rest, maybe close to the rooms where he is needed mostly. That will be the Laundry Room, as he is doing laundry most of the time. Close the kitchen door for him, lock him out of that place completely to prevent him cooking all day long and also lock him away from the backyard if possible to prevent him using the Outside Kitchen as well, if this one is placed in the open air.
Laundry Room
The Butler need easy access to it and it need to contain multiple washing machines and dryers as the butler will fill one machine and than take the rest of the laundry to fill another.
Mausoleum
Why not? Your ancestors need a proper place to rest so you could concidering building a good place for them.
In the basement will be best, most likely, completed with several Need Rooms as these ghosts will come out at night to use some of your beds, showers and kitchen. So when they have stuff for their own within a decent range they will most likely go there first. Some fun objects will also be appreciated.
In stead of a bed, most ghost prever to sleep in a sarcophagus.
The above layout was completely based on skilling, without adding in it the fact sims can also be collectables of everything.
Therefore, I've decided to use the basements for collecting, as sims don't need to see the collections all the time but having them can still fulfill some of their wishes.
EDIT:
Later, check of this house is suitable for fulfilling every LTW and check if every special wish according to the different ages of the sims are also taken care of.
BASEMENT LEVEL 1
A training section for adventurers. Place 10 Rubble Piles, 1 Dive Well and 10 traps to make a sim capable of easily completing the Tomb Stats challenges.