Author Topic: Building a Millionaire Mansion  (Read 46533 times)

Leto85

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Re: Building a Millionaire Mansion
« Reply #45 on: March 14, 2011, 10:48:13 AM »
You won't find them on PS3.  Nectar is part of the World Adventures expansion pack for PC.  Please post your questions for the console version on the Console Board.

Which is here I thought. But don't reply to this post as it would be to much off topic according to the rest of the subject.

Shenice93

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Re: Building a Millionaire Mansion
« Reply #46 on: March 14, 2011, 09:25:40 PM »
Ok here's a room I didn't see mentioned or on the list: sauna. Just build a room big enough to hold a hot tub with extra space around it. Color it with wood wall and floors, maybe add a connected changing/sitting room and use the fog thingy in buydebug to add "steam." When you think about it you could even have it come of the gym.



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Offline Hosfac

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Re: Building a Millionaire Mansion
« Reply #47 on: March 14, 2011, 09:38:19 PM »
You could also use the effects machine from Late Night and set it to emit fog. 
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Shenice93

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Re: Building a Millionaire Mansion
« Reply #48 on: March 16, 2011, 08:39:17 AM »
Yeah you could, but the fog emitter doesn't leave an object behind.

Leto85

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Re: Building a Millionaire Mansion
« Reply #49 on: May 28, 2011, 06:37:28 AM »
Al right, for the ones who are interested: I'm building a Mulit-Millionairs Mansion right now and this one is going to be playable. Meaning: I won't drop to many objects in it that aren't necesary on one floor. The game will load every floor all at once so that can trouble the rendering times.
Also the house is smaller than it's previous one because it is more practical to play and again, it reduces render times. Still this one will be more expansive, obviously. :)

Shenice93

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Re: Building a Millionaire Mansion
« Reply #50 on: May 28, 2011, 09:27:42 AM »
I was wondering if it would be okay if I attempted to build this as well. I've never taken on a mansion of this size before and I would love to actually try it. Though it won't be anytime soon as I still have a bunch of other building projects to do and my Legacy that I have neglected recently, but I would still like to do it when I get the opportunity (lol couldn't help it).

Leto85

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Re: Building a Millionaire Mansion
« Reply #51 on: May 28, 2011, 10:44:28 AM »
@Shenice93: You don't have to get permission from me to do this. Just build what you like. As long as you don't copy-paste me you're ready to go.
Let me know if you need any help/advice.



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Shenice93

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Re: Building a Millionaire Mansion
« Reply #52 on: May 28, 2011, 10:56:49 AM »
Excellent. Just what I need...another over ambitious project to work on before my first semester in college. Yay! ;D

Offline kiko94

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Re: Building a Millionaire Mansion
« Reply #53 on: July 14, 2011, 08:09:08 AM »
so anything happended here ? it looked amazing
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Leto85

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Re: Building a Millionaire Mansion
« Reply #54 on: July 14, 2011, 08:10:01 AM »
so anything happended here ? it looked amazing

The game got bugged, so I need to work around that.

Offline kiko94

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Re: Building a Millionaire Mansion
« Reply #55 on: July 14, 2011, 08:49:23 AM »
now that is sad
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Sportsfan

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Re: Building a Millionaire Mansion
« Reply #56 on: July 14, 2011, 01:48:09 PM »
What about adding a graveyard to it? Or is that what a mausoleum is?

Leto85

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Re: Building a Millionaire Mansion
« Reply #57 on: July 14, 2011, 02:40:10 PM »
What about adding a graveyard to it? Or is that what a mausoleum is?

You mean somewhere in the garden? That could add something cool if you're playing a multigeneration family from where the most of your sims have already past away.

imaGleek

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Re: Building a Millionaire Mansion
« Reply #58 on: July 27, 2011, 04:56:39 PM »
 I don't know if someone has already said this, but you could have this huge fountain in the front yard and in the back you could build a stage will all of the instruments on it.

Leto85

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Re: Building a Millionaire Mansion
« Reply #59 on: July 28, 2011, 04:35:27 AM »
I don't know if someone has already said this, but you could have this huge fountain in the front yard and in the back you could build a stage will all of the instruments on it.

Yes, a stage is indeed cool. But because my sims don't really use it as a stage (if there are fans around they become 'fans on stage' quickly) I decided to make a seperate instrumental room. I've planned a main heart of the mansion where all basic necesarly things are put together: living room, dining room and kitchen and within reach on the second floor are the bedrooms. The rest of the rooms are ment to be skill rooms, where all skills are put in seperate rooms with every possibility to learn a skill (logic books as well as a chess table) will be put together. That way depending on the character of the sim they can learn the skill in their own decired way.
The living room will mostly be mixed together out of hidden skill objects. And the gym will also have a television, pool and stereo in it. I agreed that learning athletic can be best done at the 'real' gym in town, because the training will be improved, but for those athletic sims who already have reached level 10 with those weirdo wishes to train 12 hours in a row it doesn't matter if they do it in the gym or in the home gym. Saved them traveling time.