Yes - Science badge - 1 hr of practising programming ticks off one point. Doing 5 hours in separate goes gets the badge and ticks off a Computer Whiz requirement. I don't think Dawn will make viruses or hack and there are restrictions on making mods or games that bring in royalties so it's unlikely to be a big source of income. I wanted her to be productive on her home lot while waiting for the dumpster's to refresh. That's a shame Renato didn't get any space prints - they would have made a nice addition.
The plan is to stay put to get 4 eco NAPs in Conifer Station and then move on to another neighbourhood, possibly via the other one to get 3 NAPs during one voting period. I will need to make a schedule of tasks to avoid tying myself in knots! I think she's got a bit of a political/community/campaigning agenda. I like that you unlock items early on the Fabricator if you Enthuse about eco stuff
Dawn is really trying to make money without spending money. But the yard sale is not productive for the things she's found and the sellable Fabricator items are not high value. Once she's got a store, she should be breezing. Well, if she finds/makes a counter and finds a fridge, she will be! Are you sticking to "only making items you've already found"? That's a hard one that I'm not sticking with.
The Freegan trait is a challenge for any work, even Freelance! When I was playtesting, I thought "no work so don't need school - or even the Responsible trait!". I might regret that...
The dumpster tally includes both usable and unusable items. I decided I couldn't take the time to separate them.
About making money, Dawn already has the marketable trait, right?
Yes, I'm sticking to only using the More Woodworks mod to craft same-category items that i've already found/crafted/bought at Flea Market.
This rule only applies to the More Woodworks mod, though, and Renato may craft any fabricated and unmodded woodworking items he pleases.
So far, I've found functional versions of:
*Found in dumpsters: end table, desk chair, couch, shower, sink, toilet, living chair, and double bed
*Woodworking (default): wall decoration, mirror, dining chair, dining table, bathtub, and toilet
*Fabricator: bookcase, living chair, and standing lamp
*Flea market: sofa
So I'm allowing myself to craft any of the above using the More Woodworks mod. Once I've found a counter (crosses fingers), I'll let myself craft both counters and kitchen islands.
I don't think we'll find cribs and toddler beds in dumpsters, so I'll be using More Woodworks to craft those, too.
I think crafting easel is also kosher, but Renato's finished his painting aspiration so doesn't need an easel. Maybe his wife will.
I'll probably regret this decision, but I've decided to Duel for Artifacts to get any wand and any broom before I allow myself to craft them with the More Woodworks mod.
Also, fyi, I'm going to let Renato buy the Retail Counter for his shop without requiring him to find a counter dumpster diving first.
Regarding display racks, I'm going to make those okay after Renato has earned x number of retail perks.
Okay, back to shop building.