That Julio is a piece of work. Well done Night for defending his family. I guess the Good trait would slow down "declaring enemies". I know the Proper Sims can't initiate fights at all.
Part of me would like Julio to keep showing up. Does that mean I like bad boys?
Yay! I'm so glad Qynn is moving out with Night when the time comes.
Good point about the aspiration order. I hadn't considered that practice bike riding would count towards "ride bike for 5 hours". Thanks for sharing.
I love the knitting basket probably because I like crochet & knitting. I really wish it would act like the cross-stitch box though - one in the house for everyone rather than everyone needing their own. I know it can be irritating - everyone picking up cross-stitch from an available box, but I quite like it.
Night chose the "Try to Pick a Fight" action which appeared before he could choose "Fight." But "Try to Pick a Fight" led nowhere except some autonomous mutual shoving.
I really like Qynh--her origins are quite special but without the awful, squeaky voice, haha.
Hehe, I'm glad to hear that I wasn't the only one doing Mind & Body before Playtime Captain.
Learning to ride a bike takes a lot more than 5 hours, so I thought I'd switch up the order and completing both aspirations was noticeably shorter.
I've done lots more knitting and crochet than cross-stitch. I used to do a lot of macrame, too ("used to" being the operative words).
The single cross-stitch box makes sense since each sim is grabbing a single hoop.
Personally, I would NOT want to share my knitting bag with someone else!
The Gen4 kids age up to teens on Tuesday, so Night and Qynh are considering different ways to save up for moving (besides painting and woodworking).
Haha, I'm a bit impatient for them to move out and start their new adventure but, sheesh, I just remodeled Thyme's house!