Red-haired, pointy-eared children? No wonder Izar's on a speed run! Looking forward to it myself.
The Adobe house looks lovely. How do you put flowers on the overhanging flat roof without it adding to the tile-count? And are the steps just for decor? Sorry if that's too many questions...
Congrats to Izar and her team on their heroic success!
Planting a bug on relevant personnel and then listening in would have netted more evidence, for future ref. It could be done ahead of the first evidence gathering at the lab to save time.
However, I didn't realise you can make the 3 experimental vaccines all in one go and then test them one after the other. I thought you had to keep going back and forwards to make, test, repeat. Oh the time wasted! *facepalm*
My update includes a screenshot that shows Andoni's rooftop boudoir, accessible via the stairs.
When you asked about the stairs, I noticed that the screenshot and its caption aren't showing. I fiddled around with it a bit, but can't get either to show.
So, I'm posting the rooftop area below:
I made the pergola by using cross-hatching low-weight fencing.
Each square enclosed by the fencing forms a room which adds to the tile count.
But if I delete the "floor," it leaves only the cross-hatched fencing which doesn't contribute to the tile count.
You can see part of the pergola in the shot of the rooftop area.
(Oops, I can see that I missed a piece!)
I could've simply used one of the premade pergolas but building my own lets me define the exact size of my pergola.
Something I used to do is download an interesting Gallery lot onto an empty lot in Newcrest to see how it's put together.
It's great when, for example, I want to place a certain style of roofing but can't figure out how it's done.
Yes, I've also completed the StrangerVille aspiration with a sim in the Covert Operator career who used the bugs.
In Izar's case, I wanted her to collect all 15 pieces of evidence in half a day, haha.