Wow.
I thought I had a great idea - but looking at the scores, I did not do well at all. I had to stop early, but more time wouldn't have helped the score much.
Lot: 441,897
Household funds: 1,586,102
Tombstones: 12
Total:1,567,541
@SueDenim -- your score shows no taxes so I needed to attempt to come up with what your score should be. Let me know if I am wrong.
Lot value: 441,897 X 15% = 66284.55 property tax
Household funds: 1,586,102 X 37% = 586857.74 income tax
Total taxes -- 66284.55 + 586587.74 = 653142.29
12 tombstones (we'll assume these are all unique deaths) = 12 X .20 = 2.40 + 1.00 = 3.40
Final score = 653142.29 X 3.40 = 2,220,683
Thanks! I forgot to add the 1 to my multiplier. They were all unique deaths. It only occurred to me
after this morning that I could have used non-unique deaths for profit.
(Strategy that I thought was brilliant - move in with Judith to get lot value. Move in other people with expensive houses and sell those.
High/low points - moving in Moody & McMillan to get gardening 10 to get death flowers & cow plant berries, then killing one through exhaustion and the other through the death flower bouquet.
- completely failing any of the emotional deaths. apparently, being stuck in a celebrity house, having a bladder accident, having someone walk in on you while you're showering, then playing violin badly while being watched isn't enough to become mortified. And you can stay alive several hours in hysteria sometimes.
- 3 separate sims lived through fire. As in, trapped in a small room with flammable objects and ALL OF THE OBJECTS burned up around them, but they remained unscathed while all the housemates watched them, traumatized.
- trapped the Roswells in a mini-house with everything they needed - except a kitchen. They also had a cow-plant, which they didn't need, but did entertain them before she starved to death. His needs got reset every time he got possessed (I wasn't expecting that. He wasn't expecting the cow-plant. So, fair enough.)
- drowning always works. Murphy beds follow Murphy's law and only go wrong when you don't want them to)