Just spent the last hour or two in CAS and world mode looking at things, and here's some basics I have in mind. May want to add in another generation or two for things like Law or Teaching careers, cover all the worlds, or maybe cut out some of the existing ones in here, like the Veterinarian. Let's see what input you all have on it. Probably create some more unique generational rules along the way as well. Waiting a couple weeks before I start the challenge, but do want to develop it between now and then.
Generation 1
World: Sulani
Lot: Key Point
Traits: Active, Loves Outdoors, Family-Oriented
Profession: Fisherman
Aspiration(s): Angling Ace, Super Parent recommended as secondary
Special Rules: Can only buy trees, rocks, shrubs, etc., to start with on your lot, then must use cheats to bring household funds to zero. May only start with one outfit, must spend simoleons to acquire others, as your character has washed ashore on the beach. As money comes in, can also buy a new household, find love, and start the lineage.
Generation 2
World: Sulani
Traits: Child of the Islands, Child of the Ocean, Cheerful
Profession: Conservationist
Aspiration(s):
Generation 3
World: Henford-on-Bagley
Traits: Animal Enthusiast, Loner, Unflirty
Profession: Farmer/Rancher (self-employed)
Aspiration(s): Country Caretaker
Generation 4
World: Brindleton Bay
Traits: Cat/Dog Lover (your pick), Hates Children, Hot-Headed
Profession: Veterinarian (self-employed)
Aspiration(s): Friend of the Animals
Generation 5
World: Evergreen Harbor
Lot: The Shipping Views
Traits: Freegan, Maker, Recycle Disciple
Profession: Freelance Crafter
Aspiration(s): Master Maker
Special Rules: You’ve been kicked out of the house upon being old enough and have virtually no money to your name. Keep track of any income from part-time jobs, selling, etc., done as a teen, as well as any purchases made by this sim, as this affects how much starting money you have. Slightly better than rags to riches in generation 1, but not much better.
Generation 6
World: Evergreen Harbor
Traits: Green Fiend, Vegetarian, Foodie
Profession: Civil
Aspiration(s): Eco Innovator
Generation 7
World: Windenburg?
Traits: Gloomy, Lazy, Materialistic
Profession: Gardener (Botanist Track)
Aspiration(s): Freelance Botanist
Generation 8
World: Oasis Springs? Strangerville?
Traits: Geek, Slob, Lactose Intolerant
Profession: Scientist
Aspiration(s): Curator (especially interested in Sixam collections)/Strangerville Mystery if in that world
Generation 9
World: Willow Creek? Britechester?
Traits: Bookworm, Perfectionist, Noncomittal
Profession: Writer (Journalist track) or Self-Employed (Author)
Aspiration(s): Outdoor Enthusiast/Bestselling Author
Generation 10
World: San Myshuno
Traits: Self-Assured, Outgoing, Snob
Profession: Politics (Charity Organizer path) - Speak for the Trees cause
Aspiration(s): Jungle Explorer/City Native
Thoughts?