One new harvestable (Wolfsbane) is plantable. It has a medium value. the Moonpetal flower is more of a collectable - one can gather 3 per Full Moon. I have yet to try to catch (and cook, and eat) the fish, but I have found the recipe.
I really like this pack, but there is definitely a learning curve to managing Fury, and Werewolves feel much more challenging to master than Spellcasters (I have not played Vampires - they aren't appealing to me at all). One unexpected hurdle I hit in my Legacy play is that one cannot easily achieve the pack-oriented aspirations without mingling rather a lot with NPC sims, who weren't pushed often enough to my home lot to do that. My default mode is dollhouse sandbox - meaning I mostly just play my own home, especially when managing Toddlers (and my Legacy save has six kids).
Fortunately, all of Moonwood Mills is one neighborhood, so unless I want the bar or library, I can do it all from home. But I had to learn - or be told - to get out & chat up & gift my pack mates more frequently.
Lunar Howl is a total crapshoot - you end up with four random Temperaments, although one can try again the next night, or simply refer to a list of trait codes, and use the traits.remove_trait / traits.equip_trait cheat to hand select. Four positive traits feel like too many on one sim. Even two drastically reduce Fury gain. I am going to cheat my Legacy Apex back to two negatives, or else there is no real challenge.
Where this pack shines is in its lore, which establishes an origin for Werewolves as well as Vampires as results of Spellcaster experimentation, and finally provides an in-game account for the sundering of the Magic Realm. I have yet to find the entire relic collection, or all books, across two saves, but have uncovered quite a lot (with a lot of duplication) through scavenging and tunnel exploration. The books not only serve to unlock Lunar Epiphany - the Latent Trait necessary to decipher werewolf secrets, but also contain useful tips, and explain matters like how to turn a Dormant Wolf sim into a full werewolf, without resorting to werebies infection or a cursed bite.
One useful tidbit suggests other worlds suited to werewolf habitation - necessary, if one is expanding a legacy beyond the single 30x30 lot. I can see real potential for crossover play in Evergreen Harbor, and possibly Henford on Bagley as well. Other worlds are more of a stretch, but not impossible. A 2x2 footprint debug menu BB placeable allows a free portal to Moonwood Mill, from any world, or of course the M key shortcut is easy enough to use anywhere.
I love the rough, Grunge style of the CAS and BB offerings, and they pair well with some previous pieces - CAS from Eco Lifestyle and the more raggedy Realm of Magic looks - and have enjoyed styling my sims. All in all, a fine Game Pack, perhaps my favorite to date.