2/15
- Removed this rule: Whenever the Warden leaves the prison to arrest another prisoner, the prisoners must remain locked inside their prison cells (a skilling object or books are allowed in this case).
2/16
- Update to rules on rehabilitation:
*The first seven Sims arrested must each max two unique 10-level skills, after which they are considered rehabilitated and ready for release.
*To release eighth and subsequent prisoners, each prisoner must max two 10-level skills that differ from those of the previously released Sim. (Prisoner B's skill must differ from Prisoner A's, etc.)
2/20
- Edit to lot size: "Buy a vacant (or bulldozed lot) lot that is at least 30x20."
- Edit to cell size: One prison cell (at least 3x2 tiles) with bed and toilet
2/21
- Edit to lockup hours: "Lockup: Prisoners locked in their cells for 7 consecutive hours, starting anytime between 10:45 pm to 11:15 pm. (No books or skilling objects allowed.)
- Added lockup-related penalty: "If the Warden misses locking the prisoners in their cells during the 10:45-11:15 pm period, there is a penalty: as soon as the Warden remembers to implement lockup, all prisoners must remain locked in their cells for 7 consecutive hours from that time PLUS 24 additional hours. If the prisoners are locked up at 1 am on Thursday, for example, they must remain locked up for the next 31 (7+24) hours until Saturday 8 am (no skilling during this lockup)."
2/22
Additional rules regarding Lockup:
- During Lockup, you (the Watcher) are not allowed to control the prisoners for any reason, except a fire.
- During an extended (31-hour) Lockup, the Warden will need to leave meals for the prisoners in their cells.
2/23
Added rule about death:
-If your Warden dies, then your challenge ends so post your score up to that point. If a prisoner dies, you lose one point but may continue the challenge.
Added a fourth Scoring category:
- Deaths: minus 1 point for any prisoner who dies in prison before being released.
(The linked spreadsheet has been edited accordingly.)
7/24
Reworded the "outdoor yard" line:
*Outdoor yard: All prisoners must take a collective 2-hour period in the yard daily. The time may differ from day to day.
3/1
*Removed: When arresting/moving in a Sim from a multi-Sim household, the Warden may only transfer $500 of their household funds to the prison.
*Added: The Warden is only allowed to arrest Sims who live alone. You can check on a Sim's household size at the move-in menu; do not use Manage Households to check household size.
*Reworded: When arresting/moving in a Sim, the Warden must choose the "Keep Furniture" option. That furniture must remain in the prison's inventory until the challenge ends.