Author Topic: It's 2022...a New House Flipper Challenge for You!  (Read 14780 times)

Offline LenaLJ

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #45 on: January 16, 2022, 02:57:36 PM »
I couldnt stay away from the challenges, they keep pulling me in.

I finished off with a score of 410326 :D

Offline Nikitachi

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #46 on: January 16, 2022, 03:58:46 PM »
My Total Profit =    $1,458,436



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Offline Metropolis Man

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #47 on: January 16, 2022, 04:49:52 PM »
My Total Profit =    $1,458,436

*picks up his jaw off the floor*

Looks like the champ has every intention of defending her title. Wow.

Offline Whimsical Peanut

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #48 on: January 16, 2022, 04:59:36 PM »
Almost midnight so I need to post my score.

Final profit : $357,339


Online Eighty8Keys

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #49 on: January 16, 2022, 07:56:35 PM »
This was fun. I'm just sorry I only had a very short time to play today but wanted to at least post a score.

Final profit: $14,152

Offline annieb

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #50 on: January 16, 2022, 07:57:41 PM »
My final profit: 1,073,693

Thanks for this! It was a lot of fun and I learned some new things!

Offline Metropolis Man

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #51 on: January 16, 2022, 08:54:28 PM »
annieb! I remember you. You really crawled out of the woodwork. Lol. Is this your last challenge...

https://www.carls-sims-4-guide.com/forum/index.php?topic=9408.msg209965#msg209965



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Offline jesslc

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #52 on: January 16, 2022, 09:09:52 PM »
Thanks mismck and GlazeyLady! I am pretty happy with my effort. But I have to admit I'm not surprised to see that I was bumped off the top overnight nor who is now at the top... :D 

Offline mismck

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #53 on: January 16, 2022, 10:10:19 PM »
Frannie Flipper has officially flipped out!

Total profits: §1,253,580

Offline annieb

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #54 on: January 16, 2022, 11:15:59 PM »
annieb! I remember you. You really crawled out of the woodwork. Lol. Is this your last challenge...

https://www.carls-sims-4-guide.com/forum/index.php?topic=9408.msg209965#msg209965

Ha! I think so. Probably about a decade now? It's my first time joining a Sims 4 challenge. Glad to be back!

Offline Granny Lawlor

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #55 on: January 17, 2022, 02:35:58 AM »
Wow! Amazing scores!
Looking forward to seeing strategies.

Offline Metropolis Man

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #56 on: January 17, 2022, 06:11:05 AM »
This challenge is now over.

Grats to Nikitachi on topping the 16-player field. Quite a few players waited until the last minute and posted their scores yesterday. I knew mismck had not posted yet at the time I went to bed last night, so I was wondering if I would wake up to seeing her upset Nikitachi. It was close. :)

Everyone can now post their strategies. This was very creative take on past house flipper events. Good job team, especially GlazeyLady.

Offline jesslc

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #57 on: January 17, 2022, 06:37:50 AM »
Congratulations Nikitachi!

I started writing this out after posting my score last night just in case it turned out that I needed to post my strategy. It's probably not necessary now but I may as well share it anyway... :)

My strategy was mostly based around two things:
1) making a lot of money quickly via a painting club & photography
2) minimising money lost to depreciation

After a little bit of practice early on, I realised that the main limiting factor was going to be money. Paintings, woodwork items and collectibles are all pretty quick to do and the unique fish likely wouldn't get time consuming until at least half way through. The potential profit from one $200k house would be equal to that from ten $20k houses AND the $200k house would only require 1 fish & 1 party (etc).

So making enough money to buy the most expensive houses asap was a top priority. I had planned to buy myself a different pack over the holidays but after confirming with the team that using clubs to make money was allowed, I decided to buy Get Together instead. The money making potential of a painting club is just too good.

My first two days were spent making money from the painting club & taking hundreds of photos; with a little bit of time spent on meeting the sims that I planned to evict in future when I wanted their house.

Testing in practice had revealed that the majority of build mode doesn't suffer from depreciation. So all significant lot value additions were done in build mode and I also decided that I would stick to unfurnished places until I could afford to lose $20 - 50k to depreciation on moving into a place. My first 4 lots were unfurnished, including Crick Cabana which I also turned into a tiny house for the skill gains.

Adding around $100k of lot value with build mode was a little tricky so I couldn't resist naming my sim after a fictional character known for being a terrible architect(*). A "Johnson special" in my game typically meant a basement, pool/s (usually in the basement) the most expensive wallpaper/flooring regardless of aesthetics or practicality (parquetry flooring in the pool.. :o ), and - if necessary - way too many decorative balconies. Plus lots of easels out the front for the painting club.

(For some reason Johnson painted the same woman a lot. Even accounting for the fact that I had him stick to classic paintings, she turned up way more than any other painting. It amuses me to think of future residents/historians in this sims world wondering about things like "why was Johnson obsessed with decorative balconies & pools in the basement?" or "who on earth is this woman he painted so many times?" :D )

Before starting I also spent a lot of time with Oshizu's Sims 4 Neighborhood Maps: All in One thread which is an amazing resource. My goal was to flip the 10 most expensive lots in my game, plus a few other places as well. The 5 most expensive lots were also deliberately saved until I could afford to take a financial hit from their furniture depreciation.

I was too sick to play for some of the time, so I only ended up getting though 1.5 game weeks (7 most expensive lots plus Crick Cabana & a few mid range properties). But I highly doubt that I would have reached the top scores anyway. I know that the week & a half that I did play was definitely not spent as efficiently as it could have been.

I was also aware that accidental mistakes such as forgetting to clear inventories could be an issue for me so I wrote myself detailed checklists both for a) before moving out of a place, and b) stuff to do immediately at the new place. I made myself check & double check these lists every single move and I credit this with saving me from becoming another one who DNF.

Happy to answer questions if anyone wants more details or wants tips about any specific aspects of the challenge.

* https://wiki.lspace.org/Bergholt_Stuttley_Johnson

Offline Nikitachi

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #58 on: January 17, 2022, 07:01:39 AM »
Congratulations Nikitachi!

I started writing this out after posting my score last night just in case it turned out that I needed to post my strategy. It's probably not necessary now but I may as well share it anyway... :)

My strategy was mostly based around two things:
1) making a lot of money quickly via a painting club & photography
2) minimising money lost to depreciation

After a little bit of practice early on, I realised that the main limiting factor was going to be money. Paintings, woodwork items and collectibles are all pretty quick to do and the unique fish likely wouldn't get time consuming until at least half way through. The potential profit from one $200k house would be equal to that from ten $20k houses AND the $200k house would only require 1 fish & 1 party (etc).

So making enough money to buy the most expensive houses asap was a top priority. I had planned to buy myself a different pack over the holidays but after confirming with the team that using clubs to make money was allowed, I decided to buy Get Together instead. The money making potential of a painting club is just too good.

My first two days were spent making money from the painting club & taking hundreds of photos; with a little bit of time spent on meeting the sims that I planned to evict in future when I wanted their house.

Testing in practice had revealed that the majority of build mode doesn't suffer from depreciation. So all significant lot value additions were done in build mode and I also decided that I would stick to unfurnished places until I could afford to lose $20 - 50k to depreciation on moving into a place. My first 4 lots were unfurnished, including Crick Cabana which I also turned into a tiny house for the skill gains.

Adding around $100k of lot value with build mode was a little tricky so I couldn't resist naming my sim after a fictional character known for being a terrible architect(*). A "Johnson special" in my game typically meant a basement, pool/s (usually in the basement) the most expensive wallpaper/flooring regardless of aesthetics or practicality (parquetry flooring in the pool.. :o ), and - if necessary - way too many decorative balconies. Plus lots of easels out the front for the painting club.

(For some reason Johnson painted the same woman a lot. Even accounting for the fact that I had him stick to classic paintings, she turned up way more than any other painting. It amuses me to think of future residents/historians in this sims world wondering about things like "why was Johnson obsessed with decorative balconies & pools in the basement?" or "who on earth is this woman he painted so many times?" :D )

Before starting I also spent a lot of time with Oshizu's Sims 4 Neighborhood Maps: All in One thread which is an amazing resource. My goal was to flip the 10 most expensive lots in my game, plus a few other places as well. The 5 most expensive lots were also deliberately saved until I could afford to take a financial hit from their furniture depreciation.

I was too sick to play for some of the time, so I only ended up getting though 1.5 game weeks (7 most expensive lots plus Crick Cabana & a few mid range properties). But I highly doubt that I would have reached the top scores anyway. I know that the week & a half that I did play was definitely not spent as efficiently as it could have been.

I was also aware that accidental mistakes such as forgetting to clear inventories could be an issue for me so I wrote myself detailed checklists both for a) before moving out of a place, and b) stuff to do immediately at the new place. I made myself check & double check these lists every single move and I credit this with saving me from becoming another one who DNF.

Happy to answer questions if anyone wants more details or wants tips about any specific aspects of the challenge.

* https://wiki.lspace.org/Bergholt_Stuttley_Johnson

My strategy was quite similar. I also made and used the Painting club, but instead of taking and selling photos (which takes forever), my sim was crafting Camping Mascots and selling them via Craft Sales table with 300% markup.

To make sure I always have enough new guests for the party, and for them to always show up, I made another club. Before the party, I would just choose 5 new sims as members (my sim didn't even need to know them, I just chose by filter, like "having at least level 2 in Handiness"), then I would start the club gathering and make sure everyone came to my lot. Only then would I use a phone to make the party, inviting these five sims as guests.

Offline coolsim9999999

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Re: It's 2022...a New House Flipper Challenge for You!
« Reply #59 on: January 17, 2022, 02:25:21 PM »
Congratulations, Nikitachi! Great Strategy 8).

 

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