Regarding selling swiped items in a retail store, can we restock the swiped items (and re-sell repeatedly) after selling them?
My reason for asking is that I think getting all the retail perks is too time-consuming without being able to do this and maybe not even possible unless you're playing on long.
Points needed to buy all the perks is 17,550
Points earned per sale = 15
points earned per interaction = 5
Assuming approx 4 interactions per sale, each swiped item gives 35 points
Therefore you need 501 swipes
Swiping is only possible every 4 hours so this would take approximately 12 weeks of constantly swiping every 4 hours, fitting selling and other life stuff inbetween.
Restocking the item gives you an additional 10 points per swipe. If you then go into buy mode and remove that restocked item (a real faff, I found) you would still need 390 swipes taking just over 9 weeks of constant swiping/selling
Restocking and not removing makes the task do-able and this is what I did with my Mischief Maker.
If my calculations are wrong or there is a faster way to get points do let me know. I did consider having the whole family in the shop doing interactions but that would have been fairly full-on and not in the spirit of the Big Dream. I did have them in on cleaning duties.
I realize I should have cleared this with the team before continuing and that I may have disqualified myself from the Hall of Fame for this particular attempt...
I apologize for the lateness of this response - I chatted with a couple of other team members, and I hate to say that we don't see a way for this to be HoF eligible. I'm really sorry about that - I know you put a lot of time into the store activities. I hope this doesn't deter you from continuing your play and your story.
I do think there are some ways to make this go faster - I believe the cooldown is based on the value of the item. I know some items only have a 2 hour cooldown, some have 4, and some have 8. Sims can start stealing items as a teen, so depending on how long they are a teen, they can build some things up.
A couple of things that maybe you didn't realize are that it doesn't say that every stolen item has to be stolen by the Mischief Maker. I don't know of a way to get a stolen item away from a non-family member, but it's easy with a family member. That doesn't mean you need a family of kleptos - if you have Get Together you can form a club with "Swipe Objects" as an activity - then anyone in the club during a gathering can swipe objects of any value without the kleptomaniac trait and even without mischief skill. They do still have the cooldown though. The other thing is that while the Mischief Maker does have to actively work 25 hours total in the store, they don't have to be the only one who works in the store. If you hire help, they will not get perk points, but family members working in the store will. That could mean a lot more socials per hour.
So, this might be a good Big Dream to tackle when you have some Sims in the household that you don't want to move out just yet but that have finished their own Big Dreams or that otherwise have time to help out with the stealing/selling.
Just to be clear - we do want the Mischief Maker to do the majority of the work and to be focused on this like they would be on a job. It's just that they don't have to do every bit of it by themselves.
Please feel free to ask about anything that you aren't sure of or that you are finding really difficult to complete - we want this to be fun and not overly tedious or frustrating.
As a reminder, anyone not playing for HoF is free to adapt the rules and Big Dreams requirements and to use any mods you want to use.