This was a great challenge.
Thanks so much for the team planning , it was so well thought out.
Since maxing the careers was the limiting factor in most cases, I prioritized it beyond anything else.
I made sure every kid the family raised had the responsible trait, even if it wasn't required.
With micro house and clubs.I didn't have to really pay attention to other skill gaining optimization.
Starting out, My first consideration was how many children to start with .
Too few children-> more time spend ineffectively with a none full household.
Too many children7-> Not enough space for townies with advanced careers.
I eventually settled on 4 children + 1 spare (more on that later)
Starting sims were "Family Ties" sim and "Author" sim
"Family Ties" sim got the freelancer job right at the start even though it was a while before he actually started doing gigs.
Since he had to be there for 3 weeks no matter what, he is the one that got to do any odd task to help the others.
First thing they did is adopt the five toddlers.
Toddler care was divided between the parents, a nanny, and random strangers which the charmer toddler recruited to take care of him.
I tried to always have an adult working with the toddler for movement, potty, and imagination,
but let the toddlers work on they own for communication (with Blarfy) and thinking (by watching adults)
The five toddlers were:
1. "Artistic Genius"
2. "Garden Guru"
3. "Tech head" (top notch toddler)
4. "Music" sim (top notch toddler)
and
5. "Foodie" . (top notch toddler)
between toddler care, Author got her soulmate aspiration done, bought connections and joined the career.
All children that had to max a teen job only aged up after getting A as a child, since that would start them up at the second level once getting the job.
I also maxed charisma as soon as possible for all of them to negotiate bonus.
The third day I added a gnome holiday and about 100 gnomes, to give some easy starting money to the family and some easy seeds to the gardener.4.
Tragically, Nancy and Malcolm Landgraab drowned pool (I wanted the part of their money which was invested in the estate).
Later, Geoffrey and his money found comfort with "Artistic Genius".
than She and Geoffrey also dies in a pool.
I thought I would need the money soon for rosebud, but I ended up doing that big dream later than I thought, so it was all just pointless murder
.
After that, there were 2 empty spots:
"Tech head" married Baako who would be "People Person"
"Music" sim married Jacques who would be (according to the plan) "Love 'Em and Take 'Em" sim
Jacques was a mistake.
I did use a potion of youth on him so he would not die of old age.
However, only after I already filled most of his requirements (including breaking up with 12 patners), I've taken a look at what his required character traits means.
50 woo-hoos?! Jacques was all good flirting and making promises to a whole bunch of people, but 50 woo-hoos? the spirit is willing but the flesh is weak.
Even if I would wait the 4 hours between woo-hoos that would take him to recover, that is minimum 200 more hours of constant discomfort.
So he had to go.
after he died, "Foodie" married Victor Feng who would be "Family matters" sim
Baako was more successful. He was pretty constantly partying and making friends. I always had some of the family be guests at his parties so that he could interact with them as guests.
I also add a egg hunting holiday on the second week which fulfilled his collection requirement
He was the first to finish a big dream on Sunday 6am in the third week
"Tech head" and "Author" both finished next on Tuesday.
For tech head I made sure to complete "Computer Whiz" first so she could use "make connections" as much as possible.
Even as a teenager, I used every spare time to be on the computer to fullfill the 100 hours requirement
I've done "Author" first because I thought the books of life may be helpfull, but I didn't end up using them.
"Foodie" finished on Thursday.
I tried to minimize the time off lot so I chose the bestseller cookbooks requirement. I worked on her writing skill in her spare time and got her creative visionary.
"Music" sim also finished later that day.
Every time someone needed to be off lot he took him with them so that "Music" sim could "busk with guitar" in the meantime.
Once space opened up when Baako left, "Foodie" and Victor adopted their first child which would be the "Master Mixer"
Two days later they adopted future (or so was the plan) "Artistic Genius" (second try) and "Soulmate"
All 3 2nd gen kids were top notch toddlers.
Since those last two kids didn't have enough days to finish the grades requirement before the weekend , I started wishing for grades as much as possible with them.
with "Artistic Genius" I had really good luck and he became and adult on Friday (week 3)
with "Soulmate" I had really bad luck so he only became an adult on Sunday, but I used the time to get him 3 positive value traits for Victor's "Super Parent" aspiration.
"Master Mixer" became an adult a little sooner on Thursday (week 3)
"Garden Guru" married Lily Feng who finished the dream within 3 days. She collected magic beans from rare seeds packs(I maxed gardening for her In case it is needed)
I really didn't want to raise the "Love 'Em and Take 'Em" sim. 6 days of school and bad traits which are hard to get.
So I would have to marry them into the family.
But who can do it?
I still had some hope to get Anaya for the artist dream so she was out.
It became clear that it had to be Raj.
He may not seem the type, being unflirty and all.
And he wasn't.
That is why he got a complete personality makeover with the help of a re-traiting potion!
For two weeks pretty much all he did was woo-hooing everyone in sight, I'm not sure if that is quite what his mother hoped for him...
But he did get to 50 woo-hoos, as well as the other requirements.
He also collected space prints.
After "Master Mixer" married Raj, It took Victor one more day to complete his collection.
Because he had relatively a lot of free time, I had him try to collect all recurring collectibles.
In the end frogs was the fastest.
After that, "Artistic Genius" married penny Pizzaz who would be a "People Person" (second round).
Social media work from home career is a little more time consuming, but she still had time to have plenty of parties and to collect postcards.
"Soulmate" married Diego Lobo who would have been the "Soulmate" from the next round
I didn't want to waste the vacation days on anyone else.
However, they both wished for promotion before going to vacation, and they both got bad outcome of poor performance (even though the well mood was happy)
After that, they both got fired when on vacation, so both had to do just the partial dream.
"Artistic Genius" also didn't finish the whole dream, it got to the point were he was career level 7 and had 3 more days of work (and no wishes).
I knew that the only chance I had was if he got very good luck with hacking, so I maxed programming and got the computer upgrade that improves the chances.
But already on the first try he got a poor result, and therefore couldn't complete the dream.
So, "Master Mixer" was the only one of the second generation kids who got the big dream (on the last day)
Since I had an empty spot, "Master Mixer" and Raj adopted a child who later fulfilled all the none adult requirements of "Music" sim.
I noticed to late that I had another empty spot, so that guy married Anaya and I tried to get partial "Artistic Genius" (3rd try) for her on the last day.
She actually got promoted from the wishing well, but needed a few more hours to get the skill requirement
Does it seem like there is someone we forgotten? well, I almost did...
"Garden Guru" was the second child of the original couple.
I thought he will be the first to finish because he didn't need a career (I didn't have much practice with gardening)
The plants quality just wouldn't budge, even though I fertilized at every opportunity and used bees as well.
I tried to evolve the growfruits themselves (maybe that was a mistake) and didn't use fish except at the very beginning
only two days before the end of the challenge did I finally get those perfect plants.
The "most interesting sim" requirement was never an issue, since I just filled it with cheap reward store traits.
In the end I finished all big dreams available to me except "Soulmate" and "Artistic Genius" and did "People Person" twice
6 people did partial dreams:
1st gen "Artistic Genius"
Jacques
2nd gen "Artistic Genius"
2nd gen "Soulmate"
3rd gen "Music"sim
Diego Lobo
This was very fun, but I'm not sure I have in me more then one challenge per tournament