I have a feeling that the starting sim will complete all possible whims much earlier than Week 2 Day 5... I don't think there are that many, especially given the fact that we can cancel any whims we don't want to complete, including duplicates.
Should we maybe think about something extra to do? For example, take into account the satisfaction points earned by the end of the game, and somehow including them into scoring.
UPD: Okay, so I've spent sime time testing, and there are only a bit more than one hundred of different whims. Since almost all the whims can be completed within just a few Sim minutes, 11 days is definitely way too much for this task. I have a few ideas of what could be done here:
1) Most simple: cut off the time for the whims (maybe making it Week 1, Day 5, 8 AM? so 4 days for the whims and 3 days for the emotions)
2) Disallow canceling whims (then, people will have to spend a lot of time repeating duplicate whims and that will prolong the gameplay)
3) Make a totally different scoring system, based on time rather than on count (for example, complete 100 unique whims, then invite other sims and make them experience all the emotions each, and stop the game when this task is complete)
What do you think?