@Trip Thanks! And yeah, I've already kind of felt out who the spouses in the first world will be and I'm very excited to see how they play out.
@Chubling Agreed! I've sunk a ton of time into the Sims 4, but I've definitely found that Sims 3 is more rewarding when it comes to playing dynasties and challenges.
And now, on to the first chapter!
Gen 0: She Blinded Me With ScienceI’ve had a few aborted 4x4 attempts at this point (mostly due to stupid errors on my part), and with each one I’ve simplified my gameplan even more. I stopped using helpers or even spares after a few, because managing them felt like more effort than they were worth. Anything they can provide can probably wait for a spouse anyway. I also cut down on the amount of expansion packs I was using, because I read in one dynasty thread or another that this increases the rate of opportunities and that was the main thing holding me back most generations. The packs I’m using for this game are
World Adventures,
Ambitions,
Supernatural, and
University Life.
Supernatural was next on the chopping block, but the elixirs (especially Liquid Job Booster) were too enticing and vampires/fairies let me keep around original townie genes without having to worry about pollinating.
Generations was by far the most painful cut solely because of the Motive Mobile, but I absolutely noticed a difference in the amount of opportunities I was getting so it was a worthy sacrifice.
Now, on with the show. Time to meet our wonderful founders, Manu and Clementine.
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Name: Manu Keahi
Traits: Ambitious, Genius, Gatherer, Family-Oriented, Loves The Outdoors, Excitable (Nerd Trait)
Lifetime Wish: Swimming In Cash
Skills Maxed: Science
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Name: Clementine Keahi
Traits: Ambitious, Genius, Gatherer, Family-Oriented, Loves The Outdoors, Eco-Friendly (Nerd Trait)
Lifetime Wish: Swimming In Cash
Skills Maxed: Science
Manu is intended to be Polynesian, to go with the strong Hawaiian heritage in Sunlit Tides. Clementine is based off of one of my favorite sims from Sims 4, a marine biologist I played in Island Living. I wouldn't remember until far too late that not only is there another sim named Clementine in town, she's our next door neighbor.
(Also, since it's probably obvious at this point, I am using custom content skin and eyes; the
Blueberry Bride skinblend from brntwaffles and the
Default Replacement Eyes from Syera. That's the only custom content I'll be using, the rest is just the ridiculous amount of store content I've collected over the years.)
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And so, this pair of cute nerds moved directly onto one of Sunlit Tides’ many, many, many beaches with nothing but 4k to their name and a dream in their heart. A heir is conceived by 2 pm, and then the next few days are spent researching Science and juggling Logic tabcasts. A brief interlude occurs to befriend the beautiful Alana Kahale and sell her beautiful Bwan Speedster before quickly sending her out the (non-existent) door again. Won't be the last we see of the Kahales though, if everything goes according to plan.
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Surprise! Could have posted a pic of Baby Heir I guess, but once you've seen one Sims 3 baby you've seen em all.Ah, yes, the plan. Let's get back to the plan. Step 2 (birth baby!) is completed, as well as step 2a (age baby up to toddler!) the second we're back home. Things like her name and personality and desires aren't important right now, what's important is that she's learns all her toddler skills by tomorrow morning.
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She does, thanks to the magic of the Store's playpen and walker. Now on to step, uhhh, 2c: tutoring her up to an A by the following night. Success! Rinse and repeat as a teenager. Our first heir becomes a YA at the end of the first week, about three days after she's born. We'll come back to her soon enough, but this chapter's about the parents.
Outside of tutoring their daughter, the Keahis spend their first couple of weeks maxing Science, possibly the most underrated skill in the game. At level 9, you get the ability to clone materials; at level 10, you get the Group Science Project. These are the only things you need to make a stupid amount of money in a relatively short time. Well, okay, you also need the transfiguration table, at least if you want to get it done at any sort of reasonable speed.
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Leveling the skill is by far the most time consuming part of the process. If you use the Meteor Shower option on the science project (leveling up red, blue, and green an equal amount), your lot will be barraged by meteors that destroy all your possessions and kill your sims. Dynasty over! No, what actually happens is that gems, metals, and space rocks (among other things) will rain down from above and cover your lot. Sometimes these collectibles are pretty darn rare; it's a good way to get tiberium, or more importantly for us, supernovium and compendium.
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This is where I failed my attempt that made it all the way to World 3, by the way! I was so excited when I developed this strategy - taking the supernovium from the Group Science Project (which is generally worth around 30-40k once smelted) and using it to build up compendium bars on the transfiguration table - that I used some of these bars for my museum, forgetting that transfiguration table items aren't allowed
Ah well. It was still a good trick to learn; after a few days of cloning and building up some compendium bars, the Keahis were about 2.5 million simoleons richer. Richer in points, as well; I had them shake the Orb of Answers a few times, spamming the "Will I Be Rich?" Option. After wishing to be worth 175k, 300k, 500k, and 1million, a simple compendium bar made them about 200k LTHP richer as well.
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The fam the moment they became multimillionaires. Ft a sneak peak of our Gen 1 Heir all grown up as well. [ You are not allowed to view attachments ]
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As a reward for their hard work, the Keahis finally got to live in an actual house.At this point Manu and Clementine’s work is basically done, and they get to spend the rest of their lives straight chilling, enjoying the sun and sea. If I was a crueler watcher I might age them up to elder immediately just to get them out of my hair sooner, but as it stands I’ll just let them spend the next couple lifestages making kissy faces at each other and playing Gnubb (they do not actually get to play Gnubb for long, because Clementine quickly decides that Gnubb is love, Gnubb is life, and chooses to play it over eating or sleeping.)
Next time around, we’ll get to the real action: Heir 1!