Author Topic: Ultimutt Dogtor  (Read 19518 times)

Offline oshizu

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Re: Ultimutt Dogtor
« Reply #45 on: January 11, 2021, 03:17:10 PM »
I'm not sure I'll have time to do a quick practice and complete this challenge, but I'll do what I can.
Absolutely love the title (and mechanics) of this first challenge! <3

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #46 on: January 11, 2021, 03:40:04 PM »
I skipped the practice and am hoping I can finish it this weekend.  By the deadline, lol.

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Offline oshizu

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Re: Ultimutt Dogtor
« Reply #47 on: January 11, 2021, 03:47:16 PM »
I skipped the practice and am hoping I can finish it this weekend.  By the deadline, lol.

Living dangerously! haha

Offline oshizu

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Re: Ultimutt Dogtor
« Reply #48 on: January 12, 2021, 12:23:37 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

@Nikitachi
This is probably not the same thing you're talking about but just in case...
There's a setting in the Game Options's right-hand column which comes disabled as its default setting: "Build Mode Items Grant Gameplay Effects.
Unless the box is checked, paintings and such will not add to a room's Environment score.

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #49 on: January 12, 2021, 04:17:29 AM »
I have a question to those who are now practicing: do you ever get 5 stars from a vet clinic client?
I personally have stumbled upon an issue with the environmental score (its system was changed in June, and now no one seems to be able to get Beautifully Decorated moodlet (+3), so it's impossible to get 5 stars from the client.
But maybe, someone's game is fine? Please share your experience.
If it's a common bug, the challenge will become impossible...

@Nikitachi
This is probably not the same thing you're talking about but just in case...
There's a setting in the Game Options's right-hand column which comes disabled as its default setting: "Build Mode Items Grant Gameplay Effects.
Unless the box is checked, paintings and such will not add to a room's Environment score.

Tried this - nothing changed. It seems to be bugged by itself as well, at least for some players (as I've read on various forums).

Offline Nikitachi

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Re: Ultimutt Dogtor
« Reply #50 on: January 12, 2021, 12:27:30 PM »
Time (Minutes): Finished on Week 1, Wednesday 3:11 AM for a total of 4,031 minutes.
TL (tricks learned): 3 tricks for a total multiplier of 1 + (.02 * 3) = 1.06
Total: 4,031/1.06=3,802

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #51 on: January 13, 2021, 07:07:08 AM »
Can you guys believe this first event of the 2021 season ends Sunday night? Wow...time flies! Good luck to everyone finishing up. Get those scores in soon.



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Offline math_chick

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Re: Ultimutt Dogtor
« Reply #52 on: January 15, 2021, 09:40:32 PM »
Assuming I did the math correctly because I couldn't get the spreadsheet to cooperate with me. :D

50 4-star patients at 9:52 pm on Saturday of Week 1, for a time of 9412 minutes

My dogs know a total of 16 tricks.

Final score = 7130

Glad to be playing again!!!

Offline mismck

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Re: Ultimutt Dogtor
« Reply #53 on: January 16, 2021, 07:29:51 AM »
I had never done a Vet Clinic before starting to practice for this event and that was really fun!

The McPaws couple finished treating the 50th 4-Star Patient on Tuesday of Week 1 at 11:29PM = 3,809 Minutes
Their 3 dogs know 18 tricks = 1.36
Total Score: 2,800

Offline LenaLJ

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Re: Ultimutt Dogtor
« Reply #54 on: January 16, 2021, 07:54:08 AM »
For the fact i would like to state i am not delivering this score on the last few hours before it ends. That feels like a first for me in the now what 11 years we have been doing this.

It was also a single take, so no tests no nothing and all done in one playthrough.

The last patient left the open clinic Tuesday Week 1 at 11:59 AM

And as my dogtors had so much fun curing patients they simply did not plan in time for tricks so i end up at score for the time called 3119 minuttes.

Offline Teresa

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Re: Ultimutt Dogtor
« Reply #55 on: January 16, 2021, 02:40:55 PM »
I wasn't sure I was going to have time to get this done, but my couple surprised me and we got it knocked out today.

Time of completion (Week 1 Saturday at 10:37 pm) = 9517 minutes
34 tricks learned = 1.68
Final score = 5665
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Offline Noyo

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Re: Ultimutt Dogtor
« Reply #56 on: January 16, 2021, 07:11:04 PM »

 Started last monday and completed tonight:

Reached 50th of 4 star patient review at 1st week, saturday 2.57 am.

8.337 minutes.

Adopted a stray dog (same in real life) :-)

Tricks learned : 5. Got 1.10 then.

Final result is 7.579. ( a bit better than i expected) Have fun, regards all.

Offline Delokkpsi

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Re: Ultimutt Dogtor
« Reply #57 on: January 16, 2021, 07:28:32 PM »
Hmm...maybe I should have practiced first. I've never played with the Vet Clinic or even dogs really, so this was a real challenge!  I was starting to think I would never get this finished!  Finished on Thur, Wk 3 @ 8:02pm with 48 tricks learned.

Final score: 26642/1.96=13,593

Thanks for the excel workbook.  I probably had just as much fun playing with it!

Offline SueDenim

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Re: Ultimutt Dogtor
« Reply #58 on: January 16, 2021, 10:48:33 PM »

James & Harriet TheVette finished the last patient on Week 1, Day 7, 9:39am. (8739)
48 tricks. (1.96)

4459

Offline Metropolis Man

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Re: Ultimutt Dogtor
« Reply #59 on: January 17, 2021, 09:34:23 AM »
Finished at Friday 11:36 a.m., Week 1. 13 tricks learned.

Final score -- 5886.

 

anything