Author Topic: Skilling up the Kids - Hybrid Education  (Read 24114 times)

Offline Sruixan

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Re: Skilling up the Kids - Hybrid Education
« Reply #75 on: September 27, 2020, 06:53:37 PM »
Thanks to some rather exasperating bugs I encountered in my first in-game week, I lost most of my motivation for this challenge frustratingly early on. As a result, I haven't actually reached the finish line, though over this weekend I did push surprisingly far. Fortunately, my night-owl tendencies that have kept me so close to the deadlines so far came up trumps once again, since after the last half hour of busybodying I'm now at least content with my score...

George Koval & Hector Kufahl did get to answer the question "is it still 'hot for teacher' if you're both teachers?" (in the affirmative, no less), but they also managed to drag six kids kicking and screaming through something resembling an education, including such valuable lessons as "how to accidentally trap three well-intentioned passers-by in a vicious salad-based circle", "how to ruthlessly terrorise a complete stranger until he's dead inside", and, of course, "how to put out a fire all by yourselves while we flee the premises screaming"...oh, and they taught them some skills as well...

Toddlers & Children: 300 + (320 + 80) = 700
Teens: 1665 + 90 = 1755
Multiplier: 1 + (318 x 0.002) = 1.636
Total: (700 + 1755) x 1.636 = 4016 (rounded down)

(PS: I did also calculate what the maximum possible score for this challenge was, and uhhhhh well put it this way it doesn't begin with 4...)

Offline TimSim101

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Re: Skilling up the Kids - Hybrid Education
« Reply #76 on: September 27, 2020, 07:43:42 PM »
It's gone midnight where I am so I'm posting before quite finishing up as I underestimated quite how long this challenge would take.

Toddler: 180
Child: 160
Teen: 160
Multiplier (not sure I fully understand this but went with what's in the spreadsheet) : 1.118
Total (rounded down) : 581



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Offline TimSim101

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Re: Skilling up the Kids - Hybrid Education
« Reply #77 on: September 27, 2020, 07:47:04 PM »
such valuable lessons as "how to accidentally trap three well-intentioned passers-by in a vicious salad-based circle", "how to ruthlessly terrorise a complete stranger until he's dead inside", and, of course, "how to put out a fire all by yourselves while we flee the premises screaming"...

I so hope there are some screenshots of this. It made me laugh out loud.

Offline Elinoee

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Re: Skilling up the Kids - Hybrid Education
« Reply #78 on: September 27, 2020, 08:50:35 PM »
Toddlers: 300 pts
Children: 400 pts
Teens: 2100 pts
Multiplier:1,092

Total : 3057 pts

Offline mismck

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Re: Skilling up the Kids - Hybrid Education
« Reply #79 on: September 27, 2020, 09:27:28 PM »
This was SO fun —  I love micromanaging my Sims!!! I played hooky from work this weekend to play this event (I will undoubtedly pay for that this week). I ran out of human time (even though we have until midnight, my bedtime is 9:00). I ran out of Sim time (ended at 6:00 AM Thursday of Week 3).

Toddlers: 300
Children (All had A in Grade School): 400
Teens (All had A in High School): 1620
Multiplier: 1 + (969 x 0.002) = 2.938
Total: (300 + 400 + 1620) x 2.938 = 6816

Offline GlazeyLady

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Re: Skilling up the Kids - Hybrid Education
« Reply #80 on: September 27, 2020, 09:56:33 PM »
I didn't have time to finish, but after about 9 hours today of speed 3, stop, queue up everyone, speed 3, stop, queue up . . . . I'm ready to call it done.

Toddlers: 10x30 = 300
Children: 20x20 = 400 (All had A's)
Teens:  138 x15 = 2070 (All had A's)
Skill levels on non maxed skills = 108

Total: (300+400+2070)*1.216 = 3368


Offline SIMantics101

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Re: Skilling up the Kids - Hybrid Education
« Reply #81 on: September 27, 2020, 11:17:19 PM »
Hello everyone,

Wish I'd had more time to concentrate on this one, but life has been super busy lately, even while working from home.  For this challenge, the Smartypants family earned:

6 Maxed Toddler Skills x 30 = 180
5 Maxed Child Skills x 20 = 100
0 Maxed Teen Skills (emotions made things tough this time!) = 0
2 Children with As x 20 = 40
1 Teen with an A x 15 = 15
180 + 100 + 40 + 15 = 335
70 Non-maxed Skill Levels x .002 = .14
335 Skills x 1.14 Multiplier = 381.9 Total Score

So, I guess I'll be bringing up the rear on this one.  But it was still fun!  Congrats to the top scorers!  And thank you to the challenge designers and moderators for organizing another fun one!

~ SIMantics101



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Online Metropolis Man

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Re: Skilling up the Kids - Hybrid Education
« Reply #82 on: September 28, 2020, 06:34:02 AM »
This challenge is now closed

Congratulations to mismck on a decisive victory after she posted her results last night. That crazy multiplier! Wow. Sruixan was not kidding when she said that the best score possible would be higher than 4k.

Everyone is now free to talk about strategy.

Offline mismck

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Re: Skilling up the Kids - Hybrid Education
« Reply #83 on: September 28, 2020, 06:55:59 AM »
Thank you Challenge Team for such a fun event! Like I said before, I love micromanaging my Sims, even/especially kids & teens. I apologize in advance for the wordiness of this post — I threw it together this morning (been waking up around 4AM lately for some unknown reason) since I finished playing last night at bedtime.

I started out with Mike & Carol Brady who each had Loves Outdoors, Cheerful, Insider, and the Fabulously Wealthy Aspiration for the Bonus Trait of Business Savvy for the higher-than-average salaries from Careers (they got jobs as Astronauts on the 1st day to benefit from Family Leave on Monday). They were not going to go to work (vacations & holidays), but I was hoping for the groovy phone calls from the townsfolk offering jobs starting at Level 3, 4, or 5. I ended up getting several of these calls and each one gave a bonus and the perks from the level-up bonuses.

I had a 28 day Summer with no extreme weather and no temperature effect on the Sims. For the Eco Lifestyle pack, I disabled NPC voting so I wouldn’t get sidelined by anything weird (like "don’t use excess water or we’ll shut it off and fine you" — had that happen during Elder Traitsman…). I also disabled the Eco Footprint Gameplay, as that definitely wasn’t my focus. I kept Fame enabled because I wasn’t sure if I would utilize that system — (I did not).

The Brady Bunch lived in Oasis Springs on the empty lot of Pebble Burrow. I immediately set the lot type to Tiny Home Residential and kept it at Micro Home for the duration of the challenge. The best perk of this setting is the skills increase. Since you have to have a building to trigger the Micro Home perks, I built a 2X2 doorless building that housed the Satellite Dish. I set the lot traits to Private Dwelling, Study Spot, and Good Schools, but I changed them constantly depending on the current activity.

Holidays: Each day I would check the calendar to see if any holidays had populated so I could delete the unnecessary ones (Night on the Town) or keep the good one (New Skills Day - finally populated on Week 3 Day 1). Then, I would create a holiday for the following day that included school on days I wanted them to go and gave them a holiday from school on days I didn’t want them to go. The activities were always Fasting (because of Rally the Troops) and Make Resolutions (always chose Gain a Skill). The holidays were always a success for everyone and when the holiday ended, everyone received 100 satisfaction points.

Carol created The Brady Bunch Club, but also joined The Good Timers Club for Rally the Troops. The first thing that Mike & Carol did was to add Mortimer to the club, go to the Goth house, start a club gathering that included swiping objects as a club activity, and steal the Armor from the 1st floor and the violin from the 2nd floor. (Once they got home and sold these, they had a little extra cash for purchasing skilling objects.) Then, I filled the club with townies, changed Swipe Objects to Read, went to the library, and had Mike & Carol get all the Satisfaction Points for Vampires (use the computer to search for info on vampires X 2 different Aspirations, read the Vol 1 Encyclopedia, & reach Level 3 Vampire Lore) - quick, easy way to get 1200 points each. After that, the only club activities were skilling related and only included household members. The club ran constantly to earn points, the activities were changed as needed for whatever the kids were doing, the skilling bonuses were purchased as needed, and I didn’t purchase any of the Club Vibe perks.

They adopted all 6 kids on the first day. While Mike was adopting the first Toddler, Carol made a cake for the necessary aging up of the second set of children. They alternated adoptions until all 6 were present and accounted for: Toddlers Bobby & Cindy, Children Peter & Jan, and Teens Greg & Marcia. All who had Aspirations, would constantly shop for points and change aspirations according to the current activity so they would have points for Hygiene & Fun potions and the Savant & Mentor traits.

The daily routine was essentially the same: Toddlers would work on skills with toys, the tablet, or a parent; Children & Teens would do homework and projects when available with parental help, then focus on skills. When the parents weren’t helping the kids, I would have them work on a skill that they could later mentor: Logic, Painting, and Instruments. There was a lot of pausing to facilitate the micromanaging.

I set up different areas of the lot for activities that needed the same mood and purchased the Plumbob Reward Lamps that produced the right mood for the right area. For example: instruments, creativity table, easel, and the kitchen (fridge, stove, & 2 counters) were grouped together with lots of the Inspiring lamps placed throughout the area. That way, the mood would always fit the activity. Also, I only bought items as they needed them, and when all of them were done with that specific skill, I would sell back the items so they wouldn’t get sidelined later with doing an activity that they already had maxed.

They did not take any vacations to foreign lands. The only Field Trip (and the only time Mike & Carol actually left the lot) was to go to Vlad’s house to befriend him so they could invite him over to mentor them on the Pipe Organ. For this, I built a small Pipe Organ room (so the stupid vampire wouldn’t catch fire) that stayed within the boundaries of the Micro Home. (He came over to visit during the third week and after chatting with someone inside, decided to go outside and wait for the sun to do it’s thing… Stupid Vampire!)

I did not have a set plan when I got started, but here is an example of how all my chosen perks helped to max skills:
With the Micro Home perks, Study Spot & Homey lot traits, the Plumbob Reward Lamps, and the Cooking Club Skills Bonus, a Sim could go from Level 0 to 7 in Cooking with only making a Hamburger Cake. Two more group meals and the Skill is maxed. I always had them make group meals so the Toddlers could eat and so that during the first full weekend, they could throw Dinner Parties to max their Charisma skill. (Parties cannot be thrown during a holiday, so the weekdays were not an option and I did not create holidays for that weekend.)

Aging Up:
Cindy maxed all her Toddler skills and was able to age up to a Child on Thursday Week 1 Day 5 around 4:00 AM.
Jan maxed all her Child skills and as many Teen+ skills (funky 'glitch' here that if you don’t start the related skill as soon as the child skill is complete, you can’t start that skill as a child - didn’t know that until after Peter & Jan messed this up…) as she could and was able to age up to a Teen on Thursday Week 1 Day 5 around 7:45 PM.
Peter maxed all his Child skills and as many Teen+ skills as he could and was able to age up to a Teen on Thursday Week 1 Day 5 around 9:00 PM.
Bobby maxed all his Toddler skills (FINALLY) and was able to age up to a Child on Friday Week 1 Day 6 around 1:00 AM.
Cindy & Bobby maxed all their Child skills and as many Teen+ skills as they could and were able to age up to Teens on Tuesday Week 2 Day 3 during the 3:00 PM hour — as soon as they got home from school with their A's.
Greg & Marcia aged up naturally to Young Adults on Monday Week 3 Day 2 in the afternoon. I kept them around to Mentor the other kids.

Skills:
Vampire Lore: all 6 kids got to Level 14 for the most benefit — 84 points toward the multiplier.
Between the 6 of them, they maxed 128 skills. Once I got to around 100 maxed skills, I would check my spreadsheet to see if maxing a skill would help my score or if Level 9 would be the best. Sometimes they maxed a skill without my permission (they all loved to sing). If it was a 5-Level skill they were working on, they definitely maxed it for the most benefit.
They had 969 points toward the multiplier from skill levels not maxed.

To save space (ha ha) here is a link to the grid showing the Teen+ skill levels they all achieved:
https://docs.google.com/spreadsheets/d/1NLv7AwgGiFjUS87Pt64AUg36lMFnHlrcBY1TKQF2L1Y/edit?usp=sharing

Offline Lindshara

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Re: Skilling up the Kids - Hybrid Education
« Reply #84 on: September 28, 2020, 07:44:17 AM »
This was fun. Though I would have done better if I noticed that a better score can be achieved when not maxing a lot of the skills.

I decided to adopt the teens only at the end of the first week. This is because they will need the most help and later in the game there will be more club perks and funds for the family. The rest of the children I adopted the on first day

Some experimenting before the challenge convinced me that scouting aptitude can be achieved  in two days. This means that even for teens it's worth it.
So the scouting badges is the first thing children and teens worked on. But I tried to work on skills and aspirations while they did those tasks.

I used the parents to mentor when I could (because of the mentor trait), when I couldn't use them (and for mentoring the parents), I used:
Handiness : apartment landlord (moved to an apartment temporarily at the start of the game)
Fitness: gym trainer
Violin: nanny
Logic: lily feng (she has 9 originally. I added her to club and locked her in a room with chess board)
Painting : anaya (she has 5 originally, also skilled up with club)
My club (named: Not a Sweatshop) added 4 townies at the beginning who painted most of the time. This was the initial source for funds and club points.
The original teens finished last, on Thursday of the last week. So I just let everyone rest for the last two days and finally married the parents.

Offline Teresa

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Re: Skilling up the Kids - Hybrid Education
« Reply #85 on: September 28, 2020, 07:56:51 AM »
I started off with the toddlers and the first set of children.  The toddlers maxed out all five skills by Monday afternoon and were aged up to children.  Then, the four children worked on their skills - they each mastered all four child-age skills and blew out candles on Saturday morning to become teens.  At this point, the last two children were adopted and immediately blew out candles to become teens.  The six teens spent the next two weeks unlocking skills and maxing the ones that were quick.  I didn't do the math so they maxed vampire lore instead of stopping at level 14.  I also didn't have the children work on any adult level skills.  They did have a family skills club running all the time, and they used Rally the Troops a lot, but there were times I would send them to bed so that I could have a break.  The challenge ended as they begin to get notices of their Young Adult birthday coming up and the last few hours, they all refused to work, so I called it done.
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Offline coolsim9999999

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Re: Skilling up the Kids - Hybrid Education
« Reply #86 on: September 28, 2020, 10:18:35 PM »
Congratulations mismck! Great strategy 8).

Offline coolsim9999999

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Re: Skilling up the Kids - Hybrid Education
« Reply #87 on: September 28, 2020, 10:19:44 PM »
I'm so happy to hear that you're feeling better, Teresa --- especially after what you had.  Big hugs.

Offline LenaLJ

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Re: Skilling up the Kids - Hybrid Education
« Reply #88 on: October 06, 2020, 02:31:50 PM »
wonderfull strategey Mismck
I should have thought more about not maxing the skills myself and use it as a multiplier instead of just whishing to max as many skills as possible.

Because my plan was simple, stack as many things as i could and max all skills i could think about. I had no set order or anything, just took them one by one as i remembered them.
Both parent learnt skills they could mentor though, as another speed stacking thing.
The two toddlers and children where adopted on the first day, so they could all get max attention to raise toddler skills and child skills.
One of my sims was painting for alot of time so that i could use the wishing well as often as possible. Granting loads off boosts for the sims whishing for skills.
But the combination of the tiny lot, club, traits and mood was working better than i would imagine. The two teen sims that where adopted on the first friday where so behind the rest of the children that they never caught up.

I am really impressed with the buffs in the game, and must say i enjoyed this challenge alot. (sorry for the late note, have been really under the weather the last weeks time)

Offline mismck

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Re: Skilling up the Kids - Hybrid Education
« Reply #89 on: October 18, 2020, 06:57:41 AM »
Thanks @coolsim9999999 and @LenaLJ - I had SO much fun with this one! I really needed the break from work to micromanage some Sims - I discovered a long time ago that if I micromanage Sims, then I tend not to micromanage my family or work life as much and everyone around me is so much happier  ;D

 

anything