Author Topic: Naga's Sunset Valley 7.0 -- SV-ALGPStSnSs  (Read 460387 times)

Offline Naga

  • Top Secret
  • Immortal
  • ******
  • Posts: 839
Re: Sunset Valley 5.0 (ALGPS)
« Reply #330 on: September 30, 2012, 11:07:33 PM »
I didn't change the NPCs directly, but because you have Late Night, townies may randomly turn into vampires.

I'd also like to say that I've got Supernatural and am currently making sure that not only it works, but also that I fix the bugs from Showtime that sneaked past me.

Offline SOHare1981

  • Nooboo
  • *
  • Posts: 3
Re: Sunset Valley 5.0 (ALGPS)
« Reply #331 on: October 02, 2012, 10:32:55 PM »
 :) can't wait. :)



Registered members do not see ads on this Forum. Register here.

Offline AliceHyde

  • Llama Wrangler
  • **
  • Posts: 25
Re: Sunset Valley 5.0 (ALGPS)
« Reply #332 on: October 06, 2012, 11:14:53 AM »
I've just registered to be able to comment here :P First of all, a HUGE THANK YOU, Naga. I've downloader and played many wolrds, but Sunset Valley is very special for me and I (and EA) suck when it's time to update it :P (seriously, would it be that hard for EA to update their OWN worlds to their OWN EP?)

Can't wait for the supernatural update! Althoug I already made a few change: placed the Elixir Shop (it suited at a empy lot) and added the Arboretum and the Gipsy Wagon at the Central Park (the Arboretum takes the place of the big fountain and the wagon just lays at the ground :P) I think they fit quite well there.

Thanks again for your work!!!

PS. Anyone knows if there are any "updates" for other worlds or at least lots (elixir shop, coffee house, venues...) for them?

Offline Naga

  • Top Secret
  • Immortal
  • ******
  • Posts: 839
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #333 on: October 08, 2012, 07:25:57 PM »
Hey people! Version 6.0 is out!

I added a gypsy wagon to Maywood Glen and an Elixir Cosignment Store (which includes a Zoomsweeper Broom Arena and a Fae Ray Arboretum). Hope you guys like them!

Also made sure to fix some audience bugs on Showtime lots, and moved a little something that was wrong in the Dance Club lot.

Last, but not least, I removed the apartment building. After testing it a bit, I learned that I have no idea how to make it work. xD

Now, time to play some more. Have fun!

PS: Happy Thanksgiving, Canada!

Offline Cedia

  • Llama Wrangler
  • **
  • Posts: 36
  • I love Italian Greyhounds...
    • Poesies.com
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #334 on: October 08, 2012, 08:43:58 PM »
I just have one thing to say:

\o/

Offline Ravingrooster

  • Nooboo
  • *
  • Posts: 1
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #335 on: October 09, 2012, 05:56:38 AM »
Thank you so much for doing this!

I tried and failed to update Sunset Valley myself for Supernatural, but it just didn´t look right.

Naga to the rescue.  ;D

Offline AliceHyde

  • Llama Wrangler
  • **
  • Posts: 25
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #336 on: October 09, 2012, 04:05:21 PM »
*starts clapping and cheering like a fangirl*



Registered members do not see ads on this Forum. Register here.

Offline JenZen

  • Nooboo
  • *
  • Posts: 1
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #337 on: October 22, 2012, 04:30:40 PM »
Thank you for this awesome creation! I've been waiting patiently for a Supernatural update! :D

One thing, I love how you condensed the Arboretum and put it with the Alchemy shop. However, when you go down a level, the Arboretum seems to stay above while everything else disappears: Example.

No idea if this is just me though.

Offline Naga

  • Top Secret
  • Immortal
  • ******
  • Posts: 839
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #338 on: October 23, 2012, 06:48:22 AM »
I was actually hoping that only happened to me. =/
Any ideas on how to fix it?

Offline Seabody

  • Global Moderator
  • Watcher
  • ******
  • Posts: 5071
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #339 on: October 25, 2012, 01:25:26 AM »
I was actually hoping that only happened to me. =/
Any ideas on how to fix it?

I think it's a bug relating to graphics settings. In Options, make sure that "hide objects on inactive floors" is checked. If it is, uncheck and recheck it.

Offline Ogriv83

  • Nooboo
  • *
  • Posts: 4
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #340 on: October 26, 2012, 08:15:16 AM »
I love you updated version of Sunset Valley.

Thanks so much.

Offline mtglady

  • Global Moderator
  • Immortal
  • ******
  • Posts: 765
  • Enjoy life and The Sims!
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #341 on: October 26, 2012, 12:33:26 PM »
Thank you for all your hard work.  Sunset Valley is my favorite town as I have played many generations of Simmies there (I have been playing only your versions for the past year and a half).  Now the newest generation can enjoy more than their previous generations could - almost like real life 8)
Read the Forum Rules, they were written for a reason!  
Visit the Sims 3 Swap Shop.

Offline KimK972

  • Nooboo
  • *
  • Posts: 22
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #342 on: October 27, 2012, 07:36:53 AM »
Naga, after months of lurking on this board I have finally registered just to say thank you so much! This version of Sunset Valley is brilliant and so are you. I love it, and I love Joria's clubs, too!

Offline Summers

  • Occult
  • ****
  • Posts: 396
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #343 on: November 09, 2012, 12:16:42 PM »
What a Fantastic Job!! Thanks very much!! :D
Very hard to be escaped from Sims.

Offline BunnyFat

  • Nooboo
  • *
  • Posts: 8
Re: Sunset Valley 6.0 (ALGPStSn)
« Reply #344 on: November 10, 2012, 03:49:56 PM »
I can't wait to use this. I was always so frustrated trying to fit all the new lots into a place and I could never get it right. I'm so happy to have found this!