For a bit of background: I was challenged to do a lot of writing in July and to finish a challenge by September on a place unknown and yeah, I still haven't posted those immortal dynasties that I said I was gonna post. It's exclusively hosted on one of my blogs, and forum-friendly for us except for tackling appropriate-yet-obscure social issues I may not be equipped for, and also that it's kinda boring.
Anyways! The copy-and-paste job starts.
So I've never seen anyone do the "Opportunity School" challenge that I linked above and wasn't even able to find proof of it ever being done anywhere. For once I can go where no simmer has gone before. In summary: adopt four kids at a time to raise into well-adjusted, skilled, educated adults and repeat five times. It ain't the
Orphanage Project but maybe one day.
The rules haven't been updated in a while (and let's be real, were stuck in the middle of a TS2 -> TS3 transition, though making a challenge is hard work and I respect what OP did no matter what) and some of them I think need changing anyways. Yeah apparently I'll drop my well-known annoying rule-stickler dynasty queen morals at a moment's notice after all. Let's be transparent here...
- Parties are allowed because no one is going to come to the house as a perfect angel child. Their guardian may have different ideas, though.
- Pets are allowed and encouraged, but I can't use dogs to hunt for collectables.
- Adopted children have randomized traits anyways and I will keep them even if they are "banned" like Good and Friendly or they don't have a "bad" trait. But as a compromise, every subsequent trait is randomized too. (Note: as I transition to the second class I do wonder if adopted kids in TS3 draw from a pool of good/neutral traits instead of getting them truly randomized; in my defense, I only adopted maybe three times in the space of many years in TS3 so who am I to know? We'll assess this condition later...)
- I will alter the looks of adopted children in any way except for skintone.
- I can send my students to University after high school but only if they get the highest scholarship level and I can afford it.
- I'm playing on a modified lifespan with 14 days each for children and teenagers and 48 days each for young adults and adults (and a similarly long elder span), so my main caretaker can live to see all of her students graduate and also for the sake of realism.
- I turned some packs off for simplicity + performance, so goodbye Island Paradise, Supernatural, Showtime, and World Adventures.
Oh, and scoring for reference. I removed things that were clear holdovers from TS2, things I wasn't gonna do anyways (having natal children), and changed a couple:
Positives:- Each set graduated: +2. (That should add up to +10 in the end)
- Top a career: +5
- Get married: +5
- Each A from a student: +1
- Each student on Honor Roll by graduation: +2
- Each student that graduates university: +2
- Each skill point earned by the students (all added together): +1
- Each skill mastered by student: +4
- Each skill mastered by founder: +3
- For each $100k the school is worth in the end: +1
Negatives:- Each kid taken by the social worker: -15
- Each fire you have: -3
- Every D or F a student gets: -5
- Every demotion you get: -2
- Value of the school in the end is less than $100,000: -20
- Every visitor that dies on the lot: -10
- Each student that dies: -15
Bonus:- Reach the top of 2 or more careers: +10
- Every student has gotten an A (can only be fulfilled in the end): +10
- Each student with over 50k LTHP upon leaving: +1
- Fulfill LTW: +5
- Every two family friends: +2
- Every friend each student has: +1
Chapters
Chapter 1 (7/1)
Chapter 2 (7/3)
Chapter 3 (7/7)
Chapter 4 (7/14)
Chapter 5 (7/29)
Chapter 6 (7/29)
Chapter 7 (7/31)
Chapter 8 (7/31)