Unfortunately, the game mechanics have everyone constantly annoyed by ghosts, whatever age, whether playable or not.
It was definitely a big part of the reason that I chose not to make Kimberly my heir back in Midnight Hollow, as her partner was Antony Salas, an active ghost who was born in game to Jay and Tatiana Salas.
The other reason was that traveling removes ghostliness from playable ghosts, and in a Town Jump game I didn't want to constantly have to make them ghosts again.
It's easy enough to do with Nraas mods, but not something I wanted to do on a regular basis, as the game has enough glitches without doing something to cause more.
The idea of playable ghosts is great, but having to deal with the side affects during actual game play and traveling, not so much fun.
But I did want to warn you since ghostly Freya joined the family, in case you didn't know about the travel bug with ghosts.
I didn't know about that travel bug. When you say "traveling removes ghostliness", do you mean they just become regular humans? That's wild. I don't travel very often (and if I do it this generation, I'll probably just take Archie so he can level up photography), so it shouldn't be an issue.
Yay! Ghostboo! Although probably not a ghost fairy, judging by the lack of sparkles. This is certainly turning into a varied family .
I wonder whether that's changed on a patch or whether it's just starting a new game file? My Life States family travelled a lot and none of them lost the ghost overlay.
Freya is indeed just a ghost and not a ghost fairy. I guess that was too much to hope for. But she was still a fun surprise! (Well, not a surprise, I guess, since I planned it.)
Yes, when I had Kimberly and Antony Salas travel to France in a test game, Antony lost his ghostly look.
I added this link to show his pics.
https://www.carls-sims-4-guide.com/forum/index.php?topic=28396.msg504083#msg504083 And I use NRaas Traveler to make each of my towns the current home town, so it would have kept happening as long as I had an active ghost in my family.
I'm not sure about a patch changing it. I'm fully patched as I play via Origin.
But with my research into ghost glitchiness, that's one of the things that could happen that happened in my test game.
Other traveling issues with ghosts were that they could keep their ghostliness but lose their tombstone from their inventory, preventing them from returning to the netherworld.
But when I had Antony move in to my active household, he didn't have a tombstone, until I removed and added his ghost occult state via Nraas, making him a true ghost.
And able to father ghost nooboos.
Amaranthin: As for Freya only being ghostly and not a fairy, do you have it set up in NRaas to allow for multiple occult states?
If yes, how high is the percentage for multiple life states?